By chance, I managed to get a save mere seconds before the crash.
https://www.dropbox.com/s/sk6t3q1hle9uwzy/Arkenor%27s%20World%20of%20Crashing.zipI've heard you say you use a notebook, so the vast size of my map might cause you some difficulties. It's not the cause of my crashing though.
Some background to the game for anyone interested. It took a whole lot of worldgenning, but I managed to get a map where most of the races I use had an acceptable population. 122 Dark Stranglers is rather rubbish, but it might have taken many more hours for anything better. Keeping the Stranglers, Blendecs, Beak Wolves, AND Automatons alive through worldgen is a bit of a mission.
Civilized World Population
11499 Nagas
655 Putrid blendecs
122 Dark stranglers
5285 Frogmen
19473 White tigermen
28151 Beak wolves
27339 Raptor men
17651 Gnomes
9076 Orcs
16538 Automatons
20467 Drows
22960 Frost giant
17314 Warlocks
10051 Chaos dwarves
15033 Human bandits
14030 The Mighty Dwarven Legion
16838 Dwarves
10258 Humans
22350 Elves
6719 Goblins
554 Kobolds
Total: 292363
It's been a pretty tough game up to this point. My embark has a cave site, with the wonders and weirdness that can bring. You'll also notice some Shoggoths walled away, who caused me a great deal of trouble. I've only lost two folks. The third dwarf in my graveyard was an unfortunate trader guard who assisted us with a fleeing Warlock abductor after it chopped my miller in half on the way out after having it's buttocks removed by a trap. Got hit by the paralysing gas when he killed it, and promptly suffocated, poor lad.
I'm also in range of a Necromancer Tower. They've only sent a probing force so far, though they accounted for my other death.
Dark Stranglers (their cow mounts were delicious) and Beak Wolves have sieged. Had a very early orc abduction attempt and a couple of warlocks abductors. No sign of the kobolds or goblins as yet. Frogs turned up to siege but decided to ignore me and march down into the cave, where I expect they met a very unpleasant fate. I should try to get a door on it, but I'm running with a very small military by necessity, and don't really fancy getting too close to it, given the nasty things that sometimes come out for a look around. I believe some ambush squads may also have wandered down there, as I had ambush messages, though that might have been cave races for all I know. Uncertain how those work.
No sign of the elves, probably due to inconvenient sieges. The humans turned up for the first time last season, but sadly at the exact same moment cow-mounted Dark Stranglers came in at the same spot on the southern edge of the map. Very poor showing by the guards who were wiped out, though at least the merchants and their cargo managed to escape off the map.
My main problem is that I've been thoroughly undermanned throughout. Which is a result of trading poorly in my first year (most of which was spent relocating to the less freezing part of the map), which was mostly spent not being devoured, and then, foolishly, annoying the dwarven merchant on his second visit (Proper Trader decided to go on break, so was running rather blind with a skillless stand-in. I should probably bring two traders with me. So I've been stuck on about 14 folks for two years. Not had the manpower for mining a nice looking place yet. The design is horrid, but in the process of being fixed.
However, trading was rather more successful on the last merchant visit, I am hopeful that, were the crash to find a solution, I'll be getting reinforcements soon.