Grimdox, thats a quirck of how DF reads out attributes. Normal dwarves max out at 2000. So if your guy has 1800 he is incredibly something. But the trained dwarves max out at 5000. If he for example gets 2500, 700 points more then before, he will still be "weak", because 2500 in comparison to 5000 is weak. Since his agility/recuperation attributes were not raised, but the maximum is raised, the ones he have are, relatively seen, worse then before, even if the total amount stays the same.
Atazs: Yes, its the high creature count... It has been there a long time, and I dont even know why they spawn so many more then a vanilla fortress.
Smake: Thanks for the decoy reagents ID. The product dimension on a boulder doesnt do anything btw, its a leftover from being bars at some point.
Hefateus: Nope, its fine. Its exactly 50% of vanilla, the normal one is 12.
Asva: Children shouldnt really transform, but its not a big problem I'd say. But if you cancel the job no boiling rock is created and your dwarves shouldnt transform, dont know how that happened.
Puddingkuchen & drayath: Thanks for both lists, are in my todo list now.
How do you use spitting orchid and treant seeds now?
You dont, they are removed from all reactions. I will remove the tradegoods form the next version as well.