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Author Topic: [DWARF] - Bug reports and known issues.  (Read 190907 times)

Broseph Stalin

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Re: [DWARF] - Bug reports and known issues.
« Reply #780 on: August 28, 2013, 11:22:25 am »

Fixed, thanks. That bug must have been in there for almost a year... and no one mentioned free tables? ^^
I don't think so, I've used wicker before and this is the first time I noticed it.

Dwarf-Zero

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Re: [DWARF] - Bug reports and known issues.
« Reply #781 on: August 28, 2013, 01:19:29 pm »

The settings do not stay like adjusted.  For example on the misc features tab: warbeasts and  Kiln/Quern is set back to NO after it was YES.
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Apani

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Re: [DWARF] - Bug reports and known issues.
« Reply #782 on: August 28, 2013, 01:22:05 pm »

Even so, I remember the game still tracks your last settings until you yourself change them.
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The_Force

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Re: [DWARF] - Bug reports and known issues.
« Reply #783 on: August 28, 2013, 01:28:07 pm »

The new research system has broken Orc fortress forges because they need breakthrough in science reagent .
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #784 on: August 28, 2013, 01:51:01 pm »

Dwarf-Zero: these buttons dont do anything atm, I'll delete them on the next GUI update. in a month from now.

the_force: is noted. I didnt knew that orcs were using dwarf buildings, will be fixed next release.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Repseki

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Re: [DWARF] - Bug reports and known issues.
« Reply #785 on: August 28, 2013, 05:45:30 pm »

Found some issues with equipping the armor sets made at the Tailor's building.

Mail Greaves no longer have the [Leather] tag, but are still made as part of the tailor's armor sets, so they have to be selected individually instead of being able to have leather as the material in the military screen.
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #786 on: August 28, 2013, 06:44:49 pm »

Understood.

EDIT: Is fixed. ITEM_PANTS_GREAVES_D it is. :)
« Last Edit: August 28, 2013, 07:19:34 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Linkeron

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Re: [DWARF] - Bug reports and known issues.
« Reply #787 on: August 28, 2013, 10:41:31 pm »

Hello folks. I think I stumbled upon a Masterwork bug. I got a pair of wraiths from mining a vein, and my dead miner generated 2 corpses: I think the 1st one when the wraiths spawned, and anothen when he was actually mauled to death.

Now I've got a coffin with a body inside, and a dwarf carrying a duplicate body stuck at the top of the coffin trying to put the 2nd corpse in the already full coffin.

I guess atom-smashing one of them will correct the issue, but still, a pair of wraiths in the 1st year is already traumatic enough without having to micromanage the disposal of the poor miner's bodies.  :P

I have the exact same issue right now. The extra corpse has the same tile as a metal ore with a dark red background. Phoebus tileset.
« Last Edit: August 28, 2013, 11:07:23 pm by Linkeron »
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #788 on: August 28, 2013, 10:46:56 pm »

That cant be helped, sadly. I can make the tile look like a dwarf, but it will remain a corpse and all that. The game gets super confused, because its A: a bodypart of the dwarf, and B: the corpse of an individual creature.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Linkeron

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Re: [DWARF] - Bug reports and known issues.
« Reply #789 on: August 28, 2013, 11:07:29 pm »

Just found another one I think. In a custom stockpile set only to accept compact peat, my dwarves also stockpiled some stable warpstone. Double checked the stockpile list under 'stone' and 'economic', and Stable Warpstone is not on it anywhere either.
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Nevets_

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Re: [DWARF] - Bug reports and known issues.
« Reply #790 on: August 29, 2013, 10:22:29 am »

How much leather is the Blast Furnace research supposed to take?  I've got over 70 pieces tasked in my researchers lab and he still wants more.  The reaction file makes it look like he needs 150, but I know that some items are measured in fractions so 150 is really like 2 or 3.  Is leather one of those types?
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #791 on: August 29, 2013, 09:29:46 pm »

Ups. My mistake, thats a typo. Must have been a reagent copied from bars, changed to skin_tanned, never changed the 150 to 1. You can fix that in a running game though. I fixed it in my dev version, will be included in the next download.

Added IS_STONE to warpstone.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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firefly68

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Re: [DWARF] - Bug reports and known issues.
« Reply #792 on: August 30, 2013, 06:42:40 am »

Think the ore processor changes have meddled with pre-embark, since it doesn't seem to recognise ore-bearing rock as metal and so there is no information about shallow/deep metals anywhere. This isn't an important issue, especially when you have plenty of metal everywhere on the world anyway but I digress.

Edit: I'm actually playing under orc fortress. I posted this in the wrong thread, but I suspect the issue is still present in dwarf mode. I also noticed that there is no ore processor for orc fortress, but ore bearing rock remains, which completely breaks the metal industry.
« Last Edit: August 30, 2013, 06:50:50 am by firefly68 »
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #793 on: August 30, 2013, 06:58:01 am »

This is from the orc entity file... they have the ore processor. Its under Furnaces.

Code: [Select]
[PERMITTED_BUILDING:ORE_PROCESSOR]
[PERMITTED_REACTION:SMELT_BISMUTHINITE]
[PERMITTED_REACTION:SMELT_CASSITERITE]
[PERMITTED_REACTION:SMELT_GALENA]
[PERMITTED_REACTION:SMELT_HEMATITE]
[PERMITTED_REACTION:SMELT_MALACHITE]
[PERMITTED_REACTION:SMELT_TETRAHEDRITE]
[PERMITTED_REACTION:SMELT_SPHALERITE]
[PERMITTED_REACTION:SMELT_GARNIERITE]
[PERMITTED_REACTION:SMELT_VANADINITE]
[PERMITTED_REACTION:SMELT_ALUMINUM]
[PERMITTED_REACTION:SMELT_NATIVE_GOLD]
[PERMITTED_REACTION:SMELT_NATIVE_SILVER]
[PERMITTED_REACTION:SMELT_NATIVE_COPPER]
[PERMITTED_REACTION:SMELT_NATIVE_PLATINUM]

[PERMITTED_REACTION:PROCESS_BISMUTHINITE]
[PERMITTED_REACTION:PROCESS_CASSITERITE]
[PERMITTED_REACTION:PROCESS_GALENA]
[PERMITTED_REACTION:PROCESS_HEMATITE]
[PERMITTED_REACTION:PROCESS_MALACHITE]
[PERMITTED_REACTION:PROCESS_TETRAHEDRITE]
[PERMITTED_REACTION:PROCESS_SPHALERITE]
[PERMITTED_REACTION:PROCESS_GARNIERITE]
[PERMITTED_REACTION:PROCESS_VANADINITE]
[PERMITTED_REACTION:PROCESS_ALUMINUM]
[PERMITTED_REACTION:PROCESS_NATIVE_GOLD]
[PERMITTED_REACTION:PROCESS_NATIVE_SILVER]
[PERMITTED_REACTION:PROCESS_NATIVE_COPPER]
[PERMITTED_REACTION:PROCESS_NATIVE_PLATINUM]
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

firefly68

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Re: [DWARF] - Bug reports and known issues.
« Reply #794 on: August 30, 2013, 07:20:36 am »

I don't see it, and this is a freshly generated world.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Also, I disabled slag pit in the settings but it's still active, which is new. Maybe my world gen is playing up? I'll redownload if you think it'll help.
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