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Author Topic: [DWARF] - Bug reports and known issues.  (Read 194408 times)

Félandral

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Re: [DWARF] - Bug reports and known issues.
« Reply #510 on: July 25, 2013, 04:37:14 am »

Hi, I don't know if it has been yet said (I haven't read all topics on this forum), but I have a very embarrassing bug :
I use the Linux version (2f),
and when I press "b" anytime in the game (to build some workshops, for example), the game crash immediatly, and I don't know why.
Sometimes it works, but it even so crash when i press "ESC", to quit the menu.
My terminal just say that :
Quote
[DFHack]# Aborted
                 -e

If i play MDF on MacOS, this bug isn't here.
Someone would have an answer ?
Thanks...

**** EDIT ****

Stop !! I have solved the problem !!
It crash only when i hit F12 before, to toggle True Type. With the ugly text, there is no bug.

**** EDIT ****
« Last Edit: July 25, 2013, 06:32:53 am by Félandral »
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-----+========+---
-----||--------------------------
-----||====+------------
-----||------------      É L A N D R A L
-----||----------------                             (Sorry for my poor english,
-----+------                                         but in fact I'm french...)

silentdeth

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    • Let's Play Dwarf Fortress: Mastwork Mod Season 1
Re: [DWARF] - Bug reports and known issues.
« Reply #511 on: July 25, 2013, 08:30:12 am »

Not what I was expecting when I made a hammergolem.

Spoiler (click to show/hide)
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Repseki

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Re: [DWARF] - Bug reports and known issues.
« Reply #512 on: July 25, 2013, 09:15:00 am »

Are there at least some bricks in the bag?

I have a small issue, but I don't think it is new to 3d since I remember someone having it with one of the past updates. The slag bars showing up in the smelter when the Slag pit has been turned off, making me unable to build one to deal with them. I noticed it fast, so I'm just going to regen the world and start up again after toggling the settings on and off to see if that sets things straight.

I don't really remember if it was figured out when it popped up before.
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Szarrukin

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Re: [DWARF] - Bug reports and known issues.
« Reply #513 on: July 26, 2013, 04:02:44 am »

I think this is pretty self-explanatory

wat

and yes, Ceshfot, also known as "Jesus Dwarf" is still walking and talking. Did I just created new religion for my dorfs?  :)
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Z1000000m

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Re: [DWARF] - Bug reports and known issues.
« Reply #514 on: July 26, 2013, 06:41:32 am »

Not what I was expecting when I made a hammergolem.

Spoiler (click to show/hide)

v ---> select bag, dump

df hack ----> autodump


also not a bug, vanilla is bad with grasping like that.
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silentdeth

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Re: [DWARF] - Bug reports and known issues.
« Reply #515 on: July 26, 2013, 10:44:20 am »

Getting a lot of glass bars from melting down dumped ammo after battles. Suggest adding something like:

Code: [Select]
[REACTION:CONVERT_GLASS_GREEN]
[NAME:convert green glass bar]
[BUILDING:SMELTER:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:GLASS_GREEN_WAR]
[PRODUCT:100:1:ROUGH:NONE:GLASS_GREEN:NONE]
[SKILL:SMELT] [AUTOMATIC]

For them, assuming I did that correctly.
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Tabris

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Re: [DWARF] - Bug reports and known issues.
« Reply #516 on: July 26, 2013, 11:11:04 pm »

I believe the image speaks by itself:



EDIT: Just got an artefact slag javelin thrower. Is this intended?
« Last Edit: July 26, 2013, 11:23:50 pm by Tabris »
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Billy Jack

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Re: [DWARF] - Bug reports and known issues.
« Reply #517 on: July 27, 2013, 12:41:23 am »

version:  3d
tileset:  Mephs

Crayfish shells are not being tanned.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Putnam

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Re: [DWARF] - Bug reports and known issues.
« Reply #518 on: July 27, 2013, 01:47:53 am »

I believe the image speaks by itself:



EDIT: Just got an artefact slag javelin thrower. Is this intended?

The image does not speak for itself. Also, there is no way to prevent anything from being used or made by artifacts.

Billy Jack

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Re: [DWARF] - Bug reports and known issues.
« Reply #519 on: July 27, 2013, 02:06:42 am »

It's composed of "Invite Diplomats"

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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Putnam

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Re: [DWARF] - Bug reports and known issues.
« Reply #520 on: July 27, 2013, 03:34:25 am »

Oh, that? Pshh. Useful! Makes the corpse just evaporate.

Seriously, though, the autosyndrome things do need [SPECIAL] :P

Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #521 on: July 27, 2013, 04:21:23 am »

@Putnam: I tried. SPECIAL only works on metals, not on all inorganics. When I added it to mithril, it was gone from trading/embark. When I added it to fossils, didnt work.

@Tabris: Yep, that might happen. It takes any material from the raws, so sometimes its quite odd.

@silentdeth: Good idea. :)

@Repseki: I think it was when you turned the slagpit off, then switched to another tileset. Some of the raws get replaced, some dont. Entity and reaction stay, so no permitted_slagpit for you, but the inorganics that come with the changed tileset are still on default setting, so they still have slag. I really have to rewrite the UI to also target the back-up raws for the other tilesets, to prevent such issues.

@Billy Jack: Ah, I didnt change the gauntlets? Damn... sorry. I know I put it somewhere in my todo list.

@Félandral: No idea about linux, sorry.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Z1000000m

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Re: [DWARF] - Bug reports and known issues.
« Reply #522 on: July 27, 2013, 07:25:09 am »

Manual, magic section.

Stagg = Staff
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Ivan Issaccs

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Re: [DWARF] - Bug reports and known issues.
« Reply #523 on: July 28, 2013, 06:06:05 am »

Can anyone tell me what code I need to change to get the Open Bags Of Loot reaction to work, theres an earlier post but that code didn't seem to fix it and it wasn't changed in the new release.
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I always enjoy getting those immigrants that are like "I can make soap and potash and lye and cheese and-" then I cut them off with a "Hope you like bricks!" as I turn them into a mason.

Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #524 on: July 28, 2013, 07:04:28 am »

Nothing, the reaction does work fine. But you have the bag outside of the burrow in which the workshop is. Use the manager to run the reaction, it will work.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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