changed several reaction to only effect one unit rather than all in location (e.g. warbeast armoring)
What did you add ?
Hauler caste I had previously, but they were too good in combat, because of their speed. I decided to scrap it, guild-less peons/peasants can now be used as haulers, no need for a special guild.
#copy blueprint missing (reations missing from entity file)
On purpose, its removed, not missing.
CONSIDER: changing castes completely resets attributes (e.g. i got 2500 of 2500 strength to 200 of 4000 when becoming a legionair)
Impossible. Legionnaires have [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2300:3000:4000] , with 1250 strength as a minimum.
# Add dfhack scripts
# dumpusedammo.rb
# showunitsyndromes.rb
# medic.rb
# marriage.rb (complete testing)
Could you post a link to these? I saw mentions of the showunitsyndrome, but never saw a download for the script, and I have never heard about the others.
# Is it intended that only a couple of metals are strandable
Yes that is intended, because they should be for flavor, silver and gold is only for role-play purpose, adamtantine is vanilla (but not many people use it for clothing), and mithril is the one good metal for protective use. Steel clothing would be too heavy for example, and mithril clothing is canon.
Btw: You could make the breedable pets like this:
Female, mobile, pop_ratio:1 and male, immobile, pop_ratio:10000. Name the first one "Clockwork Toolmaker" and the second one "Toolkit". Clockwork Toolmakers, which can move and be bought can run around and create/give birth to toolkits, which cant move. Description could say: "The clockwork toolmaker needs at least one toolkit available to make a copy, otherwise he has no clue how to make toolkits", to explain why the player needs both castes (male/female).
The toolkits could stay cheap, the Toolmakers would be expensive, and the reactions would only target the toolkits.
Same could be done with sprites and changelings.
Sprites create immobile "soul crystals" or whatever to animate objects, and Changelings can lay immobile "eggs" that hatch/transform into the monsters in the colosseum.
This way players can freely choose between moving, breeding and a bit of FPS hurt, and immobile, cheap, but non-breeding, but without any FPS-effect.