Three presumable bugs I've encountered.
~ town Portal research after step 1 of the research, seems to move the step 2-5 process to any available researcher's study rather than the school of magic. this had me very confused for a while.
~ There's no (unless I'm overlooking something?) way to create slade, which is needed for slade turrets creation. I've got crucibles, great forges, metallurgists, volcanic forge, everything I can think of with no luck bar digging it out of hell itself (which seems a tad nuts for a so-so turret! )
~ Bullet turret creation calls for 'METAL metal bar'. It makes bullet turrets uncraftable.
Not quite related, but something I've noticed:
~ The stockpile (menu) seems to count every sickle BLOCK (bricks) that has been used on a construction as if it was an item in stock pile when in truth, it's making up the fort. When you have 40,000+ bricks - that's a bad thing as I know items do intefere with FPS. Any insight? I can provide a picture to clarify it further.
Metal metal bar should accept any bar made of any metal.
Slade is currently indeed only in the hell/structures, but its mineable. I should probably chance the slade and bullet turrets a bit.
Townportal is completely researched in the school of wizardry. Nowhere else.
[REACTION:RESEARCH_LABORATORY_TOWNPORTAL_STEP_TWO] //64% chance
[NAME:Continue teleportation research (II)]
[glow=red,2,300][BUILDING:MAGES_GUILD:CUSTOM_NONE][/glow]
[REAGENT:A:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_ONE:INORGANIC:PAPER]
[PRODUCT:90:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_TWO:INORGANIC:PAPER]
[SKILL:ALCHEMY][AUTOMATIC]
[REACTION:RESEARCH_LABORATORY_TOWNPORTAL_STEP_THREE] 51.2% chance
[NAME:Continue teleportation research (III)]
[glow=red,2,300][BUILDING:MAGES_GUILD:CUSTOM_NONE][/glow]
[REAGENT:A:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_TWO:INORGANIC:PAPER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_THREE:INORGANIC:PAPER]
[SKILL:ALCHEMY][AUTOMATIC]
[REACTION:RESEARCH_LABORATORY_TOWNPORTAL_STEP_FOUR] 40.96% chance
[NAME:Finish teleportation research (IV)]
[glow=red,2,300][BUILDING:MAGES_GUILD:CUSTOM_NONE][/glow]
[REAGENT:A:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_THREE:INORGANIC:PAPER]
[PRODUCT:100:1:TOOL:ITEM_TOOL_RESEARCH_TOWNPORTAL_DISCOVERY:INORGANIC:PAPER_DISCOVERY] => uses different mat for easier ID
[PRODUCT:0:1:BOULDER:NONE:INORGANIC:ANNOUNCEMENT_TOWNPORTAL_DISCOVERY] => creates an ingame announcement
[SKILL:ALCHEMY][AUTOMATIC]
Yep. Bullet turrets refuse to build. I confirmed i have every reagent (can build other turrets just fine, bar slade, warpstone, and bullet - warpstone as I lack the material atm). So it has to be the metal-metal tag, only thing I can see being the issue. No burrows, nothing on my map either to keep that ruled out.
EDIT: I did a total reboot of all programs for DF, came back, and now it magically is working for bullet turrets... no changes, within seconds of it not working before the save and reload. *boggles*
As for the 'block count in stockpile' I've seen it work like that in vanilla too, but meant more so to ask if it's a fps drain or nothing to worry about. Not normal people use 20-40k+ blocks in building their map after all.
Slade turret I agree. If you are going to implement my idea of sniper/cannon turrets - why not rename slade turret cannon turrets or similar? As yeah. Slade needs to stay in hell due to the imbalance it can create, so we really can't keep calling it a slade turret (imo). Damn it all though. I built my super awesome fort 'fun walk way' with slade turrets in mind.... this is gonna get interesting to make work >.>
Town portal wise, nope. They moved to the researcher's place - I saw town portal (III) in one of them after town portals vanished after step 1, and I saw one reaction complete mysteriously so I ran it again, and tried to figure out why it vanished only to witness it there. I'll try to recreate it and screenshot it. May have been a freak incident, but it occurred twice. The town portal itself built fine from the schematic after, so it's not much of an issue as dwarves seem to do the process no matter what and the output is fine. Just puzzled me there for a minute.
I'll be posting my fort to show off some... 'quirks' I've discussed in the next day or two. Been busting my ass on this to show off cheap tactics, balance issues, and such (I know I've said this prior
) - so I can hopefully show a bunch more bugs in game so it's easier for everyone to see what I'm saying.