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Author Topic: [DWARF] - Bug reports and known issues.  (Read 190417 times)

Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1635 on: December 31, 2013, 04:50:40 pm »

When I try to start up the new version DFHack keeps erroring with the words 'Plugin stonesense has no enabled var'. What does this mean? I have little idea how either one works.
Me neither. Ask Japa in the Stonesense thread. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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There Is No Vic

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Re: [DWARF] - Bug reports and known issues.
« Reply #1636 on: December 31, 2013, 10:44:39 pm »

Exploity:

[REACTION:BUY_BLESSING_D]
   [NAME:Buy breath of armok for 5000 sovereigns]
   [BUILDING:RARE_MERCHANTS_STALL:NONE]
   [REAGENT:A:5000:COIN:NONE:INORGANIC:GOLD]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:BLESSING_OF_ARMOK] breath[SKILL:NEGOTIATION]   
[REACTION:BLESSING_SELL_D]
   [NAME:Sell breath of armok for 99999 sovereigns]
   [BUILDING:RARE_MERCHANTS_STALL:NONE]
   [REAGENT:A:1:ROUGH:NONE:INORGANIC:BLESSING_OF_ARMOK]
   [PRODUCT:100:99999:COIN:NONE:INORGANIC:GOLD][SKILL:NEGOTIATION]   
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1637 on: December 31, 2013, 11:02:49 pm »

Exploity:

[REACTION:BUY_BLESSING_D]
   [NAME:Buy breath of armok for 5000 sovereigns]
   [BUILDING:RARE_MERCHANTS_STALL:NONE]
   [REAGENT:A:5000:COIN:NONE:INORGANIC:GOLD]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:BLESSING_OF_ARMOK] breath[SKILL:NEGOTIATION]   
[REACTION:BLESSING_SELL_D]
   [NAME:Sell breath of armok for 99999 sovereigns]
   [BUILDING:RARE_MERCHANTS_STALL:NONE]
   [REAGENT:A:1:ROUGH:NONE:INORGANIC:BLESSING_OF_ARMOK]
   [PRODUCT:100:99999:COIN:NONE:INORGANIC:GOLD][SKILL:NEGOTIATION]
Are you sure?  8)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kamikazi1231

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Re: [DWARF] - Bug reports and known issues.
« Reply #1638 on: December 31, 2013, 11:17:18 pm »

Doesn't breath burn up instantly or is that only when mined? I've never bought it I usually have 5 legendary miners by the time I have enough money.
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There Is No Vic

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Re: [DWARF] - Bug reports and known issues.
« Reply #1639 on: December 31, 2013, 11:22:34 pm »

Are you sure?  8)

Not sure. Ran the reaction thrice and I didn't get  a Breath from any reaction.
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1640 on: December 31, 2013, 11:37:12 pm »

Its because they boil away and affect the worker. And they can never be sold, because they dont exist in solid form.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

There Is No Vic

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Re: [DWARF] - Bug reports and known issues.
« Reply #1641 on: January 01, 2014, 08:03:53 am »

Its because they boil away and affect the worker. And they can never be sold, because they dont exist in solid form.

So clever. :)
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mahrgell

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Re: [DWARF] - Bug reports and known issues.
« Reply #1642 on: January 01, 2014, 12:00:03 pm »

Striker is twice in the embark skill selection. If you raise one, both entries get raised, but it is still irritating.

Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1643 on: January 01, 2014, 05:16:06 pm »

Striker is twice in the embark skill selection. If you raise one, both entries get raised, but it is still irritating.
Its automatically added, because the entity has a weapon that uses striking, the knuckle dusters. Nothing I can do about it, its hardcoded. I could only delete the weapon.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broseph Stalin

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Re: [DWARF] - Bug reports and known issues.
« Reply #1644 on: January 01, 2014, 05:41:22 pm »

I can confirm that breads produce mundane cheese. I can also confirm that candies produce cheese as well.
Same tileset?

It's the barrels. I noticed this a while back but I assumed it was a problem with my custom plants. Removing the barrels from the reaction fixes it.

someone12345

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Re: [DWARF] - Bug reports and known issues.
« Reply #1645 on: January 01, 2014, 07:19:19 pm »

Version- 4c
OS- Windows
Tileset- Ascii

This is a stack of 500 Uthgur Komut 107 gold coin. 
This is the gold currency of Uthgur Komut from the year 107.  On the front of the coin is a image of a .  On the coin's back is a finely-designed  image of dwarves.  The dwarves are  traveling.  The artwork relates to the foundation of Arrowbathe by The Immorality of Frills of The Demon of Poems in 6. 
 
(from forumdwarves)

I think this happened because some of the creatures being used for materials did not have names.
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kamikazi1231

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Re: [DWARF] - Bug reports and known issues.
« Reply #1646 on: January 02, 2014, 12:45:52 am »

Anyone who is looking through here I found an issue with nuns not wanting to turn into the tier 2 priestess.  Meph fixed it immediately.  I don't think it was an issue with males at all.

http://dffd.wimbli.com/file.php?id=8272

The fix. Just drag and drop it into your raws. Works on running saves as well.

I also found another little annoying bug.  I use the stonecrafter for almost everything and churn out blocks to make items.  I've been trying to build up the religious structures which require candelabras.  However this building seems to give a random "illumination" item when ordered to construct candelabras.  I've probably ran the sequence twenty times now and I have received equal amounts of candelabras and braziers from the reaction.
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1647 on: January 02, 2014, 12:51:35 am »

The craftsdwarf makes random illumination. In the Stonecrafter, Gemcrafter or Bonecarver, you can select them individually. The random stuff in the craftsman is hardcoded.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kamikazi1231

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Re: [DWARF] - Bug reports and known issues.
« Reply #1648 on: January 02, 2014, 12:57:51 am »

The craftsdwarf makes random illumination. In the Stonecrafter, Gemcrafter or Bonecarver, you can select them individually. The random stuff in the craftsman is hardcoded.

The issue was in the stonecrafter workshop.  I don't use craftsdwarf workshop.  I selected specifically the make stone candelabra in stonecrafter and it gave me 50% braziers and 50% candelabras after about 20 times it ran.  I'll test out the other workshops when I get them up and running.

Could it be this?

[REACTION:CRAFT_STONE_TOOL_CANDELABRA]
   [NAME:Make rock candelabra from 2 blocks]
   [BUILDING:GRINDER:CUSTOM_I]
   [BUILDING:STONECUTTER_WARLOCK:CUSTOM_I]
   [REAGENT:A:2:BLOCKS:NONE:NONE:NONE][REACTION_CLASS:IS_STONE][WORTHLESS_STONE_ONLY]
   [PRODUCT:100:1:TOY:TOY_TOY:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:STONECRAFT]


[REACTION:CRAFT_STONE_TOOL_BRAZIER]
   [NAME:Make rock brazier from 2 blocks]
   [BUILDING:GRINDER:CUSTOM_H]
   [BUILDING:STONECUTTER_WARLOCK:CUSTOM_H]
   [REAGENT:A:2:BLOCKS:NONE:NONE:NONE][REACTION_CLASS:IS_STONE][WORTHLESS_STONE_ONLY]
   [PRODUCT:100:1:TOY:ITEM_TOY_BRAZIER:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:STONECRAFT]

[REACTION:CRAFT_STONE_TOOL_FIREPLACE]
   [NAME:Make rock fireplace from 2 blocks]
   [BUILDING:GRINDER:CUSTOM_O]
   [BUILDING:STONECUTTER_WARLOCK:CUSTOM_O]
   [REAGENT:A:2:BLOCKS:NONE:NONE:NONE][REACTION_CLASS:IS_STONE][WORTHLESS_STONE_ONLY]
   [PRODUCT:100:1:TOY:ITEM_TOY_FIREPLACE:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:STONECRAFT]


It noticed that the brazier and fireplace specifically target item toy fireplace/brazier but candelabra seems to just have generic toy.  I also saw this for all three in the gemcrafter and bonecarver.
« Last Edit: January 02, 2014, 01:06:04 am by kamikazi1231 »
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1649 on: January 02, 2014, 01:18:32 am »

Yeah, thats perfectly fine TOY_TOY is actually the candelabra. It was the first item I made, and I replaced the name, not the ID. They all work fine. Your report is wrong. ^^ It makes them 100% of the time, as seen in the raws you just posted.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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