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Author Topic: [DWARF] - Bug reports and known issues.  (Read 190426 times)

There Is No Vic

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Re: [DWARF] - Bug reports and known issues.
« Reply #1620 on: December 30, 2013, 08:25:54 pm »

Code: [Select]
[USE_MATERIAL_TEMPLATE:BREAD:BREAD_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:whip vine bread]
[MATERIAL_VALUE:6]
[PREFIX:NONE]
Thats what the raws say, for the default tileset. It should work, the bread exists and has a value. What tileset are you using? (sorry I didnt ask earlier)

Masterwork Phoebus Tileset


Also, it looks like warlocks and ice wizards don't drop souls but slaughtered moleweasels do.
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DoomOnion

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Re: [DWARF] - Bug reports and known issues.
« Reply #1621 on: December 30, 2013, 08:35:55 pm »

I can confirm that breads produce mundane cheese. I can also confirm that candies produce cheese as well.
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1622 on: December 30, 2013, 09:04:38 pm »

I can confirm that breads produce mundane cheese. I can also confirm that candies produce cheese as well.
Same tileset?

Quote
Also, it looks like warlocks and ice wizards don't drop souls but slaughtered moleweasels do.
Souls? Like in the studded with patches release?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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DoomOnion

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Re: [DWARF] - Bug reports and known issues.
« Reply #1623 on: December 30, 2013, 09:06:51 pm »

I am using spacefox tileset..
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There Is No Vic

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Re: [DWARF] - Bug reports and known issues.
« Reply #1624 on: December 30, 2013, 09:16:04 pm »


Quote
Also, it looks like warlocks and ice wizards don't drop souls but slaughtered moleweasels do.
Souls? Like in the studded with patches release?

Yeah, I guess I should have posted in SWP.
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DoomOnion

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Re: [DWARF] - Bug reports and known issues.
« Reply #1625 on: December 30, 2013, 10:09:07 pm »

I just found a turtle dove...

...that has incredible muscles

...tattooed with pictures of skulls.

I am guessing that this is a bug, unless this was intended.
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1626 on: December 30, 2013, 10:48:33 pm »

I just found a turtle dove...

...that has incredible muscles

...tattooed with pictures of skulls.

I am guessing that this is a bug, unless this was intended.
Yeah, I thought they would only appear on civ members... I have been seeing some animals like that, but I just thought its too hilarious to fix. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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thetyler101

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Re: [DWARF] - Bug reports and known issues.
« Reply #1627 on: December 31, 2013, 06:07:09 am »

For some reason i can't seem to plant longland grass in any of my above ground farms. Anybody else have this problem? What could I be doing wrong here? I am using the extra plants option on.
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Give that bitch some stone crafts, bitches love stone crafts.

Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1628 on: December 31, 2013, 06:09:26 am »

For some reason i can't seem to plant longland grass in any of my above ground farms. Anybody else have this problem? What could I be doing wrong here? I am using the extra plants option on.
Its simply the fact that you are in the wrong biome. ^^ "[DRY][BIOME:GRASSLAND_TEMPERATE]", so if you are in a forest biome, you cant plant them. Only grasslands allow longland grass, even if you can buy the seeds/plants from caravans.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

DoomOnion

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Re: [DWARF] - Bug reports and known issues.
« Reply #1629 on: December 31, 2013, 06:49:14 am »

This is not a bug, but it sure is an issue.

Apparently priests and nuns are very common in version 4g. I tried embarking 5 times in a row, and all of them contained at least 1 priest caste dwarf. Given how important the starting 7 is, I think this is an issue. (If I understand it right, priests cannot learn other skills, right?)
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jimboo

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Re: [DWARF] - Bug reports and known issues.
« Reply #1630 on: December 31, 2013, 09:19:39 am »

It is an issue and the reason I always embark now with nine or more.  Apostles might do mundane work -- in my current fort, the Apostle of Armok stone engraver is busy carving fortifications on level two walls.  Embarked at low skill, now at level 10.  But sometimes they just want to idle.
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mahrgell

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Re: [DWARF] - Bug reports and known issues.
« Reply #1631 on: December 31, 2013, 09:29:29 am »

Is there any way to make automatons more likely to survive worldgen? They die out in the first 50 years in any world i gen :(

megahelmet

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Re: [DWARF] - Bug reports and known issues.
« Reply #1632 on: December 31, 2013, 10:24:27 am »

I genned a new world and still can't seem to plant nether cap spores. They don't show up in the farm plot as a selection. I have them, I have them in a bag in a stockpile. (No barrells/bins).

Oddly enough, I can now plant crystal and glass spores...which I couldn't before. I think its because I turned harder farmer off for these last two forts. As soon as this one falls, I'll turn it back on for the next fort and see if it is still happening. (Currently in 4f, will switch at next fort)

Edit: Also, apparently in the rare case of a master necromancer geomancer, he will never use his earth magic. Favoring only his powerful vampire abilities. One year in the caverns, fighting everything till he died. Not one earth spell.

Double Edit: New fort on version 4g with harder farming on. No change, still do not have the option to plant my nether cap spores.
« Last Edit: December 31, 2013, 01:46:07 pm by megahelmet »
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Meph

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Re: [DWARF] - Bug reports and known issues.
« Reply #1633 on: December 31, 2013, 04:33:22 pm »

I genned a new world and still can't seem to plant nether cap spores. They don't show up in the farm plot as a selection. I have them, I have them in a bag in a stockpile. (No barrells/bins).

Oddly enough, I can now plant crystal and glass spores...which I couldn't before. I think its because I turned harder farmer off for these last two forts. As soon as this one falls, I'll turn it back on for the next fort and see if it is still happening. (Currently in 4f, will switch at next fort)

Edit: Also, apparently in the rare case of a master necromancer geomancer, he will never use his earth magic. Favoring only his powerful vampire abilities. One year in the caverns, fighting everything till he died. Not one earth spell.

Double Edit: New fort on version 4g with harder farming on. No change, still do not have the option to plant my nether cap spores.
Thanks for the reports. I will add it to my todo list.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zlurker

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Re: [DWARF] - Bug reports and known issues.
« Reply #1634 on: December 31, 2013, 04:49:29 pm »

When I try to start up the new version DFHack keeps erroring with the words 'Plugin stonesense has no enabled var'. What does this mean? I have little idea how either one works.
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