Possible bug I've discovered, haven't yet thoroughly tested it:
I saw that Meph had discovered a way for bread/candy to detect the flour and sugar bags which had been stored in barrels, by making a barrel containing the flour/sugar bag an ingredient a requirement of the reaction. Well done! Although now it's a similar but opposite problem than before: you HAVE to store them in barrels and can't leave them sitting out in just their bags, but this is not the bug I'm referring to.
The bug is this: the reaction runs, my chef grabs the barrel with bags of flour in it, takes it to the kitchen, does the reaction, drops an announcement stone just as planned. However, the product is NOT -Cave Wheat Flour Bread- or what have you, but rather just "cheese." Said "cheese" is taken to the food stockpiles as expected. It is a single cheese, not a stack.
This isn't even the worst of it. The reaction, despite being correctly written in the raws after my quick review of it, does NOT use up any product. That's right, my barrel had 20 cave wheat flour in 4 bags, 5 each, and none of it was used in the creation of this material-less "cheese." Still had 20 cave wheat flour afterward. What's more, when the reaction is run on repeat, it continues to not use any flour, and it even stops dropping the announcement stone that it's supposed to. Egads! Infinite "cheese" for all!
My suspicion is the workaround for finding bags in barrels that Meph is using here. I've removed that requirement for bread/sugar and gone back to requiring open bags and it seems to be working fine, perhaps someone with more modding skills than me could look into it and see if they could fine-tune it?