Library system
- no training for Wax working/poison making
- Runesmithing book/masterwork in differrent workshops (and use farming tomes rather than smithing ones)
- (suggest) Getting rid of read essay xxx would reduce the size of the lists in the workshops. Not sure there is any reason to use it over makeing a book from the essay and reading that.
dagger upgrade 2 is named superior instead of legendary
Sprite/Changlings do not breed (from wiki anything with the [IMMOBILE] tag can't breed)
Archology - All the identify XXX reactions could do with being made [AUTOMATIC]
Process plants to bag converts shadowleaf bushes to shadowleaf leaves. The poison making reactions use the bushes. Could do with chaning poison making to use the leaves or remove the process plant to leaf for shadowleaves.
May be intented: If you make steelclad mastiffs, they die and are butchered, and use the reclaim armour plating in the War Kennel you get back copper bars not steel bars.
observation: The option to have special effects (e.g. sparks etc) when performing jobs at workshops probably signifficantly increases the xp gained (due to doubling number of output product) for many reactions.
---Suggestions---
poison making
If you want to use stockpile give links to control what stuff is used in the posion reactions you seem to need all the required ingredients for a job on a single stockpile. For the posion coating reaction the use of tallow makes this aqward, you can easy control the number of barrels of poison, and use stockpile setting/links to heavly restrict the weapon/ammo types and thus numbers. But if you have any sort of meat industry the input stockpile quickly gets filled with tallow preventling anything else from being added.
Could i suggest either remove the tallow requirements, or change it to requiring Binding Agent instead (new item that can be stockpile controlled), and add a new reaction Tallow -> Binding agent. Can then have a stockpile with a controlled ammount of poison, weapons/ammo & binding agent.
Runesmith
Simular to the poison stuff, need an input stockpile with all required bars, and the items to runify. Hard to manage the number of bars on the stockpile, having an intermedite step of bar to rune (tool of <metaltype>) and then having the enchanting use the rune + item instead of bar + item.
Could also make multi-enchanting items easier, e.g. rune of copper, silver, gold -> precious rune (add all 3 effects), all runes -> rune of armok (adds all effects)
For a future magic system, could also make magic building/training require one or more of these runes.
P.S. Please don't think i am denigrating your work, i am am enjoying playing the mod. Keeping an issues log is my way of attempting to contribute.