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Poll

Should Scaleplate/Chitinplate/Shellplate reduced to "Scale/Chitin/Shell", and "Rigid X-plate" to "X-plate". It would shorten names a lot.

Yes. Text gets cut off too often.
No. I dont care/like the names as they are.
Dont you have anything better to do then making such tiny adjustements?

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Author Topic: [DWARF] - Discussion & Suggestions - NEW POLL!  (Read 84205 times)

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #720 on: September 24, 2013, 02:47:43 pm »

If I remove the skills, the reactions will finish instantly.
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Billy Jack

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #721 on: September 24, 2013, 03:00:03 pm »

Personally, I have less problem with an instant reaction than having a number of legendary oven operators who also perform the reaction instantly.

I'd rather have my 16 Legendary Armorsmith show as his profession than his level 20 Oven Operator.

Edit:  you still need to haul the boulder and you still need to haul the block somewhere to use them.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #722 on: September 24, 2013, 04:17:23 pm »

Its also another problem, if I give it no skills, any dwarf will do the reaction. People would have to use workshop profiles again.
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BoffoDorf

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #723 on: September 24, 2013, 05:18:34 pm »

If you halve the output products of the reactions (1 fine for 2 boulders, 2 normal for 2 boulders), would that put a dent in the exp? At least you took pottery off oven operating, even though stone crafting is over used as is. I would dare say pottery could stand it's own skill again, one that encompasses all things relating to clay (from glazing to molding to baking), now that the fancier base materials are back and the process is more complex. At the same time, you could change the brick oven to use the furnace operating skill so that the total number of skills remains the same.

A completely different issue that's problematic is trying to deal with the ore processor when there's serious mining still going on. If there's a pick to be had, a miner is going to ignore the ore processing jobs and start on mining whatever QF related masterpiece is currently being dug. So other than strictly limiting the number of picks active (never mind the migrants showing up with said tools) or byzantine burrowing (shudder),  it's almost impossible to get anyone to process ore consistently. I know you intended ore processing to extend the shelf life of the miner skill, but while the the skill is useful, it's one of the most important to get done quickest. Should just give ore processor duties to the blacksmith, that way a relatively useless skill can find new life and not interfere other automatic skills like mining and masonry.

A not so serious idea just occurred to me thinking of kobolds and their funtime secret tunnels; how about a mining station workshop for retired miners  :D Have it like the fishing station in that it's a mix of lowish % many ore reactions for 'stuff' and a few specific reactions for things like gypsum and nickle bearing rock. As silly as it sounds, even a 3x3 embark provides effectively limitless rock, and even more on larger maps for those that can tolerate the lag. Combine that with the shops now able to provide limitless amounts of whatever sundries via selling renewable goods and then using the tavern to generate limitless gold and hell, it would lessen the impact of using effing 'dirt' for color bricks!
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Billy Jack

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #724 on: September 24, 2013, 05:38:23 pm »

And how, may I ask, do we focus who we want on the Weight Bench?

How do we decide who's going to go and join a guild?

How do we decide who's going to go do some trading?

Workshop Profiles.  They are a tool to be used.

P.S.  I thought you just had everyone do everything.  ;)


EDIT:  Did you intend that there's a possibility of getting Mithril Padded Shirts, and Mithril Armor <-- the leather type, not a breastplate?  These are created at the Archeologist.  Also come in rusty steel and corrupted bloodsteel flavors.
« Last Edit: September 24, 2013, 09:42:06 pm by Billy Jack »
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Tierre

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #725 on: September 25, 2013, 01:47:33 am »

If you want oven to take time why not do it this way - just make it do 5 bricks from 5 clay boulders. It will atke a lot of time to finish a job, and then RL ovens never go for 1 brick - they do it in big batches as it saves fuel. And fuel was always a problem before finding oil and nuclear energy - it was expensive.
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Z1000000m

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #726 on: September 25, 2013, 03:13:28 am »

And fuel was always a problem before finding oil and nuclear energy - it was expensive.

I think the massive, several hundred years old coal pollution would disagree with you.
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #727 on: September 25, 2013, 05:00:22 am »

I am conflicted about the brick oven, because I can either A: make it balanced for fort use, or B: leave it cheap and accessable for Megaprojects, as is intended currently. If I make it 5 boulders into 5 bricks, use dye and fuel, then people are not creating 10000 purple bricks for the giant plump helmet statue... ;)

I just never thought that it would play a big role in fort mode otherwise, if you want to color furniture, use the painters workshop.
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Tierre

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #728 on: September 25, 2013, 06:25:51 am »

And fuel was always a problem before finding oil and nuclear energy - it was expensive.

I think the massive, several hundred years old coal pollution would disagree with you.

I never said they didn't use it - i said it was expensive in labor and resources. So it was unresonable to use small ovens with small yields (like 10 bricks).
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #729 on: September 25, 2013, 06:49:40 am »

In terms of XP it wouldnt change much... XP is generated per product, not per reaction. So 5 reactions with 4 bricks will give the same XP as 1 reaction with 20 bricks, because in the end its 20 products either way.
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Tierre

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #730 on: September 25, 2013, 07:34:59 am »

why not make 10 boulders of clay per 1 brick then - it takes a lot of time to gather it but it is an infinite source. Then it will give same xp but for a lot of time.
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #731 on: September 25, 2013, 07:44:16 am »

Because its designed for megaprojects. Its supposed to be easy. BillyJacks point is just that he can powerlevel his oven operators.
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dukea42

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #732 on: September 25, 2013, 08:06:03 am »


Hauling is a big expense and would be a good way to control brick production if you want to keep it to clay and skill-less-ness. I don't use it either way, still prefering obsidian block walls and clear glass for their asthetic theme and value.
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Annon

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #733 on: September 25, 2013, 04:12:49 pm »

A completely different issue that's problematic is trying to deal with the ore processor when there's serious mining still going on. If there's a pick to be had, a miner is going to ignore the ore processing jobs and start on mining whatever QF related masterpiece is currently being dug. So other than strictly limiting the number of picks active (never mind the migrants showing up with said tools) or byzantine burrowing (shudder),  it's almost impossible to get anyone to process ore consistently. I know you intended ore processing to extend the shelf life of the miner skill, but while the the skill is useful, it's one of the most important to get done quickest. Should just give ore processor duties to the blacksmith, that way a relatively useless skill can find new life and not interfere other automatic skills like mining and masonry.

Seconding this.  It is really a pain to wrangle miners when I want to dig a new room, but I don't want all processing to stop.

I like giving retired miners something useful to do, but I needs me metal, dig?
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #734 on: September 25, 2013, 04:36:37 pm »

I thought about this issue, and think its ok as it is. Honestly. If you suddenly notice that mining is slower, or the the ore processor is not running, either assign more miners, or make more picks then you are used to. I usually embark with 4 - 6 miners. (and either 1 or 2 woodcutters)

If all else fails, burrows. Or a simpler solution: Assign more mining skills than you have picks. The pick-less miners will always run the Ore Processor.

EDIT: What else should it use? "Machine Operating" is the closed fit that I could find... it is currently used for Screw Pumps and the Steam Engine.... hu, I thought it was more.

EDIT2: The poll will decide. Let the people chose what they want. :)
« Last Edit: September 25, 2013, 04:44:01 pm by Meph »
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::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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