Repseki: The option was from the time when drop-rate of boulders was linked to the skill of the miner. Now its a flat 25%. This means Toady himself nerfed the amount of stones a lot, so I dont have to do this anymore. I also get the odd question/remark about it as well, and since its outdated I felt like removing it.
Z1000000m: Because I got a report that they get one-shotted a lot... (?) Thats not the case? Its very easy to put them back in before the release, I just thought people dont use them that much, especially with the cheap scarecrows now. But if you want I can keep them in.
sir_schwick: Tailor Armor sets are leather armor for archers. I thought about adding "complete mail-set" to the greatforge and "complete padded armor set" (which is "under") to the tailor, but didnt find the time yet. lots of copy pasting.
Nevets_: Not my work, I am just the benefitiary. Write Warmist a thanks for the script, or Putnam for altering it to the current dfhack.
Your idea is good, but doesnt work. I can spawn civ.member or pets, thats it. All of them without items. I thought about a "hero-civ-unit" which is unique and can only be spawned once, but I have to wait and see if something like that is possible. Currently I am working on a poll, a couple of ideas about creatures spawning. I got 5.6.7 of them.
Through walls and actual ghosts and all that is hardcoded though, thats impossible. But other things opened up.
I will include the test with pets in dwarf mode, and with civ-units in kobolds mode... with a breeding warren that pops out more kobolds for the camp.