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Poll

Should Scaleplate/Chitinplate/Shellplate reduced to "Scale/Chitin/Shell", and "Rigid X-plate" to "X-plate". It would shorten names a lot.

Yes. Text gets cut off too often.
No. I dont care/like the names as they are.
Dont you have anything better to do then making such tiny adjustements?

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Author Topic: [DWARF] - Discussion & Suggestions - NEW POLL!  (Read 84230 times)

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #630 on: August 28, 2013, 07:46:00 pm »

I assumeits "SYN_CLASS:scriptname" "SYN_CLASS:number of pop cap you want" ?
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Putnam

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #631 on: August 28, 2013, 07:47:41 pm »

Yes, just the script name. The user will be given a prompt when the reaction is done, the population cap will be changed to that and the mountainhomes will be notified.

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #632 on: August 28, 2013, 10:35:17 pm »

A prompt? As in a input window? Nice... now I have to port this to the startdwarf.rb, but I guess I cant to that with lua code. ^^
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #633 on: August 29, 2013, 12:40:24 am »

I'm waiting on the nightbus, nothing to do today, and I had a fey mood.

Result: The archeologist can uncover the Red Marker. All resurrectable corpses on the map will transform into necromorph slashers. They cant move for 1000 ticks, then move slowly for 1000 ticks, then start running. You can kill them with a good military, but since all corpses on the map rise, it can be quite a lot. You will get a custom announcement about it.

If you bring the Red Marker to the Temple, it will be destroyed and all necromorphs die instantly.

The chance for this is ~1%. So 100 times using the archeologist might result in this not so very nice find.
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blazing glory

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #634 on: August 30, 2013, 06:03:35 pm »

meph can you kindly at some point add anvils to the prembark set ups? :(
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sir_schwick

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #635 on: August 30, 2013, 10:23:25 pm »

You can make anvils out of 5 bars, or once you have a rockforge some boulders.
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #636 on: August 30, 2013, 11:41:31 pm »

Yep, anvils can be mode of magma-safe rock blocks, or from any metal without a forge in the smelter.
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blazing glory

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #637 on: August 31, 2013, 02:55:42 am »

You can make anvils out of 5 bars, or once you have a rockforge some boulders.

i found the answer but it's the stone CUTTER you need a anvil for rock forge
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Nevets_

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #638 on: September 06, 2013, 11:59:55 am »

Had an idea to make the Milk industry better:

What if you could 'empty' specific types of liquid into the dwarven loo.  So there would be a seperate reaction for each liquid that would use up the liquid but leave the container.  That way if you have both poison producing animals and milk producing animals but you don't use poison in your fort you can just flush any poison you get down the toilet and free up containers and storage space.  You could also use it to empty barrels of liquid dropped by dead caravans if you want the barrel more than the stuff inside.  Would also be good in games where your barrel production ability is low and you accidentally filled up all your empty barrels with oil by leaving the presser on repeat.
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Lottanubs

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #639 on: September 06, 2013, 12:14:22 pm »

Correct me if I'm wrong, but can't you forbid/dump items in a container, freeing the container for something else?
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Nevets_

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #640 on: September 06, 2013, 02:06:27 pm »

Just tried to dump the mead inside a barrel without dumping the barrel and nothing happened.  I'm pretty sure liquids inside containers are left there since you can't pick them up without their container.
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Billy Jack

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #641 on: September 06, 2013, 03:12:28 pm »

Had an idea to make the Milk industry better:

What if you could 'empty' specific types of liquid into the dwarven loo.  So there would be a seperate reaction for each liquid that would use up the liquid but leave the container.  That way if you have both poison producing animals and milk producing animals but you don't use poison in your fort you can just flush any poison you get down the toilet and free up containers and storage space.  You could also use it to empty barrels of liquid dropped by dead caravans if you want the barrel more than the stuff inside.  Would also be good in games where your barrel production ability is low and you accidentally filled up all your empty barrels with oil by leaving the presser on repeat.
Nice one.

Also add the reaction for emptying buckets like the apothecary [sp?]
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Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

sir_schwick

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #642 on: September 06, 2013, 03:32:01 pm »

Had an idea to make the Milk industry better:

What if you could 'empty' specific types of liquid into the dwarven loo.  So there would be a seperate reaction for each liquid that would use up the liquid but leave the container.  That way if you have both poison producing animals and milk producing animals but you don't use poison in your fort you can just flush any poison you get down the toilet and free up containers and storage space.  You could also use it to empty barrels of liquid dropped by dead caravans if you want the barrel more than the stuff inside.  Would also be good in games where your barrel production ability is low and you accidentally filled up all your empty barrels with oil by leaving the presser on repeat.

How difficult would it be to make the liquid being processed come out the bottom of the loo?  Then you would be required to create reservoirs for all your waste liquids.  Pipes could also some how feed into this system, allowing you to direct where your sewage went.  My thought is noble's rooms when they are 'accidentally' locked in.
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silentdeth

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Re: [DWARF] - Discussion - New poll about buildings
« Reply #643 on: September 06, 2013, 11:47:46 pm »

Do not use the ADJECTIVE tag in naming things. It makes stockpiles and other such menus confusing as they only use the base name. Want to only poison sharped spikes? Well you can pick spikes, spike, or spikes, guess. Want a stockpile for legendary weapons? Well you can choose meteor hammers, meteor hammers, or meteor hammers, repeat for each weapon. I'm not even certain they are in any order. It is a huge pain. If you used the full name I could just search for legendary and bam, done. Further more, I see no advantage gained by using the ADJECTIVE tag, so it should be simple to fix. Labor intensive maybe, but simple :)

Adjectives vs No-Adjectives: Legendary Steel Axe vs. Steel Legendary Axe.
Thats the difference.

Stockpiles use the plural form without adjectives, while items in game use the singular form, so you could do both allowing people to find the right items in stockpiles.
Like:
Code: [Select]
[NAME:spike:serrated spikes]
[ADJECTIVE:serrated]
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #644 on: September 07, 2013, 04:22:38 am »

Silentdeth: That is a really good idea. Will it affect trade-screens? Serrated Serrated Spikes? Otherwise I will add it at once, nice fix. :)

Nevets_: And you too, I really like the idea. Makes perfect sense and helps cleaning up the fort.

Sir_Schwick: Nope, that cant be done. I cant do any liquids other then water and magma, and even that is hard.
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