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Poll

Should Scaleplate/Chitinplate/Shellplate reduced to "Scale/Chitin/Shell", and "Rigid X-plate" to "X-plate". It would shorten names a lot.

Yes. Text gets cut off too often.
No. I dont care/like the names as they are.
Dont you have anything better to do then making such tiny adjustements?

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Author Topic: [DWARF] - Discussion & Suggestions - NEW POLL!  (Read 84249 times)

Gamerlord

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #585 on: August 27, 2013, 12:37:01 am »

BUT THE SIZE FITS NOWHERE!  :'( :'( :'(

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #586 on: August 27, 2013, 12:50:20 am »

I dont get it. Fits into what?
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Apani

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #587 on: August 27, 2013, 02:01:23 am »

Good. Have you already the reactions?
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Godlysockpuppet

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #588 on: August 27, 2013, 02:09:33 am »

I just had a thought. Why not have a white mage involved with the moon? Uses the werebeast lunar counter to cast spells. Strongest at a full moon and can cast a special buff on all allies on a full moon or something? Maybe make them do something cool to werebeasts? :)
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #589 on: August 27, 2013, 02:20:53 am »

GOOD werebeasts? Now thats a new idea. I actually have something in the raws that you might find, its called MOONSILVER, and is indeed good, does 30x damage against evil. Evil has SHADESILVER. Its for either the magic or religion system, couldnt quite decide yet.

Apani: Reactions for the pottery? no... I just posted designs of buildings, thats all. none of them have reactions.
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Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #590 on: August 27, 2013, 02:57:50 am »

Is that better?

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sackhead

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #591 on: August 27, 2013, 03:08:00 am »

are they supposed to fit together in a square?
i also like how they are "labeled" so you can tell what they are jusr by looking 
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Gamerlord

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #592 on: August 27, 2013, 07:34:52 am »

I dont get it. Fits into what?
MY 11*11s!

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #593 on: August 27, 2013, 09:27:46 am »

Gamerlord: Then dig a hole fitting to the workshop?

Sackhead: Sure they are supposed to. :) Thats why I added this fourth one with the wood, just so you can see a finished squard of them.

ElenaRoan: I hit a bit of a bump when doing the Greater Dyery. Apparently there are no tags/tokens for dyeing stuff. I cant dye reagents that are used in reactions, like cloth or leather. -.- The only workaround I found is "improving" finished items. For example you take a cloth shirt, dye and make a "cloth shirt covered in dye" or "cloth shirt decorated with dye". The problem I face with that is this: I have 15 materials. 8 colors. 6 item types. Thats 8*15*6=720 reactions. "Color*Material*Item", like Black Leather  Armor, or Green Wool Pants. I can easily write the reactions using batch replacements, but how in hell should anyone ingame manage a workshop with 720 reactions? You'd never find anything.

I can leave out the leather/scale/chitin/shell types, then its 4*8*6 = 192. Wool, Silk, Rare Silk, Cotton.... and if I add fur and fleece to that, its 288. Damn... Only other way is stockpile feeding, which would be only a slight improvement over the normal dyer. Well, you could dye finished items, even twice (use the real dyer first for the cloth, make dyed shirt, then improve it in the greater dyery)

Sometimes I think the game doesnt like me. ^^
« Last Edit: August 27, 2013, 09:31:53 am by Meph »
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Gamerlord

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #594 on: August 27, 2013, 09:59:28 am »

Gamerlord: Then dig a hole fitting to the workshop?
But then nothing ELSE fits!

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #595 on: August 27, 2013, 10:19:40 am »

Then dig only one hole that fits the embassy, and many other holes that fit other workshops? Or are you hardcode OCD and everything has to be perfectly symatrical?
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Gamerlord

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #596 on: August 27, 2013, 11:02:19 am »

ALL THINGS MUST ALIGN TO THE GRID.

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #597 on: August 27, 2013, 11:25:47 am »

Yep, and thats why I dont take you seriously :P

Anyhow, MAGMALINGS. Magma-spawning creature. Waterlings are in the works as well. Both should make the "spawn water/magma with tear/blood of armok" a lot more interesting, and easy.

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Gamerlord

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #598 on: August 27, 2013, 11:30:57 am »

Ohsweetjesusthatisevil.

Meph

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Re: [DWARF] - Discussion & Suggestions - Building Design Pics
« Reply #599 on: August 27, 2013, 11:35:19 am »

Hopefully :)

You can make them from changelings, then run a reaction that tells all magmalings on the map to start spawning magma. The only problem is, is that I havent found a way to shut them down yet. But I'm working on it. Worst case I can always kill them after a while. So they spawn their 50 tiles of magma and then die. But I'd prefer them staying alive.
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::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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