It's wall 'o text time. I have a few more suggestions and comments about things I've ran into in the game. Again this is with version 3c. (Is there a better suggestion thread, *shrug* You read this one.)
Crematorium:
- Burn anything made out of cloth or leather, I can control the input with this reaction via stockpile links.
- Burn worn leather/cloth items, perhaps a different reaction for each level of wear. Alternatively, just a reaction that burns anything that is worn/tattered/threadbare.
- Burn rotten food, fish, meat to ash. Mostly to get rid of the items.
Weather control: Remove the skill requirement. The only guys that are machine operators are my military, and when I need the rain it is because they are outside burning to death.
Friendly races, when off, turn on alternative for their gear, IE weather control device be researchable. May be moot now with the trade workshops.
Slaughterhouse:
- Bonemeal reaction doesn't match crematorium reaction for bodyparts, so I can burn things I cannot grind up. Should be the same reagent, so I can grind up goblins and such too.
- Grind Bone Bush into bonemeal, or at mill?
Mines, Turrets, Wards, ect. Remove MAXAGE token.
[IT_FORBIDDEN:NOEMOTION] tag in healing spell means it doesn't work on people who are under the effect of an anti-tantrum syndrome, given they remove emotions.
All hotkeys for libraries are capitalized. Why? Suggest lower case for normal books, uppercase, same letter, for the masterwork version.
Magic, not tried it, but maybe make it so you have to research new levels/spells, like the random experiment thing. Say n spells per level and they can only learn one, which would be somewhat random. Would keep everyone from just making a bunch of the 'best' mage.
Fill magma tanker, and melt blocks into slade have same hotkey.
If possible add categories to the glass furnace based on glass type, too many items to scroll through.
No fill magma tanker reaction in magma rune weaponry/armory.
Gnomish Artificer, make magma powered? It is a pretty high tech building.
Metals with the special token will be specifically requested for use in weapon artifacts. This is a bad thing when I have 180 guys with weaponsmithing as their highest moodable skill and every single one want orichalcum, very rare and not what I want them to use when I have plenty of bifrost laying around. Remove the special tag from that and I always get them wanted welded titanium, not a good metal for weapons. Had to remove the special tag from everything but bifrost and candy for them to want bifrost. Has to be a better way to prevent them from trading it than making it demanded for artifacts.
Is it possible to have legendary variants of weapons for artifacts? If not, can it be.
Suggestion: A type poison for underground things, like a underground version of greenskin bane. Some kind of bottled sunshine that give something like nauseated from the sun effect.
Make underground races spawn with cave adaptation to give dwarfs a bit of a bonus fighting them on surface.
No food/drink buffs should also remove alcohol dependency to prevent slowdowns. If that would work.
Magma Steam Engine: Add reactions, use 1 tear and 1 blood of Armok to run indefinitely. What else are you gonna do with all those extra tears and bloods?
Possible bug: resurrected people seem hang out where they died, or maybe they just like to hang out near magma steam engines? There is a meeting zone, and they have no job.
You have an option called harder learning which decreases the rate a dwarf gains experience. Then you have "Smoke Effects" stones that serve no purpose, but add an additional product to the reaction. Experience gain is based on the number of products created.
Created gems from screw press and alchemist should be rough.
Fine clay blocks, value is too high, makes it more valuable then some metals.