New Workshop: Greatforge
Note: Not to be confused with the Great Magma Forge, which is been renamed to Volcanic Foundry.
- Creates two-handed weapons, kite-shields and armor sets.
- All weapon/armor materials are available.
- You can forge weapon blades (edged) and weapon heads (blunt) for 5 bars and 3 coke.
- Making a two-handed weapon requires 1 scabbard (tool from craftsdwarf/forge), 1 weapon hilt (tool from craftsdwarf/forge), 1 unit of leather (for the hilt-wrapping) and either a weapon blade or weapon head (tool from greatforge).
- Making Kite-Shields requires 3 metal bars, 1 unit of wood (for the frame) and 1 unit of leather (for a holding strap to carry the shield)
- Armorsets produce a helm, breastplate, greaves, 2 gauntlets, 2 boots. They need 12 bars and 4 coke.
- Example: Steel Great Axe => Steel weapon blade + hilt + leather + scabbard + coke.
- Example: Bronze Kite Shield => 3 Bronze bars + wood + leather + coke.
- Example: Set of Mithril Armor => 12 Mithril bars + 4 coke.
- The reactions in the *Magma Greatforge do not require this additional coke. To ease using the manager, I renamed them slightly, they "Magmaforges" sets/shields/weapons, while the normal Greatforge "Forges". This way you can tell the reactions apart in the manager screen.
New Workshop: Inventor's Workbench
Note: This workshop is very randomized and can give overpowered or useless items. Its designed that way, so dont ask why an orcish sappers satchel doesnt work, or why you cant make ammo for the kobold totem-sling. Dwarven inventors do not care for such things. Many special items are designed to work with a specific type of material only, and they will not show their full functionality. This is intended.
- The Inventor Workbench can create a random weapon, armor, shield, helm, pants, glove, boot or armor.
- Creating random items costs 1 coke, 3 metal bars and 1 spring-steel precision tool, which has a 50% chance to be preserved.
- These random items can be foreign or dwarven, powerful or broken.
- The Inventor Workbench can also copy any foreign item. This costs 1 coke and 3 metal bars, and has a 85% chance of success, and a 15% chance to destroy the original. The copy will take on the material of the metal that is used in the reaction.
- Letting an inventor meddle around with an artefact will cause bad thoughts for the maker.
Thoughts ? Good idea, bad idea? I just noticed that most people seem to instantly go for great-axes and zweihanders, completely ignoring short/long swords, maces, battleaxes, all that smaller stuff. Due to how DF handles shields, most people also just built a cheap kite-shield from wood. Now both items, two-handed weapons and kite-shields, are foreign and must be made in this special forge. And to spice things up a bit, the Inventor would have 300 (!!!) reactions for all foreign items to copy, as well as random output to get your hands on some.
Greatforge would be for balancing reasons, to slow down military advancement a little bit and allow weaker weapons to play a role, the Inventors Workbench is more for fun then anything else.