Currently playtesting. Thats a lot of merchants/trade/foreign relations buildings. I actually made two groups in the workshop menu for them. TRADING has the 4 merchants, the tavern and the trade storehouse in it, and DIPLOMACY has the embassy, the expedition outfitter, the expedition starting point and the speakers podium in it.
I had the idea for a gallows-building. Sentencing a dwarf to death. Its perfectly logical, considering that there is a prison, and that medieval times usually had public hangings and such. The only thing that bothers me is that it would have only one reaction, and that people can sacrifice dwarves at the temple. Why use the gallows then, if you can kill dwarves and get a reward for it?
The painter works.
The screenshot below shows all 8 colors that dwarves can use. Should be enough I think.
Also some new building designs, based of feedback I got on reddit. The printing press and coin mint should be bigger, because its complex machinery and forts probably only build one of each.
EDIT: Oh, and here some stuff about the Speaker Podium.
The reaction will PERMANENTLY raise these mental stats. Speaker will stand on the podium for one month, each passing dwarf will get the bonus once per speech/reading. That means that the speaker podium can slowly raise each dwarves mental stats over the years. Sadly, most of them have no practical application, but a few do help in daily fortress life.
speech (no reagent) => FOCUS, EMPATHY.
religious pamphlets => EMPATHY, PATIENCE, SOCIAL_AWARENESS
prayer leaflet => might reveal the ID of a possessed/cursed dwarf.
Wanted-Posters => Might reveal the ID of a wanted migrant. Used for saboteurs and possessions.
list of poems => CREATIVITY, MUSICALITY, INTUITION, LINGUISTIC_ABILITY
scientific journals => ANALYTICAL_ABILITY, MEMORY
hangings/punishments handbill => WILLPOWER, SPEED, FOCUS.
battle report => WILLPOWER, SPATIAL_SENSE