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Poll

Should Scaleplate/Chitinplate/Shellplate reduced to "Scale/Chitin/Shell", and "Rigid X-plate" to "X-plate". It would shorten names a lot.

Yes. Text gets cut off too often.
No. I dont care/like the names as they are.
Dont you have anything better to do then making such tiny adjustements?

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Author Topic: [DWARF] - Discussion & Suggestions - NEW POLL!  (Read 84146 times)

TalonisWolf

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #780 on: October 04, 2013, 02:36:53 pm »

Is it possible to make all the tech buildings/workshop use power? It'd make sense, but it may also increase difficulty, especially for new users (like me soon, ironically)

If you ever do decide to create a playable Automaton civ., this would be a plus. But this is the wrong thread for that, isn't it?     :o

Sorry.
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Putnam

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #781 on: October 04, 2013, 03:18:34 pm »

No I cant, and honestly I wouldnt spend much thought on it. Power is vastly underused in DF, not many things need it... I'd rather have a way to make power-using workshops, not power-producing ones.

thistleknot

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #782 on: October 04, 2013, 07:15:48 pm »

Splinterz, level boost of invaders.  I'd still like to contribute.  It's not really hard to capture user input from a user, and then use this value to modify the level vs the 5 you have set as default.  I could figure out what it is.

JodGap

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #783 on: October 06, 2013, 11:29:09 am »

Who would like a new Dwarf Therapist style for Masterwork?

Example: http://i.imgur.com/QfuvMrs.png

It is organized by Guilds
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moseythepirate

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #784 on: October 06, 2013, 12:19:19 pm »

Who would like a new Dwarf Therapist style for Masterwork?

Example: http://i.imgur.com/QfuvMrs.png

It is organized by Guilds

*raises hand* Please, sir, may I have some more?
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JodGap

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #785 on: October 06, 2013, 12:29:05 pm »

@moseythepirate

Im am streaming at http://www.twitch.tv/nesis_
If you like my flowcharts, or an export of the Dwarf Therapist, or just hangout
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JodGap

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #786 on: October 06, 2013, 04:23:50 pm »

How to obtain TANNED_SHELL ?
http://i.imgur.com/CyEs2Qq.png

Seems like the reaction for it is missing in the raws
I can only tan Skin or leather, not shells.
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Putnam

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #787 on: October 07, 2013, 02:40:53 am »

Use

Code: [Select]
[code] tags
for code like that.

Anyway, you want GET_MATERIAL_FROM_REAGENT. Using your magma safe example:

Code: [Select]
[REACTION:MAKE_LARGE_MAGMASAFE_BRICK_PALETTE]
   [NAME:Make Large Magmasafe Brick Palette]
   [BUILDING:CONSTRUCTION_YARD:CUSTOM_SHIFT_M]
   [REAGENT:A:10:BOULDER:NONE:NONE:NONE][MAGMA_BUILD_SAFE]
   [PRODUCT:100:1:TOOL:ITEM_TOOL_LARGE_PALETTE:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:MASONRY]

And the reverse:

Code: [Select]
[REACTION:UNPACK_SMALL_MAGMASAFE_BRICK_PALETTE]
   [NAME:Unpack Small Magmasafe Brick Palette]
   [BUILDING:SUPPLY_SHED:CUSTOM_M]
   [REAGENT:A:1:TOOL:ITEM_TOOL_LARGE_MAGMASAFE_BRICK_PALETTE:NONE:NONE] you forgot NONE:NONE here; you need that
   [PRODUCT:100:25:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]

Your assumptions that you've seemed to have made on hotkeys for the buildings and reactions are 100% correct.  Again, you need a material even if you don't want a specific one; NONE:NONE works with any material, so that's what you use. Compatibility with Masterwork is as simple as using GET_MATERIAL_FROM_REAGENT for all the products.

GET_MATERIAL_FROM_REAGENT has the following syntax:

GET_MATERIAL_FROM_REAGENT:reagent_id:material_reaction_product

The reagent ID would be the string immediately after a reagent in a reaction; for example, in the case immediately above, A. The material reaction product is replaced with NONE if you want the material itself to be used.
« Last Edit: October 07, 2013, 02:44:08 am by Putnam »
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Meph

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #788 on: October 09, 2013, 07:09:23 am »

I got Dreamweaver and Photoshop installed, and noted down all forum stuff of the last couple of days.
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merp

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #789 on: October 09, 2013, 07:25:10 am »

Alright.  I think I'm done for now.  I'll let you work on the brick furnace if you decide thats what you want to do, I want to try to make something else.  My last update is under the mod release post.

I was thinking of using some of the code from the greatforge to make something called a quickforge for my (more or less) vanilla version of DF.  I want to try and have it make no quality armor sets but is limited to bronze, iron, and steel, is 5x5 instead of 3x3, and uses 2 steel anvils, a cauldron, and a couple steel.  I was thinking of adding the option to make 10 no quality basic weapons at once as well.  Its not all that radical, but there are still a lot of things about MW I find overwhelming, and I like that feature and would want to incorporate it into any mods I make to my game.
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merp

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #790 on: October 10, 2013, 04:17:05 am »

Hey Meph!

How come you stockpile booze 5 to a barrel?  Is it cause you hate booze cooking?
Also, why did you change milk to 2 points at embark?
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misiekm

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #791 on: October 16, 2013, 12:12:49 pm »

My 4b fortress is now 5 years old, and I felt like sharing some thoughts. First off, the libraries.
While I like the new system more than the old one, I think it's still more trouble than it's worth currently.

The reagents are simple and not hard to get, that much is true. But it still takes a while to produce enough jugs, ink, paper / papyrus and glue to write enough books for even one library. The problem is, by the time all that is done, my dwarves are too skilled to make use of the libraries.
Early game, there are much more useful things to focus your dwarfpower on, and later on, you don't get much use of the libraries. I only used the libraries in two cases:
1) I needed a new farmer / smith, so I'd bump up a few of his skills
2) I had no dwarves naturally skilled in medicine, so I trained two of them in all the doctor profs

Most skills you really don't need on more than one or two dwarves, and lvl 4 doesn't take long to achieve, even with Harder Learning on - so unless you're starting a whole new industry you haven't used before, libraries won't help you much with those.

Also, the process of creating the books for a particular library is a pain. I appreciate the flavor names of the books, but it's annoying to have to either write down all the names you need, or have to jump between the library and the manager repeatedly to queue up all the needed ones.

So long story short - I felt they still aren't useful enough to warrant the effort required to create them. The system itself I like, it's just the balancing that is a little off, in my opinion. What do you guys think?

Secondly, the tree-farming - specifically, the ironbark and steeloak trees.
Since the Sawmill is now so easy and simple to build, I don't even bother looking for hematite anymore. Two sawmills, one 8x8 farming plot for each tree, and soon enough you find yourself with a limitless supply of iron and steel. You need to research the Herbalist, true, but the reagents for that are very simple and quick to gather. Stick the "cultivate iron / steel" processes on repeat with workflow and you'll never ever need to think about it again. Some may argue it's just un-dwarfy to make these sacred metals out of trees, but then an elf diplomat arrives to complain about the deforestation, and it just feels SO GOOD to stab him with a sword made from a steeloak.

It's true that with hematite, you can also workflow your way into completely automating the process, but it's both way longer (for steel, at least), and you'll eventually need to do some mining to find new veins. So I think the trees should be nerfed in some way, not sure how though... perhaps make them take even longer to grow, or make the Sawmill harder to build?

I think these are my only complaints so far. Loving the new magic system, even though it's expensive as heck, and despite a migrant flamemancer burning the surface part of my fort to the ground (having decided to fireball a Giant Hornet Queen in the face while carrying some trash outside...). I need to check out the Colosseum soon, my golem / mage army needs a new challenge :)
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Etherdrinker

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #792 on: October 16, 2013, 12:58:28 pm »

@misiekm

Was already stated the libraries are going to be help for the newcomers, cause already the guilds do the best job to boost your knowledge. The good point is you only need do a library once.

Quote
Some may argue it's just un-dwarfy to make these sacred metals out of trees, but then an elf diplomat arrives to complain about the deforestation, and it just feels SO GOOD to stab him with a sword made from a steeloak.

lol the irony, actually, races in most fantasy settings in most games, are technological and way more adaptive than humans, yes I am talking about Dwarfs, even Gnomes and goblins seems to embrace more the technology than humans do.

A bit off-topic, nope, I am not talking about just about Warhammer fantasy or Warcraft, but also D&D. The only trees than force me to still farm the surface is the Steel and Iron barks. Cause alll my farms are underground (yep vomit pools, cause the sun nauseated dwarves, why you canīt use that vomit? is a lame waste of possibilities).

Yes, hate the flamemancers cause they are a double edge weapon, than likes fireball the flies. The only viable use of flamemancers IMO is shifting all haulers into flamemancers, so when a thread is outside you can purge all map and the haulers are inmune.

You can cover your farms with walls, channels or stone floors etc.

misiekm

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #793 on: October 16, 2013, 03:07:08 pm »

@misiekm

Was already stated the libraries are going to be help for the newcomers, cause already the guilds do the best job to boost your knowledge. The good point is you only need do a library once.


Yeah, I can see how that's the plan, but I still think the libraries need a little boost in terms of power or availability. As it is, I'd say they are a bit too situational. If they were available earlier, or boosted the skill a bit more, I'd be more happy to use them, rather than just build them as flavor as I do now :p

As for the Flamemancer, I think I might just train him to legendary skills as part of a squad, then just stick him in a one-man squad and use him for fun against ambushes or something... I can't imagine how to make him work with other military units, unless they're all equipped with dragonscale armor. Or... can Golems burn?
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Etherdrinker

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Re: [DWARF] - Discussion & Suggestions - POLL ABOUT SKILLS
« Reply #794 on: October 16, 2013, 05:12:15 pm »

Even if you cover your military with fire resistant armor, they still can receive burn damage (fat burns)...

So is impossible you can save your military from fire, I never test it in the practice but Mep says the same with Drakes, so I assume it would be the same cause the example was asked with a militia covered in drakescale armor.

Quote
The dwarf's foot will still melt, though.

Just using the common real life sense, in your kitchen, you use some cotton cloth gloves to hold a hot teapot, but it only will protect you for short time before the hot goes thought the glove and burn your hand. Is the same thing I am thinking with the fire proof armor, about Golems I gonna tell you Ive embarking with Golems, and those pesky flamemancers were attacking some gnolls, killing my whole embark in the process,the golems took damage in all his body as far I remember and 2 get destroyed, but I assume was because the fire lits the booze and get caught in the explosion.
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