Just letting people know: The add-spatter crash was caused by the "knowledge-stones" that are produced in the poison-coating and rune-coating reactions. I added them to give XP to the worker, otherwise you engrave 1000 weapons with runes and still have a dabbling runesmith. But apparently it crashes the game if you add products to a reaction that uses this plugin. Consequences for the mod:
Short version:
- Crash is fixed.
- Runesmith skill/labor is gone, now done by the Engraver. (Engrave gold rune into weapon)
- Tanner is BACK. (because I had this one skill/labor free all of a sudden)
- This also fixes the "Tanner Shop is build by Ambassador bug".
Crash if fixed.
I removed XP gain from poison-coating and rune-coating.
Poisoners still get XP from making poisons.
Runesmithing is now done by Engravers. (Engrave gold rune into weapon)
Engravers still get XP from engraving of course, but not from rune-coating.
Since the Runesmith-Labor is pointless, I removed it.
I moved the Diplomacy/Ambassador into the old Runesmithing/Runesmith spot.
I moved Tanning/Tanner back into the Diplomacy/Ambassador spot.
All reactions in the tanner now need tanning again, instead of leatherworks.
Tanner Shop is now again build by the tanner, not ambassador.
Changed the profession graphics for the skills involved.
Crafters Guild now includes the Tanner.
Smiths Guild no longer includes a Runesmith.
I also raised the chance for guild dwarves to 50/50 (50% normal dwarves to 50% guild-members) and raised the chances for mage-migrants/embark-dwarves a lot. A lot is still very rare, but you might see some more mages pop-up here and there now. A little over 1 in 100 dwarves should be one. I did this for three reasons:
1. I am getting tired of the questions: "are guilds broken" "I dont get guild migrants" "is this intended?" "tanner is build by diplomacy"
2. I think its more fun, because it adds a bit more randomness. It also makes the game slightly easier, having random guildmembers and mages showing up.
3. It wakes interest. You see what a firemage can do, and suddenly you want to check out the others. This leads to higher use of the guild and magic system.
Feedback?
Edit: I also enabled the Soapmaker by default, for balancing reasons. Soap was in the Chemists Lab, but since this requires research first and is more late-game now, I thought it would be good to enable to early access to basic soap again.