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Author Topic: Dualism - a Pseudo-God Game of Heroic Fantasy and Eternal Conflict [Started!]  (Read 13152 times)

Cheesecake

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Alright, even more fluff! Will write extra fluff as story goes along.

A few questions: When do we start? Do all the powers play at the same time or is it only a pair at a time? Are we imprisoned physically or spiritually, and are we all at the same place?
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Digital Hellhound

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Am I to late to submit a chosen? Because if I am I'll just wait for a new cycle to start.

You'd have to be extremely patient, then.

You are never too late to submit a Chosen as more can be... chosen, during play.

Alright, even more fluff! Will write extra fluff as story goes along.

A few questions: When do we start? Do all the powers play at the same time or is it only a pair at a time? Are we imprisoned physically or spiritually, and are we all at the same place?

When we are ready.

Only two Powers get to play. It ain't called Dualism for nothing. Though a multi-Power version could work with some extra work if someone wants to try that.

You don't have physical form per se, but both. You will grow stronger and closer to breaking out as your Chosen grow stronger, but also if the physical seals that make up your prison are found and destroyed. You (or your bound 'essences') could reside in the same place, but generally they're far away from each other.
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kj1225

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Name:  Aedan Malikson
Gender: Male
Description: A red headed young man with a farmers tan. He has a goatee and possesses fairly muscled arms and legs. His eyes are a dark brown color. He is a witty youth that prefers to use his tongue to fight, and if that doesn't work his arms to cave in the buggers skull.
Background: Aedan was born to a farmer who used to be a bookshop owner. He as a result was always around books, he could not stop reading and increasing his intellect. Then stuff happened and he had to stop because gods. He loves books on magic even if he doesn't understand them.
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Cheesecake

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So if one pair, for example, Vice and Virtue, plays and the round is over and it is another pair's turn, will the progress stay there or is it another universe? Also, if one pair plays, will the others exist or are those two the only Powers that exist?
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Gamerlord

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Later is fine too, no rush.
Right, back at a computer, going to get to work on it!

Digital Hellhound

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So if one pair, for example, Vice and Virtue, plays and the round is over and it is another pair's turn, will the progress stay there or is it another universe? Also, if one pair plays, will the others exist or are those two the only Powers that exist?

You seem to have some misconceptions here. While one side winning the game is certainly possible and would be great, it's not something that can happen in a few Rounds. If the game did end, it would do so by either both Powers breaking out (stalemate, the cycle continues) or just one (with no resistance, they remake the world in their own image. Or destroy it, whatever) - so another go would be a new universe by necessity.

Though you might be using a general meaning of 'round', there will be dozens of Rounds as they relate to the game mechanics before the end game could even draw near. If you don't get in as your Power but still want to play the role, I'd suggest just signing up to take over if an existing Power player drops out.

The other suggested Powers will not exist if they are not chosen.
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GreatWyrmGold

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Is there any reason we can't have multiple pairs of Powers? That's what I had imagined. And if you don't mind, I'd like to try my hand at something like that.
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adwarf

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Is there any reason we can't have multiple pairs of Powers? That's what I had imagined. And if you don't mind, I'd like to try my hand at something like that.

The game is called Dualism for a reason GWG (as DH has previously stated), it was made to center around the struggle of two opposite beings and the forces they have in their power. The reason their aren't multiple pairs of powers per game I believe is because the system was made for one pair, and that the GMs feel best running it with only two of the powers, adding more would just put a greater strain on them.
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GreatWyrmGold

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Well...
But yeah, GM concerns.
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adwarf

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Well...
But yeah, GM concerns.

The GMs have already said that the Powers are nothing like Black and White, they are both more of grey. They can be as 'evil' or as 'good' as they want, the powers simply represent a specific element/theme of life but they aren't technically restricted to act as one would typically think that element/theme works. At least that me summing up what DH told me yesterday.
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kaian-a-coel

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Paradoxally, having several pairs of Powers would make the conflict more "saturated", to keep a colourful metaphor. There will be alliances, no question over that. Order and Virtue, for example. And they will emphazise their common points. They will become more white and less grey. By limiting the conflict to a single pair, you leave a very large field open. The players will fill that field with broad, grey-ish powers. And I trust Bay12 to come up with interesting and unusual depictions of Sin, Virtue, Order, Chaos, Decay and Growth.
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Xantalos

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Paradoxally, having several pairs of Powers would make the conflict more "saturated", to keep a colourful metaphor. There will be alliances, no question over that. Order and Virtue, for example. And they will emphazise their common points. They will become more white and less grey. By limiting the conflict to a single pair, you leave a very large field open. The players will fill that field with broad, grey-ish powers. And I trust Bay12 to come up with interesting and unusual depictions of Sin, Virtue, Order, Chaos, Decay and Growth.
I certainly will (if I get chosen).
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Gamerlord

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Sin will most certainly be in the grey area if I get chosen. Lots of making the chosen happy while laughing my arse off at the miserable chosen of Virtue.

GreatWyrmGold

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But yeah, GM concerns.
[/quote]
The GMs have already said that the Powers are nothing like Black and White, they are both more of grey. They can be as 'evil' or as 'good' as they want, the powers simply represent a specific element/theme of life but they aren't technically restricted to act as one would typically think that element/theme works. At least that me summing up what DH told me yesterday.
[/quote]
That was kinda part of my point. Also, starting with "black and white" was just convenience; most people would have had no clue what I meant if I started with "The universe isn't just purple and yellow" or something.

Paradoxally, having several pairs of Powers would make the conflict more "saturated", to keep a colourful metaphor. There will be alliances, no question over that. Order and Virtue, for example. And they will emphazise their common points. They will become more white and less grey. By limiting the conflict to a single pair, you leave a very large field open. The players will fill that field with broad, grey-ish powers. And I trust Bay12 to come up with interesting and unusual depictions of Sin, Virtue, Order, Chaos, Decay and Growth.
Of course, if the Powers were roleplayed correctly, Order and Virtue would separate once their differences became obvious--Order may support execution of a criminal, Virtue would not, while Virtue would be fine with certain activities that Order would put a stop to. In addition, any two Powers so close would have their opposites be about equally close, for obvious reasons; Chaos and Sin would share a good amount of common ground. In any case, many Powers wouldn't be associated with things that ping on the "good/evil" axis, especially how Bay12 interprets them. Remember Donut?
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filiusenox

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Please take this to PMs. This is a game thread, not a philosophy one and this is pretty disrespectful to the GM, in my opinion, to start a flame war this early in the game.
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