Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 65

Author Topic: Shores of Hazeron (new thread with the last updates)  (Read 139654 times)

Shooer

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #330 on: August 17, 2014, 11:56:25 pm »

That's the best definition of peace for any game like this.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #331 on: August 18, 2014, 01:31:18 am »

I'm really sad to see this go, I had a lot of fun playing in the past, even if Haxus seemed to sometimes be trying to make the game less fun...

It's like, it implemented features that a lot of games boast about wanting to have but don't live up to (see: Spore, everything else). It was great in delivering its truly unique areas. However, it failed in the areas EVERY game has to meet... like not looking and running like ass.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

FireCrazy

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #332 on: August 20, 2014, 09:00:34 am »

Missed the movement update by a few days...

Well, let's hope someone else comes along and does something similar, with less shittiness I suppose.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Shores of Hazeron (new thread with the last updates)
« Reply #333 on: August 20, 2014, 12:13:30 pm »

Well, it looked a lot like Star Citizen: 1999.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Shadowlord

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #334 on: August 20, 2014, 12:31:54 pm »

Without pay-to-win (or any method of funding at all).

* Disclaimer: Has ignored Star Citizen.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #335 on: August 20, 2014, 12:32:31 pm »

We're on the Bay 12 forums. One of the most famous games here uses ASCII-like graphics, the other is practically text-based.

WHY ARE WE COMPLAINING ABOUT GRAPHICS?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Shadowlord

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #336 on: August 20, 2014, 12:32:56 pm »

There was complaining?
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #337 on: August 20, 2014, 12:39:23 pm »

Eh, a lot of the time when someone says that a game looks like it came out of the 90s they're saying it looks like garbage.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #338 on: August 20, 2014, 12:57:56 pm »

Well, to be frank, it did. DF doesn't look bad, it looks like a roguelike. Hazeron had that whole 90s "we just discovered how to make 3d models" feel. You know, the kind that makes you cringe after you spend one nostalgia-packed week weeding through your dresser for that old game you played twenty years ago. DF is more like the old 2d sprite games of old - it'll look fine 30 years from now just because of the style.
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #339 on: August 20, 2014, 08:13:07 pm »

Haxus posted an update on the SoH page:

Quote
August 20, 2014

Shores of Hazeron is morphing into a different game. It may be back sooner than you think, sort of. Ship designs and DNA may play a role. Lots of juicy code needs to be distilled; we'll see what remains.

 Check here once in a while for updates.

To be honest, I was optimistically hoping this. Mainly considering how seemingly important Hazeron is to Haxus.
« Last Edit: August 20, 2014, 08:14:49 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #340 on: August 20, 2014, 08:19:07 pm »

Dunno what to think about this. I want Hazeron to come back, but I don't want a drastically different game that inherits only the name.

I mean, I'm fine with a better engine, or a graphical update, or something along those lines. I just don't want the city development or ship designing or universe exploring aspects to disappear. I liked Hazeron for what it was and nothing else seems able to compete.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #341 on: August 20, 2014, 10:16:29 pm »

If I were to guess, it could be Hazeron minus Emperor 'mode', a bit more polished, and a ton of new stuff regarding the adventurer/empire citizen gameplay. This is entirely based off of what Haxus said in that single statement (Ship Designs and DNA) and what he didn't say (Empire building) so this is definitely a shot in the dark.
« Last Edit: August 21, 2014, 01:42:22 am by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowlord

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #342 on: August 20, 2014, 10:18:22 pm »

Or it's gonna be DarkSporeHazeron.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Mattk50

  • Bay Watcher
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #343 on: August 21, 2014, 01:21:01 am »

If I were to guess, it could be Hazeron - Emperor 'mode', a bit more polished, and a ton of new stuff regarding the adventurer/empire citizen gameplay. This is entirely based off of what Haxus said in that single statement (Ship Designs and DNA) and what he didn't say (Empire building) so this is definitely a shot in the dark.

I'm sure he has a polished version of hazeron with a ton of new stuff just tucked away somewhere.

There's a certain point where optimism trips over into insanity.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Shores of Hazeron (new thread with the last updates)
« Reply #344 on: August 21, 2014, 05:11:45 am »

Please tell me he's not going to have an equally messy game and it's actually going to be polished and work well and stuff. This is a good chance to actually make that be a thing that happens.

As for predictions as to what this will be, I'm guessing at it being more like a strategy game. Because DNA and ship design only "may" play a role, it makes me suspect that the focus will be away from individuals and towards civilisations as a whole.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑
Pages: 1 ... 21 22 [23] 24 25 ... 65