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Author Topic: The revolutionary design bureau, under new management  (Read 61628 times)

10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #795 on: May 13, 2013, 10:30:35 am »

Propasal First Time so bear with me

18.0
I propose upon the construction of a large air ship with the ability to carry a large storage gondola capable of carrying at least 2tons of cargo.
I do not propose this for military purpose but if we could use it as a flagship for a great white fleet of sorts. As well as a transport vessel for suplies and as I stated in the OOC go across the world seeking allies because 2 against 1 which looks like whats coming i dont like those odds.

Fixed Number
Small problem with this is that 2 tons, is well, not a lot. Our current airships can take 5 times that, and it's successor should quintuple that another time.

On another note. a political suggestion.

C.1

Maybe we can put our airships to use in the night before the start of the attack. I doubt the enemy has a functioning radar system yet, so they should be practically undetectable. This gives us the opportunity to mine the enemies primary naval harbours, which can damage a significant part of his fleet, and grant us a few more days of sea operations.
« Last Edit: May 13, 2013, 10:35:03 am by 10ebbor10 »
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Taricus

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Re: The revolutionary design bureau, under new management
« Reply #796 on: May 13, 2013, 10:32:12 am »

Voting for C.1 and 17.
« Last Edit: May 13, 2013, 10:37:52 am by Taricus »
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Alexandria

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Re: The revolutionary design bureau, under new management
« Reply #797 on: May 13, 2013, 10:40:48 am »


Voting for.
Proposals.
A, A.2, B, C, G, H, I, J, K, R
Designs.
1, 4.1, 6, 7, 12, 13, 14, 15, 20
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10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #798 on: May 13, 2013, 11:38:26 am »

Votes:
-My engineering distribution
-Design: 2, 4.2, 7, 8, 9, 10, 11.
-Production: A.2, B, C.2, E, F, G, I, J, K, L, M, N, O.


Voting Continued:
Design: 13.1, 14, 15, 20
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mesor

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Re: The revolutionary design bureau, under new management
« Reply #799 on: May 13, 2013, 01:41:00 pm »

Vote for 1, 2, 4.1, 6, 7, 12, 16, 17, 20, 24 A, A.2, B, C, G, H, I, J, K, R
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #800 on: May 13, 2013, 06:06:36 pm »

Beginning the update:

There will be new rules for the next round.
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #801 on: May 13, 2013, 06:36:21 pm »

12, Begin work on creating an infantry grenade launcher, it should contain 8 grenades at once cycling a new one in after each shot. (( Simple but a huge impact on warfare in fortified positions, being able to bombard positions at close range will be a massive help to our infantry as well as being a lot easier then carrying along mortars. ))

13, Design an external fuel pod for aircraft that can be dropped when required and contains a small explosive that detonates on impact with the ground to set fuel on fire.
(( Extended air time for our units is good, allows longer ranged bombing without needing new bigger aircraft and if needs be grants them an incendiary bomb to use as well, setting the deck of a ship on fire is a good thing.
Also means our fighters can avoid using up there main fuel until they engage directly so they have a longer fight time. ))

Subproposal 4.2.1: Add the capacity to mount bombs and/or rockets under the wings When not mounted, we do not lose much, but they can provide additional air support when mounted. Additionally, that may let us mount additional weapons under the wings, later.
I vote for: A.2, J, K, P
Proposal Q: Cease production of the Wolverine and Feather, produce Zephyrs instead until the next Fighter is finished. Better fighter than the Feather, better bomber than the Wolverine.

+1 to these ones and which proposal is the infantry Body armor? I support that too unless we already built it.
Welcome! Please read the rules, proposals and votes must be in bold, and numbers may not be reused within the same year.
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #802 on: May 13, 2013, 06:58:49 pm »

Updating votes.


Industrial: B, C, D, H, I, J, K, Q
-Voting for Proposal R, under the condition that the AT weapons are manufactured to reach a 1:8 ratio instead.

Development: 1.1, 2, 4.2.1, 5.1, 6, 7, 14 and 16.


And one new Proposal:
Proposal S: Increase the amount of crickets being manufactured, to be able to comfortably transport every infantryman.

This is the second time I have seen a reference to 5.1.
Is this a typo, or was a sub-proposal deleted?
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #803 on: May 13, 2013, 08:40:00 pm »

I saw that too, I have no idea, probably best to just ignore them, they could be a typo for maybe 4.1 or something, but you really can't be sure...
Could we please have some guidelines concerning modified proposals, at present you can basically get an additional proposal by putting an unrelated project on someone else's proposal. For example, someone could propose a rifle, and I could propose a battleship as a modified proposal, and if I think that the rifle will be unpopular, then I basically get to add a third proposal that way...
« Last Edit: May 13, 2013, 08:44:58 pm by RAM »
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adwarf

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Re: The revolutionary design bureau, under new management
« Reply #804 on: May 13, 2013, 11:29:33 pm »

Proposal T:
If the new Phalanx vehicle and a working prototype is made within the year begin retooling, and refitting all current Battle Buses to the new Phalanx design in an effort to reduce the time, and resources to get a reasonable number of the machines into the field. Those Battle Buses that cannot be refitted to the new Phalanx design should be designated as escorts to the Phalanxes.

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3_14159

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Re: The revolutionary design bureau, under new management
« Reply #805 on: May 14, 2013, 12:47:41 am »

I fear that proposal T (refitting the battle bus to the Phalanx vehicle) is not practical, at least not for already built Battle Busses.

You'd basically have to take off the armor, the turrets and cargo bays and install the new parts. I think, however, that shifting the production to the Phalanx is possible, using the BattleBusses for whom the frame and engine only have been produced.
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adwarf

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Re: The revolutionary design bureau, under new management
« Reply #806 on: May 14, 2013, 12:55:52 am »

I fear that proposal T (refitting the battle bus to the Phalanx vehicle) is not practical, at least not for already built Battle Busses.

You'd basically have to take off the armor, the turrets and cargo bays and install the new parts. I think, however, that shifting the production to the Phalanx is possible, using the BattleBusses for whom the frame and engine only have been produced.
Well the Phalanx is pretty much the exact same as the battle bus simply with all the seats removed but around seven to allow room for the supplies in such. Guns wise two have been removed in place of the hydra, and two have simply been more heavily armored. So all in all its a very similar vehicle so refitting them should be fairly easy, at least alot easier then making entirely new ones right off the bat.

Of course if that doesn't work that is why I added the conditional that if they can't be refitted simply assign them to escort duty for the Phalanxes, that way we can still get a use of those in existence as augments to the Phalanxes :)
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #807 on: May 14, 2013, 01:12:32 am »

RULES:

Vote/Proposal limits:
Each person has 5 design uses. These can be used for proposals, sub proposals, counter proposals, or they can be used for votes at the rate of 1 for 1.

For example:
1 person could make 5 designs.
Another could make 5 votes.
Another could split the difference.

Construction and petition proposals are not limited at this time, however any such proposal that requires engineering will not be considered.

Proposals
1: A proposal will be bold text.
2: A proposal will have a unique proposal number.
3: Proposal number begin at 1 for each year.
4: You are welcome to re-propose old proposals in a new year with a new number, any votes they had in previous years are discarded and they must reach the 2 vote threshold to be acted upon.
5: design proposal numbers will be digits, other proposals "numbers" will be letters
6: It is strongly recommended that you make your proposals within a 24 hour period after I post an update.  This way you won't loose the opportunity to get votes by posting to close to an update.

for example:
1 : I propose that we mount lasers on the heads of sharks.

Modification of proposals:
1: All rules for proposals apply except the following.
2: Modifications to proposals will have a number in the format of proposal.sub-proposal.
3: A modification may be supportive (default) or a counter (must be explicit).
4: Supportive modifications will count as votes for the parent proposal if the child has less votes than the parent.
5: If a child proposal has more than 2 votes and more votes than the parent it will be enacted instead of the parent proposal.

for example:
1.1 I think we should go all the way and mount the National Ignition Facility on the head of a sharkasourus.
1.2 I counter propose that we should instead create lasers that shoot beams composed of sharks.

Format for votes:
1: you must specify the proposal number explicitly.
2: you must use the word vote.

for example:
I vote for 1.2

If it is not a vote or proposals it should not be bold.

Rule Addendum:
Do not propose shark related technologies. This was an absurd and colorful demonstration and completely not serious.
These rules are not to punish or regulate anyone. They exist because this is a lot of information to sort through and count votes for. Without these rules I don't know if I can keep up with everything.

*********************************
This year, despite lack of consensus, 4 electrics engineers are recruited.


A.2 7 votes
You have petitioned the government to ramp up construction of the K-1, switching over to single 400kw diesel engines if possible.


The government responds that it get on that task right away and begin construction of a new factory system in the heavy tank complex.

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B 7 votes
If we haven't already, start getting our civilian shipping into convoys protected by Devotion ASW ships so we can start minimizing losses there.


Near shore shipping is usually escorted by PT boats and our ASW ships do escort them on longer routes when available.

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F 3 votes
Recommend either build new shipyards or double the capacity of existing ones so we can get our ship production into overdrive


Due to the shortage of workers the govornment requires that you contribute 100 of your workers to assist in the effort. By the end of the year, your workers and the govornments have expanded the ASW shipyard to 1800 tons

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J 9 votes
Start constructing more educational facilities in order to improve the quaility of any fresh engineers, as well as improive the stock available for the officer corps.


Your university is expanded, you now get up to 6 engineers per year.

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K 9 votes
Start building more training failities for our troops, atleast several for aviation, armour and infantry units. The increased quailty of troops combined with our new weapons will mean our enemies will be hard-pressed to defeat our troops.


You build such a facility

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K 6 votes
Since we have the Glorious in drydock anyways, update it's weaponry. Remove all the 40mms and replace them with HVG-40s in double open mount turrets(keeping the number of 40mm guns the same), add 4 Hydra turrets, remove the 4 160mm turrets and replace two of them with double 160mm turrets and two with single 320mms. As well, try to squeeze in two of the new diesel electric plants so as to not adversly affect speed too much) 

 
 An update of the 40mm guns is under way, the rest would require engineering effort.

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C 6 votes
Get a few subs produced so we can try to whittle down the Capian navy with ambush tactics when the shells start falling.


Your shipyard is turned over to produce subs.

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R 3 votes
Begin mass production of the semi auto pistol for all troops, begin production of the RPG to deliver 1 to each group of 16 men.


2 RPG factories are added to construction, and I noticed that the peoples friend should actually be coming out at the rate of 12000 a year.

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P 3 votes
Improve our brick office 

10 men are assigned to refurbish the office, it now looks good as new.

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L 3 votes
Our own workers Produce many airships, gilders, parachutes, SMGs, grenades, handheld AT-weapons, to arm the airborne forces we are about to create

Your remaining workers output 990 units of labor,
producing
3 airships
30 gliders
200 AT weapons
400 grenades
500 smg's
1000 parachutes

*********************************************

On the engineering agenda for this year:


8 votes (including tryrar's 3.4)
continue working on the smaller radio. (Progress: 29 1 2 1 21)


On this task 2 engineers, 1 green, 1 novice and 1 experienced engineer were assigned and the task was completed.

Portable Radio
This backpack sized radio can provide your infantry squads two way voice communication with a range measured in tens of kilometers, allowing squads equiped with such units to rapidly report enemy troop movements and call in artillery barrages from remote forwards positions as well as improve the delivery of orders down the chain of command.

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6 votes
Since it seems the Morovians are going with long-range bombers for night bombing, it's very important we get that radar going. Start over from scratch and get any and all specialists that might help with this on the project


On this task 1 experienced electronic engineer and 5 electronic engineers are assigned as well as 5 engineers, 1 veteran, 1 experienced, 2 novice and 1 green engineer. The task was completed to a resounding success.

RADAR
Radar facilities can be constructed capable of providing early warning of incoming enemy aircraft to a range of 100km.

select 2:
simple - can be cheaply produced and rapidly installed for maximum coverage.
precise - can detect not only the range and heading of the aircraft, but can identify their size and number as well.
compact - using compact antenna's and systems this radar system is small enough to be deployed aboard ship (displacement 20tons), instead of fixed land facilities.
long range - double range of detection *can be selected multipe times

----------
 7 votes 4.2 (Ukrainian Ranger, tryrar, 10ebbor10, Funk)<-4.2.1(3_14159, Taricus, stabbymcstabstab)   
)
Develop a full metal fighter using our new single engine. Arm it with 2 14mm machineguns Concentrate on dogfiting abilities 


1 aviation engineer, 1 experienced aviation engineer, 3 engineers, 1 vetaran, 3 experienced, 5 novice and 4 green engineers were assigned to and completed this task.

This all metal fighter aircraft with a powerful aviation engine sports features fully retractable landing gear and a devastating pair of 14mm HMG. It is the fastest plane you know of and features good agility for a plane of its speed. It carries a single under fuselage munition mount.

??? fast fighter
Wingspan 12m
Weight: 3800kg
Engine: 1200kw
Armament: 2 14mm HMG
Crew: 1
Speed:
610km/h unencumbered
563km/h with 125kg of ordinance.

----------
6 votes
Heavy AT cannon: A new cannon designed to completely dominate the battlefield against enemy armoured units, the new round for the cannon, a large 78.3mm by 680mm round, should be able to punch through atleast 90mm of armour at 1 to 2 kilometers. It's maximum range should reach to about 10 kilometers.

The muzzle velocity of the round should exceed 850 m/s, the gun itself to be an electrically fired, semiautomatic falling wedge design. This will allow it to remain viable unless the enemy can mount over 150mm in armour.


1 rifle engineer, 1 heavy metal engineer, 2 accoustic engineers, 3 engineers, 1 veteran, 2 experienced, 2 novice engineers were assigned to this task. They got about 35% done with the task. Your engineers suggest that for quicker results, you might opt for slightly less advanced performance requirements. If you were to accect short range penetration of 100mm and penetration of 70mm at range, you could cut your remaining effort by 75%. (progress: 70 1 2 2 130)

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5 votes
Project Phalanx
The Phalanx takes its inspiration from the Battle Bus, while taking the frame, and core parts of the vehicle it moves away from being a transport. Its overall armor is thicker, and its old patriotism turrets are gone instead replaced with an armored hydra turret on top of the cargo bay and two armored and enclosed turrets mounting patriotism machine guns. The cargo bay is instead refit to carry a small team of generally five to seven men with the rest of the space containing all the necessary items to erect a defensive position. Sandbags, Patriotisms, crates of ammo, etc.

It is meant as a support vehicle, providing cover AA fire, resupply for ground troops, quick establishment of strongholds, and more.


2 engineers, 2 experienced engineers and 1 novice engineer are assigned to this task. Increasing armor to 30mm adds 15 tons to the weight, adding the hydra turret, ammunition and associated systems adds 5 tons to the weight, 2 manually operated fully armored Patriotism turrets add 2 tons to the wieght, pushing it over the 40 ton recomended weight limit for each of the drive trains not counting the weight of cargo, and the labor and material cost of the chassis will be doubled. You are 1/3 of the way done. (progress: 29 1 2 1 71)

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5 votes
Begin work on creating synthetic polymers, priority on synthetic metals.

The closest thing to an expert that you have on this topic is your heavy metal engineer, and he is currently occupied. Without guidance, any assigned engineers would make no progress.

----------
4 votes
8. Develop a fixed 80mm dedicated AA gun. Build them as soon as they are ready


On this task, 2 engineers, 1 veteran, 2 experienced, and 1 novice engineer are assigned.

??? 80mm AA gun
Eschewing the lighter weight of general purpose gun this 80mm AA cannon is designed to provide an accurate and stable platform for firing medium velocity shell at higher elevations.

Caliber: 80x600mm
Weight: 2.5 tons
ROF: 12 rounds per minute
Pick 1:
high velocity - better range in its AA role.
extremely accurate
ergonomic breach - double RoF due to faster reloading

80x600 shell
medium cannon cartridge (usually timed fuse)
Bullet: 80x120mm
Cartridge: 120x600mm

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4 votes
Design a 160mm spg based on the K-1 that has enough armor to bounce a GVS-14(an MG that heavy can pen a surprising amount), but try to prioritize mobility. This design will definitely have the x2 diesels, an armored casemate structure, and should try to include a good gun traverse arc for the 160mm gun, as well as giving it enough gun depression to fight tanks in an emergancy. Call it the Hammer


2 experienced engine engineers, 2 engine engineers, 1 veteran, 2 experienced, 3 novice and 3 engineer are assigned to this task. They complete this task.

Hammer
This heavilly modified K-1 based vehicle mounts a 160mm medium velocity cannon in a casemate structure on top an almost typical K-1 chassis. This chassis has lightened the armor to 25mm and has been widened slightly to fit both 400kw engines. Topping it off the casemate structure housing an 8 ton 160mm cannon.

Weight: 45 tons
Width:4.2m
Length: 7m
Height: 2.5m
Engines: 2x400kw
Armor:
front/sides/back:25mm 75 degrees
top/bottom: 10mm
Speed: 45 km/h
Crew: driver, commander, gunner, loader x2

----------
4 votes
Advanced Tank Chassis:
This new tank chassis is designed primarily as a medium tank hull, though it should outclass the Badger considerably. 80mm armour on the front, 65mm on the sides and 50mm on the rear. All the armour is to be sloped to increase the efficiency of the protection, and equipped with two 400Kw Advanced diesel engines. The suspension of the tank should be a new torsion bar system, designed to enable a much faster offroad mobility for the tank. The hull should mount a single Patriot II for close defense on it's front.

The chassis is also designed without a turret at this point, leaving it as an open canvas for various armoured vehicle designs. In it's current "Open" configuration it can work as a troop carrier

1 engineer, 1 experienced and 1 novice engineer where assigned to this task. It was not completed (progress: 12 0 1 1 ?)

The requested armor thickness will weight in excess of 30 tons for armor alone and will require a major and perhaps all consuming investment in manpower for the next several years if it is to have performance much better than the old SPIA.

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3 votes
Design a 7.62mm AP round for assault rifles.


2 experienced, 1 novice and 1 engineer are assigned to and complete this task.

Your standard rifle round is far and away, to powerful to be of any use in an assault rifle. In order to accomplish this task, your engineers a note form the Morovian carbine and produced a lighter, milder bullet that should be less punishing to its user under automatic fire. In order to retain effective penetration the bullet is typically solid steel instead of lead, producing a lighter faster bullet for the given amount of propellent.

7.62x39mm round
light rifle cartridge
bullet: 7.62x15mm
Cartridge: 11x39mm

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4 votes
 Design an assault rifle, it should have semi and full auto settings and have the improved ring sights.
Priority is on high ammo capacity and accuracy/control with secondary for rate of fire.

Your remaining engineers are assigned this task.

The Prototype gun performs adequetly, but not exceptionally.
???
Action: full/semi auto
Cartridge: 7.62x39mm
Weight: 5kg
Length: 880mm
Barrel Length: 415mm
Magazine: 30 round replacable extenal box double stacked.

The following proposals could not be attempted due to lack of manpower, each had 3 votes.
9, 10, 12, 13.1, 24


*********************************************

The submarine war continues. Your increasing ASW and airship patrols are finally making a dent in lost shipping, ony 73 civilian ships have been lost over the year.


Morovians have lost 17 subs.

We have lost 18 PT boats (mostly on long range patrol), 1 bomber airship, and 3 ASW sub hunters.

The nighttime raids by Morovian long range bombers grow more frequent, Casualties include over 3000 civilian casualties, the destruction of 1 SVA-10 factory and our Wolvarine factory, 2 320mm gun emplacements and set fire to a lot of Badger Mk2 tanks, destroying 15 of them.

We have shot down 20 enemy bombers.
We have lost no aircraft in engaging the enemy bombers.

The govornment wants to know: What can you do to get us ready to attack Capia by the end of the year with 20 additional engineers and 200 additional workers?

*********************************************

At your disposal:
1 experienced electronic engineer (1d10*2 for applicable projects)
5 electronic engineers (1d8*2 for applicable projects)
2 acoustic engineers (1d8*2 for applicable projects)
1 experienced aviation engineer (1d10*2 for applicable projects)
1 aviation engineer (1d8*2 for applicable projects)
2 experienced engine engineer (1d10*2 for applicable projects)
2 engine engineers (1d8*2 for applicable projects)
1 rifle engineer (1d8*2 for applicable projects)
1 experienced nautical engineer (1d10*2 for applicable projects)
1 heavy metal engineer (1d8*2 for applicable projects)

6 veteran engineers (1d12)
21 experienced engineers (1d10)
24 engineers (1d8)
48 novice engineers (1d6)
3 green engineers (1d4)

1 veteran++ worker
2 veteran+ worker
20 veteran worker
92 experienced workers
313 workers
70 novice workers

A like new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 6 engineer specialists/year)

Other buildings located in our test facility:
1 cross disciplinary military academy
1 military training facility
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)

*********************************************

Military production

1 small arms complex (6000 SVA-10, 6000 TPLF, 1600 punisher, 40 Stinger)
* 3 SVA-10 (0.4)factory: 6000/year
* 1.5 "The Peoples Little Friend" (0.1) factory: 12000/year
* 0.4 SVA-RX Punisher (0.2) factory: 1600/year
* 0.1 Stinger (2) factory: 40/year
Under Construction:
* 2 RPG (1) factory: 1600/year
*1 SMG (.5) factory: 1600/year

1 artillery complex: (77 HVG-40 trailers, 12 320mm coastal defense gun)
* 0.5 light gun trailer (4) factory: 100/year
* 1 320mm Coastal Defense Cannon(66) factory: 12/year
* supply chain of 77 HVG-40 from light tank complex

1 Light Tank Complex: (100 hydra, 100 badger Mk2A, 51 surplus hydra turrets)
* 4 Badger Mk2 chassis (16) factory: 200/year
* 2 Hydra turret (10) factory: 160/year
* 1 Badger turret (8) factory: 100/year
* 2 Patriotism Mk1 (2) factory: supplies hydra turrets with surplus: 100/year
* 2 HVG-40 (6) factory: supplies Badger turrets with surplus: 166/year

1 Heavy Tank Complex (32 K-1, 16 MAIW, 42 surplus 80mm cannon, 2 surplus drive trains)
* 2 K-1 chassis (50) factory: 32/year
* 1 MAIW Battle Bus chassis (50) factory: 16
* 1 drive train (12) factory: supplies K-1 chassis and MAIW chassis
* 1 K-1 turret (25) factory: 32/year
* 1 80mm cannon (10) factory: supplies K-1 turrets with surplus: 48/year
* supply chain of 96 Patriotism Mk3 from Armored Car complex.
* supply chain of 32 GSV-14 from aircraft complex
Under Construction:
*1 K-1 chassis (50) factory: 16/year
*1 K-1 turret (25) factory: 32/year
*1 400kw drive train (12) factory: 66

1 Aircraft Complex: (133 Zypher, 50 gliders, 15 airships, 25 surplus GSV-14)
* 2 Zypher(12) Factory: 133/year
* 2 Patriotism mk3 (2) factory: supplies Zyphers with surplus
* 1 GSV-14 (4) factory: supplies Zypher with surplus
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* supply chain of 133 patriotism Mk3 from Armored car complex

1 Armored Car Complex: (320 Armored Cars, 6 surplus Patriotism Mk3 )
* 4 Cricket Chassis (10) factory: 320/year
* 2 Patriotism mk3 (2) factory: supplies crickets plus surplus

1800 ton boat yard to the production of Popular Devotion ASW:(10/year)
* supply chain of 20 HVG-40 from light tank complex
* supply chain of 10 GSV-14 from aircraft complex


800 ton boat yard producing Righteous PT boats (53/year)
* supply chain of 53 HVG-40 from light tank complex
* Supply chain of 100 Patriotism Mk1 from light tank complex
* supply chain of 112 Patriotism Mk3 from armored car complex

1400 ton boat yard producing Alexi l337 class frigates: (1/year)
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 4 hydra turrets from light tank complex

3000 ton dry-dock:
repairing Alexi class frigate
then
producing Alexi class frigates: 1/year
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 2 hydra turrets from light tank complex

+dry-docks are mostly for repair, construction proceeds at half pace.

8000+ ton dry-dock:
Empty
+dry-docks are mostly for repair, construction proceeds at half pace.

*********************************************

Disposition of forces

~24000 veteran infantry
~10000 infantry (minimal combat experience)
~26000 novice infantry (no  combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet

~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns

~1000 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies

Infantry Weapons:
270 14mm sniper rifles
18680 9mm pistols
3080 shotguns
16530 SVA-10
212 Dogma 40mm mortars
51 RPAT (Rocket Propelled Anti Tank) Argument/Scorpion
110 suppressors.
~2000 captured 6mm carbines
45 GSV-14
200 AT weapons
400 grenades
500 smg's
1000 parachutes
9 Patriotism Mk3

uncategorized:
79 surplus hydra turrets

Armor & Artillery:
733 40mm tow-able cannons
136 HVG-40 tow-able cannons
160 Badger Tanks (diesel)
317 Badger Mk2 Tanks (gas)
350 Badger Mk2a Tanks (gas, HVG-40)
469 80mm medium cannons
398 Hydra AA badger variant
53 320mm coastal defense cannon
773 Cricket Armored Cars
66 K-1
26 Battle Bus
1 80mm AA gun prototype
1 Hammer

Air Force:
20 recon balloons
729 Feather biplanes
572 Wolverine biplanes
1 fast fighter prototype
306 zephyr
17 bomber airships
100 gliders

Naval:
2 Glorious Cruisers
3 Popular Devotion Support ships
22 Popular Devotion ASW
1 Alexi class frigate
4 Alexi 1337 frigate
179 Righteous PT boats
2 "fishing boats"
8 subs
« Last Edit: May 14, 2013, 01:59:36 am by Nadaka »
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Taricus

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Re: The revolutionary design bureau, under new management
« Reply #808 on: May 14, 2013, 01:31:09 am »

Choosing Simple and Precise for the RADAR installations.

Proposal 1: Continue with the AT gun development, no changes are to be made to the specifications laid out during the previous year. This may mean the gun takes longer to get out of the development phase, but the power of the gun will be worth it.

Proposal 2: Design a basic, four-engine aircraft, used primarily to tow the gliders we have as well as airdropping supplies.

Proposal 3: Continue with the Advanced tank hull, if only in a minimal capacity. Suggest lighting up the armour by 10mm on all facings, and propose a 45% slant for the armour to offer the most from it.
« Last Edit: May 14, 2013, 05:14:13 am by Taricus »
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #809 on: May 14, 2013, 01:50:57 am »

Generic votes:
( AA gun = high velocity, Radar = cheap&precise, new engineers = 3 rocket engineers, 3 chemists )


Production and petitions
A. Dedicate a large portion of production to make our skies safe. Build radars\80mm guns\New interceptors (I suggest "Lightning" name) as we need safe rear during the war with Capia
B. Petition to retool  half of the factory producing coastal guns to build 160mm cannons for Hammers
C. Petition to build new factories for Dogma mortars and 80mm AA guns
D. Build more subs (Vengeance) at our own shipyard for attacking Capian Navy and showing Morovia that we can play that game, too


Design:

Subroposal 1.2 (UR vote#1)
Continue developing the started gun with new target specifications:
a) Switch caliber to 80mm and ensure full backward compatibility with older 80mm shells (not vice versa, it's ok, if new round will not fit into older guns)
b) Design the gun not as a dedicated AT gun, but as infantry gun (e.g not a howitzer), designed to knock out enemy fortified positions via direct fire. While still having respectable (but by no means great)  penetration
 


Edit: renumbered by sub to not confilct with below one
« Last Edit: May 14, 2013, 02:19:49 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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