Sorry about the delay, got distracted by playing Warframe. I'll plan my next update for Monday night.
Intelligence report on Capia:
Capia's is proud of its navy that consists of 3 5000t cruisers, 5 3000t frigates, 10 1000t destroyers, and no more than 20 200t ships, it has nothing in the same class as our PT boats. Its airforce appears to be at least 1000 biplanes of the old design used by Morovia purchased starting before our conflict and accelerating afterwards. Its infantry is approximately 35k with extensive artillery support by 50mm, 75mm and 100mm cannons. They have tanks, but they are slower than ours. There is no identifiable Morovian military presence within Capia, but they are obviously trading.
Intelligence report on Morovia:
Morovia has expanded submarine construction to at least 6000t. Their new Tank Destroyer is in the same class as our K-1, and shares some common patterns with the Capian tank, one was obviously based off the other. They have small surface fleet of vessels capable of supplying their subs for longer range patrols, including at least 1 ship of Capian design. They have a new twin engine fighter, and a new 3 engine bomber. Security around their naval yards has increased dramatically. There is no identifiable Capian military presence within Morovia, but they are obviously trading.
Our special forces attempted another raid similar to the last one, even repainting the boats different colors. On the way out of the naval yard after planting bombs, one of our special forces teams was captured, and the other teams made it out with heavy casualties. The other 3 barely escaped by crossing the sea at high spead. Of those 3 boats another was lost to a strafing run by a long range twin engine fighter.
The pattern of submarine attack continues unabated.
127 of our non-military ships are sunk
1 Popular Devotion Support ship is sunk.
3 Popular Devotion ASW are sunk, in both cases with the loss of the attacking subs.
3 Righteous PT boats are sunk or disabled by Machine gun or 60mm gunfire from surfaced subs.
An Alexi 1337 is struck by 2 torpedo's with minimal damage.
An Alexi is struck by 1 torpedo with moderate but not fatal damage.
Enemy Losses:
3 to mines
3 to ASW: Hedgehog attacks
1 to ASW: depth charge attacks
2 to Righteous PT boats
4 to attack by airships/fighters/bombers
Our PT boats begin patrolling farther afield, attempting to locate the enemies surface supply fleet, in the process we lose 5 additional pt boats to apparent bad weather, And another 3 to long range patrols by 2 engine fighter craft.
Towards the end of the year a flight of 4 engine bombers arrives in the night and drops firebombs on one of our industrial cities. They attacks were sporadic and poorly aimed, but over 600 civilians lost their lives. A squadron of Zypher were in the area and responded, tracking was difficult, but the 14mm cannon proved sufficient to bring down 3 of the enemy.
Diplomatic efforts with capia go nowhere. They insist that the exchange of military hardware took place before our conflict, and have become incensed when the Morovians reported to them that we have been moving military assets through their waters. They refuse to sanction Morovia. War is inevitable.
On the plus side, the rest of the world is quietly minding their own business or fighting their own battles.
********************************************
On the agenda for this year:
No specialists have been requested, however, you still get 4 non-specialist recruits.
--------------
9 votes:
9, Take the previous sub-machinegun and attempt to fix it's faults and modify the suppressor to fit it as well. Give it a fold-able stock and improved ring sights, 9mm rounds with a 30 round magazine and a 60 round drum magazine.
Begin production straight away if it is completed and functional.
NOTE: this appears to be a complete rework, different round, different stock, different magazine. The good part of that is that you don't have to overcome 3 critical flaws.
On the SMG project your rifle engineer. 4 engineers, 1 experience, 2 novice and 2 green engineers work diligently to get the prototype working in only 6 months, so that an initial production run could be produced immediately. It is everything you hoped it would be. The rate of fire is moderate, allowing for short bursts with good trigger control.
Unnamed SMG9mm SMG
Action: full auto
Caliber: 9x25mm
Overall Length: 500mm folded, 800mm with stock
Barrel length: 250mm
Magazine: external 30round box or 60 round drum.
RoF: 500rpm
--------------
8 votes
8. Design new V12 aviation petrol engine, with at least 400, preferably 600kw power. Try to make it tolerable for higher attitudes
On this aviation engine project your 3 engine engineers, 2 engineers, 1 experience, 1 novice and 1 green engineer are assigned. They complete this task by the end of the year.
V12 Aviation EngineAviation Engine
like most high powered aviation engines, this one requires a large amount of airflow and frequent maintenance that make it unsuitable for use in most maritime and vehicular uses.
Weight: 900kg
Power: 1200kw
--------------
7 votes
Large semi-rigid Airship*. Should be large enough to carry 5 glider planes or some of the lighter biplanes. (Attached below the gondola, one behind the other.) When not serving as a carrier, the gondola can be filled with bombs, cargo, or other payloads. Try to keep the speed up a bit, but it needs to be able to reach our enemy.
On this airship project, 1 aviation engineer, 5 engineers, 1 veteran, 3 novice and 1 green engineer have been assigned. They get about half way done. (progress:49 0 1 1 51)
unnamed aircraft carrier airship--------------
7 votes
Design a set of bulletproof body armor with a helmet, priority goes to maximum protection without restricting movement.
1 heavy metal engineer has been placed on this task. His findings are as follows:
There are no materials capable of providing bulletproof body armor without restricting movement in pseudo 1930. Modern Kevlar is only proof against pistols without restricting movement. Modern kevlar + ceramic plate can resist the kinds of rifle rounds you encounter on the battle field, but not without restricting movement. At best, you can get can get pistol caliber protection when most soldiers carry rifles, or an armor so heavy and unwieldy that most soldiers will simply choose not to use it. You are about 1/3 of the way through this task. (progress:12 0 0 0 38)
--------------
3 votes
13)Reverse Engineer and improve upon the raised sub's 600kw diesel electric power plant. Bring in our electrical engineers and propulsion engineer to do this. I'm looking to create a better large power plant for bigger ships by designing a diesel-electric turbine
Note: This low vote proposal is being elevated in priority because it will reduce the overall cost of proposal 3.2
On this naval engine project 1 experienced engine engineer, 1 electronic engineer, 4 engineers, 5 experienced and 4 novice engineers are assigned and complete it before years end.
The Morovian engine was already close in power/weight to your 400kw general purpose engines, however they had a flaw that increases fuel consumption. The generator/motor component came in at 10 tons. The Morovian electrical portion consists of 1 ton batteries each capable of storing 60kwh each.
They were able to improve on the diesel component of the design to parity with our 400kw general purpose engine. and improve power up to 1200kw with 30 tons of displacement. The engine/generator/motor combo is 3 tons, low maintenance. The Morovian electrical portion consists of 1 ton batteries each capable of storing 600kwh each, for a maximum submerged period of 9 hours. you have improved on this to 800kwh per ton.
Morovian Diesel EngineDiesel Engine
Weight: 400 kg
Power: 300kw
Displacement: 10tons
Special: (fuel guzzling - short range)
Improved Maritime EngineDiesel Engine
Weight: 2 tons
Power: 1200kw
Displacement: 20 tons
Special: low maintenance, fuel efficient - medium range at this tonnage allocation
Morovian Electric EngineElectrical Engine
Weight 5 tons
Power: 300kw
Displacement: 5tons
improved Electric EngineElectrical Engine
Weight 5 tons
Power: 400kw
Displacement: 5 tons
Morovian BatteryWeight: 1 ton
Capacity: 60 kw hours
Improved BatteryWeight: 1 ton
Capacity: 80 kw hours
--------------
7 votes
Counter-Proposal 3.2:
Use the knowledge gleamed from the plans and wrecks to design a fast, stealthy raiding submarine. Two torpedo tubes with four reloads each. The sub is to be lightly armoured in order to maintain a high cruising speed. If possible, the design of the sub should be as similiar as possible to the Molovian design in order to confuse their SONAR operators.
Note: the only reason I allocated quite this many engineers to the task, is that I hit the wrong damn button on the assist program and I had no way to go back without having to reroll all other projects as well. This kinda screwed the other approved projects out of their fair share of engineers.
On this task 1 nautical engineer, 2 acoustic engineers, 6 engineers, 3 veteran, 4 experience, 7 novice and 1 green engineers are assigned. They complete the task with 1 flaw. Its sonar profile, despite the best efforts of our acoustic engineers, is not only completely unique, but also slightly more detectable by sonar (2.2km vs 2km)
unnamed subLength: 40m
Displacement: 190 surface, 300 submerged
Armor: 20mm conning tower only
Crew: 20
Propulsion 1200kw diesel electric (1 diesel engine, 3 electric)
Speed: 41km/h surface, 26km/h submerged
Submerged Duration: 5 hours
Armament:
1 40mm HVG-40 deck gun
2 torpedo tubes with 10 torpedo's
Special: +10% sonar detection range.
Allocations:
20 tons diesel
15 tons electric
74 tons batteries
40 tons sub parts
6 tons torpedo tubes
20 tons torpedo's
5 tons deck gun
5 tons armor
--------------
7 votes
Design a working parachute, both for cargo, bombs and people.
*This allows us to deflate and store them when needed.
1 engineer and 4 experience, 1 green engineer where assigned to this project: it was completed without incident
ParachuteThis parachute will safely deploy up to a 250kg payload to the ground. Allowing you to solve your surface impact problem with depth charges as well as deploy paratroopers.
--------------
7 votes
Design a working parachute, both for cargo, bombs and people.
*This allows us to deflate and store them when needed.
--------------
4 votes
14)Remember that grenade from waaaay back in turn one? I propose we finally finish it now that we have timed fuses down
1 experienced electronics engineer is assigned to the task of fixing the hand grenade, and succeeds.
as before, except reliable to the millisecond.
--------------
6 votes
Design a small light rubber boat capable of holding 8 men, it should use a powerful diesel engine and be made as light and quiet as possible.
1 engineer and 2 novice engineers work to create this inflatable rubber boat. They succeed.
Rubber BoatCarries 8 men.
Is rubber.
--------------
5 votes
5: Develop a Glare-reduction sight for use by sub-hunters and, ideally, anyone shooting at those pesky aircraft that like to come out of the sun. Attempt to incorporate it into any appropriate designs that operate at altitude or against naval targets. Use it in the design for an upgraded observation balloon. Attempt to use and of air-catching lessons from the glider project, newer or more expensive materials, and possibly a ground-based heat-source to reduce the weight, and therefore the range at which the balloon is visible. This balloon should be mounted on the the following Worker's Submarine destroyer(original by Ukrainian Ranger): Worker's ASW Displacement: Constructable using current dock facilities, or at least within 6 months of dock expansion. Propulsion: Diesel Speed: At least 50kph, preferably in excess of 60kph. Armor: At least 20mm, preferably torpedo resistant. Sufficient range to patrol merchant lines. A Recon-Balloon dock and tether. Triple Sonar Array covering 120 degrees.
1 experienced aviation engineer is assigned to this task. (progress: 8 0 0 0 ?) The task is not completed, progress is made on the balloon portion.
--------------
6 votes
Begin work on our current radios to reduce size as much as possible while maintaining long ranges. Priority on designing infantry radios that require very little space.
Your remaining engineers are assigned to this task. The task was not completed. You are about 3/5ths of the way to having backpack radio units deploy-able at the squad level.(Progress: 29 1 2 1 21)
--------------
6 votes
11, Begin designing an infantry portable AP mine named the BuzSaw, mine should be pressure detonated and spring 1 meter into the air before sending out waves of razor sharp projectile in all directions.
no more engineers available
********************************************
7 votes
I propose we expand our fleet of small airships to 10* (more or less if it's more reasonable)
30 workers with the help of 3 experienced and 3 novice workers complete the construction of 9 additional airships.
--------------
6 votes
Construct some gliders. Have people train in them by towing them after a truck, or throwing them of a hill. We don't want accidents.
3 workers, 4 novice, 5 experience and 1 veteran worker complete 20 gliders for training without incident.
--------------
6 votes
E) produce 40mm "Dogma" mortars and" Argument" handheld AT weapons
8 workers, 6 novice, 2 experienced and 1 veteran work to create 52 Dogma and 51 Arguments.
--------------
6 votes
Suggest production of suppressors, scorpions ( The RPG. ) and flash/stun grenades to go to all forces in all divisions, special forces and veterans take priority.
110 suppressors are constructed by 3 workers, 3 novice and 3 experienced workers.
--------------
6 votes
Suggest special forces begin training with Gliders for aerial operations.
All training goes well, they will have few issues when used in the field.
--------------
3 votes
Propose that several factories producing several similar and/or complimentary things(such as moving the factory producing aviation engines and the factories producing planes) together into one industrial complex to simplify supply chains
The government will take this advice to heart (as well as your gm) will take this advice to heart, a major revision to the structure of your nations manufacturing is in order.
--------------
6 votes
F) Produce more Popular Devotion ASWs to aid the shipyards of our government, also fix our damaged frigate
Your shipyard (currently staffed by the governments others workers) continues to produce ASW ships in your yard, aside from the space set aside for your submarine prototype. 10 are produced.
You send your remaining workers to help complete and expand the drydock facilities, so that both the Glorious and Alexi they remain behind long enough to ensure that the Alexi will be restored this year.
--------------
5 votes
D) Petition the government to build a factory dedicated to production of Zephyrs and factory dedicated to production of K-1s\battle busses (those share many parts, so that should be one factory)
The government agrees to your request as part of a larger restructuring of manufacturing.
--------------
5 votes
Suggest continued commando assaults on Morovian holdings, priority on killing important figures and damaging naval production/assets in dry-dock.
Also suggest sending several units to scout our other neighbor, priority on reporting enemy defenses and production facilities. Also report on enemies military equipment.
The Generals insist they are aware of recon, and will let you know if they have any technical concerns.
--------------
4 votes
G: Produce an independent scientific facility for pure research without requiring obvious pragmatic functions.
12 novice, 12 workers, 31 experienced, 11 veteran complete this task.
--------------
3 votes
Name the frag grenade the UPX-1F, the flash grenade the UPX-1M, and the stun grenade the UPX-1C
UPX-1FFrag grenade
100 grams TNT
4 second fuse (+/1 1millisecond)
The frag grenade combines a small explosive charge with a fragmenting steel shell for additional lethality.
********************************************
The government undergoes a major manufacturing overhaul in the first 6 months of the year. This years military production will be half of the new allocation. A factory is capable of outputting 800 units of work when properly tooled. Your factories are more general and produce half as much per year, but do not require any retooling and the quality of your workers affects that more than the number of factories.
********************************************
At your disposal:
1 experienced electronic engineer (1d10*2 for applicable projects)
1 electronic engineers (1d8*2 for applicable projects)
2 acoustic engineers (1d8*2 for applicable projects)
1 experienced aviation engineer (1d10*2 for applicable projects)
1 aviation engineer (1d8*2 for applicable projects)
2 experienced engine engineer (1d10*2 for applicable projects)
2 engine engineers (1d8*2 for applicable projects)
1 rifle engineer (1d8*2 for applicable projects)
1 nautical engineer (1d8*2 for applicable projects)
1 heavy metal engineer (1d8*2 for applicable projects)
5 veteran engineers (1d12)
18 experienced engineers (1d10)
24 engineers (1d8)
19 novice engineers (1d6)
6 green engineers (1d4)
1 veteran++ worker
2 veteran+ worker
20 veteran worker
92 experienced workers
113 workers
70 novice workers
An aging brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 4 engineer specialists/year)
Other buildings located in our test facility:
1 cross disciplinary military academy
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)
********************************************
1 small arms complex (8000 SVA-10, 6000 TPLF, 1600 punisher, 40 Stinger)
* 4 SVA-10 (0.4)factory: 8000/year
* 1.5 "The Peoples Little Friend" (0.1) factory: 6000/year
* 0.4 SVA-RX Punisher (0.2) factory: 1600/year
* 0.1 Stinger (2) factory: 40/year
1 artillery complex: (91 HVG-40 trailers, 12 320mm coastal defense gun)
* 0.5 light gun trailer (4) factory: 100/year
* 1 320mm Coastal Defense Cannon(66) factory: 12/year
* supply chain of 91 HVG-40 from light tank complex
1 Light Tank Complex: (100 hydra, 100 badger Mk2A, 53 surplus hydra turrets)
* 4 Badger Mk2 chassis (16) factory: 200/year
* 2 Hydra turret (10) factory: 160/year
* 1 Badger turret (
factory: 100/year
* 2 Patriotism Mk1 (2) factory: supplies hydra turrets with surplus: 100/year
* 2 HVG-40 (6) factory: supplies Badger turrets with surplus: 166/year
1 Heavy Tank Complex (32 K-1, 16 MAIW, 44 surplus 80mm cannon)
* 2 K-1 (50) chassis factory: 32/year
* 1 MAIW Battle Bus chassis (50) factory: 16
* 1 drive train (12) factory: supplies K-1 chassis and MAIW chassis
* 1 K-1 turret (25) factory: 32/year
* 1 80mm cannon (10) factory: supplies K-1 turrets with surplus: 48/year
* supply chain of 96 Patriotism Mk3 from Armored Car complex.
* supply chain of 32 GSV-14 from aircraft complex
1 Aircraft Complex: (133 Zypher, 100 Wolverine, 50 gliders, 15 airships, 30 surplus GSV-14)
* 2 Zypher(12) Factory: 133/year
* 1 Wolverine (
Factory: 100/year
* 2 Patriotism mk3 (2) factory: supplies Zyphers with surplus
* 1 GSV-14 (4) factory: supplies Zypher with surplus
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* supply chain of 133 patriotism Mk3 from Armored car complex
1 Armored Car Complex: (320 Armored Cars, 6 surplus Patriotism Mk3 )
* 4 Cricket Chassis (10) factory: 320/year
* 2 Patriotism mk3 (2) factory: supplies crickets plus surplus
900 ton boat yard to the production of Popular Devotion ASW:(5/year)
* supply chain of 10 HVG-40 from light tank complex
* supply chain of 5 GSV-14 from aircraft complex
800 ton boat yard producing Righteous PT boats (53/year)
* supply chain of 53 HVG-40 from light tank complex
* Supply chain of 100 Patriotism Mk1 from light tank complex
* supply chain of 112 Patriotism Mk3 from armored car complex
1400 ton boat yard producing Alexi l337 class frigates: (1/year)
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 4 hydra turrets from light tank complex
1400 ton dry-dock:
repairing Alexi class frigate
then
producing Alexi class frigates: (1/2 years
* supply chain of 2 80mm cannon from heavy tank complex
* supply chain of 4 HVG-40 cannon from light tank complex
* supply chain of 2 hydra turrets from light tank complex
+Expansion to 3000t in progress
+dry-docks are mostly for repair, construction proceeds at half pace.
4000+ ton dry-dock:
Refit/repair of Glorious Cruiser in progress.
+Expansion to 8kt in progress
+dry-docks are mostly for repair, construction proceeds at half pace.
********************************************
~25000 veteran infantry
~10000 infantry (minimal combat experience)
~22000 novice infantry (no combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet
~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns
~500 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
Infantry Weapons:
230 14mm sniper rifles
3680 9mm pistols
1480 shotguns
7530 SVA-10
212 Dogma 40mm mortars
51 RPAT (Rocket Propelled Anti Tank) Argument/Scorpion
110 suppressors.
~2000 captured 6mm carbines
15 GSV-14
26 surplus hydra turrets
Armor & Artillery:
733 40mm tow-able cannons
45 HVG-40 tow-able cannons
160 Badger Tanks (diesel)
332 Badger Mk2 Tanks (gas)
250 Badger Mk2a Tanks (gas, HVG-40)
425 80mm medium cannons
198 Hydra AA badger variant
43 320mm coastal defense cannon
453 Cricket Armored Cars
34 K-1 (including prototype)
10 Battle Bus (including prototype)
Air Force:
20 recon balloons
729 Feather biplanes
472 Wolverine biplanes
173 zephyr
10 bomber airships
20 gliders
Naval:
1 Glorious Cruisers
3 Popular Devotion Support ships
20 Popular Devotion ASW
1 Alexi class frigate
3 Alexi 1337 frigate
144 Righteous PT boats
2 "fishing boats"