Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 66

Author Topic: The revolutionary design bureau, under new management  (Read 64280 times)

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #720 on: May 11, 2013, 06:32:59 pm »

I suggested some I think.

Hire an optical engineer, an automated mechanism engineer, an ergonomics engineer, and a social engineer.
Sorry, my bad, It wasn't bolded...
« Last Edit: May 11, 2013, 06:34:42 pm by RAM »
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Brood

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #721 on: May 11, 2013, 06:35:27 pm »

I'd say 20 new engineers is more use then a few specific ones, they'll rank up in time and become a lot more skilled.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #722 on: May 11, 2013, 06:37:47 pm »

we get 20 new engineers anyway right?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Brood

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #723 on: May 11, 2013, 06:45:22 pm »

Hmm good question, do we still get normal engineers as well as specific?
Also do we get more normal if we don't take specific?
Logged

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #724 on: May 11, 2013, 07:06:01 pm »

Where did the 20 engineers come from? I believe the specific ones are from the engineering college.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Brood

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #725 on: May 11, 2013, 07:11:44 pm »

Was just an example when I said it, I guessed we'd get more normal engineers then we would specific ones.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #726 on: May 11, 2013, 07:16:42 pm »

I suppose it is possible, but five to one seems a bit extreme...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Brood

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #727 on: May 11, 2013, 07:31:14 pm »

Not really when they are green engineers.
Logged

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: The revolutionary design bureau, under new management
« Reply #728 on: May 11, 2013, 11:54:12 pm »

Sorry about the delay, got distracted by playing Warframe. I'll plan my next update for Monday night.

Intelligence report on Capia:
Capia's is proud of its navy  that consists of 3 5000t cruisers, 5 3000t frigates, 10 1000t destroyers, and no more than 20 200t ships, it has nothing in the same class as our PT boats. Its airforce appears to be at least 1000 biplanes of the old design used by Morovia purchased starting before our conflict and accelerating afterwards. Its infantry is approximately 35k with extensive artillery support by 50mm, 75mm and 100mm cannons. They have tanks, but they are slower than ours. There is no identifiable Morovian military presence within Capia, but they are obviously trading.

Intelligence report on Morovia:
Morovia has expanded submarine construction to at least 6000t. Their new Tank Destroyer is in the same class as our K-1, and shares some common patterns with the Capian tank, one was obviously based off the other. They have small surface fleet of vessels capable of supplying their subs for longer range patrols, including at least 1 ship of Capian design. They have a new twin engine fighter, and a new 3 engine bomber. Security around their naval yards has increased dramatically. There is no identifiable Capian military presence within Morovia, but they are obviously trading.

Our special forces attempted another raid similar to the last one, even repainting the boats different colors. On the way out of the naval yard after planting bombs, one of our special forces teams was captured, and the other teams made it out with heavy casualties. The other 3 barely escaped by crossing the sea at high spead. Of those 3 boats another was lost to a strafing run by a long range twin engine fighter.

The pattern of submarine attack continues unabated.
127 of our non-military ships are sunk

1 Popular Devotion Support ship is sunk.
3 Popular Devotion ASW are sunk, in both cases with the loss of the attacking subs.
3 Righteous PT boats are sunk or disabled by Machine gun or 60mm gunfire from surfaced subs.
An Alexi 1337 is struck by 2 torpedo's with minimal damage.
An Alexi is struck by 1 torpedo with moderate but not fatal damage.

Enemy Losses:
3 to mines
3 to  ASW: Hedgehog attacks
1 to ASW: depth charge attacks
2 to Righteous PT boats
4 to attack by airships/fighters/bombers

Our PT boats begin patrolling farther afield, attempting to locate the enemies surface supply fleet, in the process we lose 5 additional pt boats to apparent bad weather, And another 3 to long range patrols by 2 engine fighter craft.

Towards the end of the year a flight of 4 engine bombers arrives in the night and drops firebombs on one of our industrial cities. They attacks were sporadic and poorly aimed, but over 600 civilians lost their lives. A squadron of Zypher were in the area and responded, tracking was difficult, but the 14mm cannon proved sufficient to bring down 3 of the enemy.

Diplomatic efforts with capia go nowhere. They insist that the exchange of military hardware took place before our conflict, and have become incensed when the Morovians reported to them that we have been moving military assets through their waters. They refuse to sanction Morovia. War is inevitable.

On the plus side, the rest of the world is quietly minding their own business or fighting their own battles.

********************************************
On the agenda for this year:
No specialists have been requested, however, you still get 4 non-specialist recruits.

--------------
9 votes:
9, Take the previous sub-machinegun and attempt to fix it's faults and modify the suppressor to fit it as well. Give it a fold-able stock and improved ring sights, 9mm rounds with a 30 round magazine and a 60 round drum magazine.
Begin production straight away if it is completed and functional.
NOTE: this appears to be a complete rework, different round, different stock, different magazine. The good part of that is that you don't have to overcome 3 critical flaws.


On the SMG project your rifle engineer. 4 engineers, 1 experience, 2 novice and 2 green engineers  work diligently to get the prototype working in only 6 months, so that an initial production run could be produced immediately. It is everything you hoped it would be. The rate of fire is moderate, allowing for short bursts with good trigger control.

Unnamed SMG
9mm SMG
Action: full auto
Caliber: 9x25mm
Overall Length: 500mm folded, 800mm with stock
Barrel length: 250mm
Magazine: external 30round box or 60 round drum.
RoF: 500rpm

--------------
8 votes
8. Design new V12 aviation petrol engine, with at least 400, preferably 600kw  power. Try to make it tolerable for higher attitudes

On this aviation engine project your 3 engine engineers, 2 engineers, 1 experience, 1 novice and 1 green engineer are assigned. They complete this task by the end of the year.

V12 Aviation Engine
Aviation Engine
like most high powered aviation engines, this one requires a large amount of airflow and frequent maintenance that make it unsuitable for use in most maritime and vehicular uses.

Weight: 900kg
Power: 1200kw

--------------
7 votes
Large semi-rigid Airship*. Should be large enough to carry 5 glider planes or some of the lighter biplanes. (Attached below the gondola, one behind the other.) When not serving as a carrier, the gondola can be filled with bombs, cargo, or other payloads. Try to keep the speed up a bit, but it needs to be able to reach our enemy.


On this airship project, 1 aviation engineer, 5 engineers, 1 veteran, 3 novice and 1 green engineer have been assigned. They get about half way done. (progress:49 0 1 1 51)

unnamed aircraft carrier airship

--------------
7 votes
Design a set of bulletproof body armor with a helmet, priority goes to maximum protection without restricting movement.


1 heavy metal engineer has been placed on this task. His findings are as follows:

There are no materials capable of providing bulletproof body armor without restricting movement in pseudo 1930. Modern Kevlar is only proof against pistols without restricting movement. Modern kevlar + ceramic plate can resist the kinds of rifle rounds you encounter on the battle field, but not without restricting movement. At best, you can get can get pistol caliber protection when most soldiers carry rifles, or an armor so heavy and unwieldy that most soldiers will simply choose not to use it. You are about 1/3 of the way through this task. (progress:12 0 0 0 38)

--------------
3 votes
13)Reverse Engineer and improve upon the raised sub's 600kw diesel electric power plant. Bring in our electrical engineers and propulsion engineer to do this. I'm looking to create a better large power plant for bigger ships by designing a diesel-electric turbine
Note: This low vote proposal is being elevated in priority because it will reduce the overall cost of proposal 3.2


On this naval engine project 1 experienced engine engineer, 1 electronic engineer, 4 engineers, 5 experienced and 4 novice engineers are assigned and complete it before years end.

The Morovian engine was already close in power/weight to your 400kw general purpose engines, however they had a flaw that increases fuel consumption. The generator/motor component came in at 10 tons. The Morovian electrical portion consists of 1 ton batteries each capable of storing 60kwh each.

 They were able to improve on the diesel component of the design to parity with our 400kw general purpose engine. and improve power up to 1200kw with 30 tons of displacement. The engine/generator/motor combo is 3 tons, low maintenance. The Morovian electrical portion consists of 1 ton batteries each capable of storing 600kwh each, for a maximum submerged period of 9 hours. you have improved on this to 800kwh per ton.

Morovian Diesel Engine
Diesel Engine
Weight: 400 kg
Power: 300kw
Displacement: 10tons
Special: (fuel guzzling - short range)

Improved Maritime Engine
Diesel Engine
Weight: 2 tons
Power: 1200kw
Displacement: 20 tons
Special: low maintenance, fuel efficient - medium range at this tonnage allocation

Morovian Electric Engine
Electrical Engine
Weight 5 tons
Power: 300kw
Displacement: 5tons

improved Electric Engine
Electrical Engine
Weight 5 tons
Power: 400kw
Displacement: 5 tons

Morovian Battery
Weight: 1 ton
Capacity: 60 kw hours

Improved Battery
Weight: 1 ton
Capacity: 80 kw hours

--------------
7 votes
Counter-Proposal 3.2:
Use the knowledge gleamed from the plans and wrecks to design a fast, stealthy raiding submarine. Two torpedo tubes with four reloads each. The sub is to be lightly armoured in order to maintain a high cruising speed. If possible, the design of the sub should be as similiar as possible to the Molovian design in order to confuse their SONAR operators.

Note: the only reason I allocated quite this many engineers to the task, is that I hit the wrong damn button on the assist program and I had no way to go back without having to reroll all other projects as well. This kinda screwed the other approved projects out of their fair share of engineers.


On this task 1 nautical engineer, 2 acoustic engineers, 6 engineers, 3 veteran, 4 experience, 7 novice  and 1 green engineers are assigned. They complete the task with 1 flaw. Its sonar profile, despite the best efforts of our acoustic engineers, is not only completely unique, but also slightly more detectable by sonar (2.2km vs 2km)

unnamed sub
Length: 40m
Displacement: 190 surface, 300 submerged
Armor: 20mm conning tower only
Crew: 20
Propulsion 1200kw diesel electric (1 diesel engine, 3 electric)
Speed: 41km/h surface, 26km/h submerged
Submerged Duration: 5 hours
Armament:
1 40mm HVG-40 deck gun
2 torpedo tubes with 10 torpedo's
Special: +10% sonar detection range.

Allocations:
20 tons diesel
15 tons electric
74 tons batteries
40 tons sub parts
6 tons torpedo tubes
20 tons torpedo's
5 tons deck gun
5 tons armor

--------------
7 votes
Design a working parachute, both for cargo, bombs and people.
*This allows us to deflate and store them when needed.


1 engineer and 4 experience, 1 green engineer where assigned to this project: it was completed without incident

Parachute
This parachute will safely deploy up to a 250kg payload to the ground. Allowing you to solve your surface impact problem with depth charges as well as deploy paratroopers.

--------------
7 votes
Design a working parachute, both for cargo, bombs and people.
*This allows us to deflate and store them when needed.


--------------
4 votes
14)Remember that grenade from waaaay back in turn one? I propose we finally finish it now that we have timed fuses down


1 experienced electronics engineer  is assigned to the task of fixing the hand grenade, and succeeds.

as before, except reliable to the millisecond.

--------------
6 votes
Design a small light rubber boat capable of holding 8 men, it should use a powerful diesel engine and be made as light and quiet as possible.


1 engineer and 2 novice engineers work to create this inflatable rubber boat. They succeed.

Rubber Boat
Carries 8 men.
Is rubber.

--------------
5 votes
5: Develop a Glare-reduction sight for use by sub-hunters and, ideally, anyone shooting at those pesky aircraft that like to come out of the sun. Attempt to incorporate it into any appropriate designs that operate at altitude or against naval targets.  Use it in the design for an upgraded observation balloon. Attempt to use and of air-catching lessons from the glider project, newer or more expensive materials, and possibly a ground-based heat-source to reduce the weight, and therefore the range at which the balloon is visible.  This balloon should be mounted on the the following Worker's Submarine destroyer(original by Ukrainian Ranger): Worker's ASW Displacement: Constructable using current dock facilities, or at least within 6 months of dock expansion. Propulsion: Diesel Speed: At least 50kph, preferably in excess of 60kph. Armor: At least 20mm, preferably torpedo resistant. Sufficient range to patrol merchant lines. A Recon-Balloon dock and tether. Triple Sonar Array covering 120 degrees.


1 experienced aviation engineer is assigned to this task. (progress: 8 0 0 0 ?) The task is not completed, progress is made on the balloon portion.

--------------
6 votes
Begin work on our current radios to reduce size as much as possible while maintaining long ranges. Priority on designing infantry radios that require very little space.


Your remaining engineers are assigned to this task. The task was not completed. You are about 3/5ths of the way to having backpack radio units deploy-able at the squad level.(Progress: 29 1 2 1 21)

--------------
6 votes
11, Begin designing an infantry portable AP mine named the BuzSaw, mine should be pressure detonated and spring 1 meter into the air before sending out waves of razor sharp projectile in all directions.

no more engineers available

********************************************
7 votes
I propose we expand our fleet of small airships to 10* (more or less if it's more reasonable)


30 workers with the help of 3 experienced and 3 novice workers complete the construction of 9 additional airships.

--------------
6 votes
 Construct some gliders. Have people train in them by towing them after a truck, or throwing them of a hill. We don't want accidents.


3 workers, 4 novice, 5 experience and 1 veteran worker complete 20 gliders for training without incident.

--------------
6 votes
E) produce 40mm "Dogma" mortars and" Argument" handheld AT weapons


8 workers, 6 novice, 2 experienced and 1 veteran work to create 52 Dogma and 51 Arguments.

--------------
6 votes
Suggest production of suppressors, scorpions ( The RPG. ) and flash/stun grenades to go to all forces in all divisions, special forces and veterans take priority.


110 suppressors are constructed by 3 workers, 3 novice and 3 experienced workers.

--------------
6 votes
Suggest special forces begin training with Gliders for aerial operations.


All training goes well, they will have few issues when used in the field.

--------------
3 votes
Propose that several factories producing several similar and/or complimentary things(such as moving the factory producing aviation engines and the factories producing planes) together into one industrial complex to simplify supply chains

The government will take this advice to heart (as well as your gm) will take this advice to heart, a major revision to the structure of your nations manufacturing is in order.

--------------
6 votes
F) Produce more Popular Devotion ASWs to aid the shipyards of our government, also fix our damaged frigate


Your shipyard (currently staffed by the governments others workers) continues to produce ASW ships in your yard, aside from the space set aside for your submarine prototype. 10 are produced.

You send your remaining workers to help complete and expand the drydock facilities, so that both the Glorious and Alexi they remain behind long enough to ensure that the Alexi will be restored this year.

--------------
5 votes
D) Petition the government   to build a factory dedicated to production of Zephyrs and factory dedicated to production of K-1s\battle busses (those share many parts, so that should be one factory) 


The government agrees to your request as part of a larger restructuring of manufacturing.

--------------
5 votes
Suggest continued commando assaults on Morovian holdings, priority on killing important figures and damaging naval production/assets in dry-dock.
Also suggest sending several units to scout our other neighbor, priority on reporting enemy defenses and production facilities. Also report on enemies military equipment.


The Generals insist they are aware of recon, and will let you know if they have any technical concerns.

--------------
4 votes
G: Produce an independent scientific facility for pure research without requiring obvious pragmatic functions.


12 novice, 12 workers, 31 experienced, 11 veteran complete this task.

--------------
3 votes
Name the frag grenade the UPX-1F, the flash grenade the UPX-1M, and the stun grenade the UPX-1C

UPX-1F
Frag grenade
100 grams TNT
4 second fuse (+/1 1millisecond)

The frag grenade combines a small explosive charge with a fragmenting steel shell for additional lethality.

********************************************
The government undergoes a major manufacturing overhaul in the first 6 months of the year. This years military production will be half of the new allocation. A factory is capable of outputting 800 units of work when properly tooled. Your factories are more general and produce half as much per year, but do not require any retooling and the quality of your workers affects that more than the number of factories.

********************************************
At your disposal:
1 experienced electronic engineer (1d10*2 for applicable projects)
1 electronic engineers (1d8*2 for applicable projects)
2 acoustic engineers (1d8*2 for applicable projects)
1 experienced aviation engineer (1d10*2 for applicable projects)
1 aviation engineer (1d8*2 for applicable projects)
2 experienced engine engineer (1d10*2 for applicable projects)
2 engine engineers (1d8*2 for applicable projects)
1 rifle engineer (1d8*2 for applicable projects)
1 nautical engineer (1d8*2 for applicable projects)
1 heavy metal engineer (1d8*2 for applicable projects)

5 veteran engineers (1d12)
18 experienced engineers (1d10)
24 engineers (1d8)
19 novice engineers (1d6)
6 green engineers (1d4)

1 veteran++ worker
2 veteran+ worker
20 veteran worker
92 experienced workers
113 workers
70 novice workers

An aging brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 4 engineer specialists/year)

Other buildings located in our test facility:
1 cross disciplinary military academy
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)

********************************************
1 small arms complex (8000 SVA-10, 6000 TPLF, 1600 punisher, 40 Stinger)
* 4 SVA-10 (0.4)factory: 8000/year
* 1.5 "The Peoples Little Friend" (0.1) factory: 6000/year
* 0.4 SVA-RX Punisher (0.2) factory: 1600/year
* 0.1 Stinger (2) factory: 40/year

1 artillery complex: (91 HVG-40 trailers, 12 320mm coastal defense gun)
* 0.5 light gun trailer (4) factory: 100/year
* 1 320mm Coastal Defense Cannon(66) factory: 12/year
* supply chain of 91 HVG-40 from light tank complex

1 Light Tank Complex: (100 hydra, 100 badger Mk2A, 53 surplus hydra turrets)
* 4 Badger Mk2 chassis (16) factory: 200/year
* 2 Hydra turret (10) factory: 160/year
* 1 Badger turret (8) factory: 100/year
* 2 Patriotism Mk1 (2) factory: supplies hydra turrets with surplus: 100/year
* 2 HVG-40 (6) factory: supplies Badger turrets with surplus: 166/year

1 Heavy Tank Complex (32 K-1, 16 MAIW, 44 surplus 80mm cannon)
* 2 K-1 (50) chassis factory: 32/year
* 1 MAIW Battle Bus chassis (50) factory: 16
* 1 drive train (12) factory: supplies K-1 chassis and MAIW chassis
* 1 K-1 turret (25) factory: 32/year
* 1 80mm cannon (10) factory: supplies K-1 turrets with surplus: 48/year
* supply chain of 96 Patriotism Mk3 from Armored Car complex.
* supply chain of 32 GSV-14 from aircraft complex

1 Aircraft Complex: (133 Zypher, 100 Wolverine, 50 gliders, 15 airships, 30 surplus GSV-14)
* 2 Zypher(12) Factory: 133/year
* 1 Wolverine (8) Factory: 100/year
* 2 Patriotism mk3 (2) factory: supplies Zyphers with surplus
* 1 GSV-14 (4) factory: supplies Zypher with surplus
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* supply chain of 133 patriotism Mk3 from Armored car complex

1 Armored Car Complex: (320 Armored Cars, 6 surplus Patriotism Mk3 )
* 4 Cricket Chassis (10) factory: 320/year
* 2 Patriotism mk3 (2) factory: supplies crickets plus surplus

900 ton boat yard to the production of Popular Devotion ASW:(5/year)
* supply chain of 10 HVG-40 from light tank complex
* supply chain of 5 GSV-14 from aircraft complex

800 ton boat yard producing Righteous PT boats (53/year)
* supply chain of 53 HVG-40 from light tank complex
* Supply chain of 100 Patriotism Mk1 from light tank complex
* supply chain of 112 Patriotism Mk3 from armored car complex

1400 ton boat yard producing Alexi l337 class frigates: (1/year)
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 4 hydra turrets from light tank complex

1400 ton dry-dock:
repairing Alexi class frigate
then
producing Alexi class frigates: (1/2 years
* supply chain of 2 80mm cannon from heavy tank complex
* supply chain of 4 HVG-40 cannon from light tank complex
* supply chain of 2 hydra turrets from light tank complex
+Expansion to 3000t in progress
+dry-docks are mostly for repair, construction proceeds at half pace.

4000+ ton dry-dock:
Refit/repair of Glorious Cruiser in progress.
+Expansion to 8kt in progress
+dry-docks are mostly for repair, construction proceeds at half pace.
********************************************

~25000 veteran infantry
~10000 infantry (minimal combat experience)
~22000 novice infantry (no  combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet

~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns

~500 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies

Infantry Weapons:
230 14mm sniper rifles
3680 9mm pistols
1480 shotguns
7530 SVA-10
212 Dogma 40mm mortars
51 RPAT (Rocket Propelled Anti Tank) Argument/Scorpion
110 suppressors.
~2000 captured 6mm carbines
15 GSV-14
26 surplus hydra turrets

Armor & Artillery:
733 40mm tow-able cannons
45 HVG-40 tow-able cannons
160 Badger Tanks (diesel)
332 Badger Mk2 Tanks (gas)
250 Badger Mk2a Tanks (gas, HVG-40)
425 80mm medium cannons
198 Hydra AA badger variant
43 320mm coastal defense cannon
453 Cricket Armored Cars
34 K-1 (including prototype)
10 Battle Bus (including prototype)

Air Force:
20 recon balloons
729 Feather biplanes
472 Wolverine biplanes
173 zephyr
10 bomber airships
20 gliders

Naval:
1 Glorious Cruisers
3 Popular Devotion Support ships
20 Popular Devotion ASW
1 Alexi class frigate
3 Alexi 1337 frigate
144 Righteous PT boats
2 "fishing boats"
« Last Edit: May 12, 2013, 02:36:11 am by Nadaka »
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #729 on: May 12, 2013, 12:22:00 am »

'k, I am going to wait a while before voting, and try to vote for only my favourites...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #730 on: May 12, 2013, 12:52:44 am »

Welp, looks like we WILL have to go through Capia then, since it seems that while they're nominally neutral, they've been supplying the Morovians with tech and material even before we approached them. to that end we'll need to do a few things:

A)Ramp up K-1/BattleBus production. We have more than enough Badgers to scout/kill thier advance forces, the K-1s will provide our heavy punch
A-1)In conjuction with this, if it doesn't require enough engineering to need it's own proposal, go ahead and refit the 400kw diesel into it, preferably with two but at least get one in
B)If we haven't already, start getting our civilian shipping into convoys protected by Devotion ASW ships so we can start minimizing losses there.
C)Get a few subs produced so we can try to whittle down the Capian navy with ambush tactics when the shells start falling.
C-1)As an addendum, our sub class needs a name. I propose the Lionfish Class Attack Sub
D)Of course, the rest of our fleet should defend our ports and stuff while the land war goes on


As for design proposals, since we're gonna be in a land war we need an actual SPG that doesn't suck.

1)Design a 160mm spg based on the K-1 that has enough armor to bounce a GVS-14(an MG that heavy can pen a surprising amount), but try to prioritize mobility. This design will definitely have the x2 diesels, an armored casemate structure, and should try to include a good gun traverse arc for the 160mm gun, as well as giving it enough gun depression to fight tanks in an emergancy. Call it the Hammer
2)Since it seems the Morovians are going with long-range bombers for night bombing, it's very important we get that radar going. Start over from scratch and get any and all specialists that might help with this on the project
« Last Edit: May 12, 2013, 12:55:00 am by tryrar »
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RAM

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #731 on: May 12, 2013, 01:02:44 am »

Hire an optical engineer, an automated mechanism engineer, an ergonomics engineer, and a social engineer.

--------------
5 votes
5: Develop a Glare-reduction sight for use by sub-hunters and, ideally, anyone shooting at those pesky aircraft that like to come out of the sun. Attempt to incorporate it into any appropriate designs that operate at altitude or against naval targets.  Use it in the design for an upgraded observation balloon. Attempt to use and of air-catching lessons from the glider project, newer or more expensive materials, and possibly a ground-based heat-source to reduce the weight, and therefore the range at which the balloon is visible.  This balloon should be mounted on the the following Worker's Submarine destroyer(original by Ukrainian Ranger): Worker's ASW Displacement: Constructible using current dock facilities, or at least within 6 months of dock expansion. Propulsion: Diesel Speed: At least 50kph, preferably in excess of 60kph. Armor: At least 20mm, preferably torpedo resistant. Sufficient range to patrol merchant lines. A Recon-Balloon dock and tether. Triple Sonar Array covering 120 degrees.


1 experienced aviation engineer is assigned to this task. (progress: 8 0 0 0 ?) The task is not completed, progress is made on the baloon portion.

--------------
6 votes
Begin work on our current radios to reduce size as much as possible while maintaining long ranges. Priority on designing infantry radios that require very little space.


Your remaining engineers are assigned to this task. The task was not completed. You are about 3/5ths of the way to having backpack radio units deployable at the squad level.(Progress: 29 1 2 1 21)
03: Continue these two projects.

04: Twin-v12aviation-engined angle-winged biplane with a single under-slung HVG-40(look into making it jettisonable.) with at least 60 rounds, probably no more than 200, and twin GVS-14s in front of the pilot with a targeting tube for aiming near the sun.Yee-haw!

E:Produce carrier-airships and compatible fighters for anti-fighter patrols.

4:publish and adopt an Ethical Treatise. The Ethical Treatise's stated intent should be to protect people and nations that we shall liberate:
" The engineering core of the revolutionary design bureau pledge to seek no harm to the common peoples or the homes of our enemies. As they do not wield arms against us.
 We seek no weapon that will continue to harm when the battle has ended. As the land is not our enemy and the enemy shall become our comrades.
 We seek not to terrify our enemies. As a calm mind will see the benefits of our ways.
 And we seek no agent that can attack its wielder. As a weapon that is beyond control is an enemy to all."
a: Resubmit these ethical standards to my peers.

b: Recommend a declaration of war against Capia accusing them of providing use of their territorial waters and airspace to Morovian attacks and providing support for such units.

Spoiler (click to show/hide)
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #732 on: May 12, 2013, 01:14:16 am »

oh one more thing:

F)Recommend either build new shipyards or double the capacity of existing ones so we can get our ship production into overdrive
G)As time permits, refit the new maritime engine into all of our larger surface combatants(1k tons and up)


I counter-propose we split 3 into 4 parts so that nobody's gaming the system:
3.1)Develop Glare-reduction sights for sub-hunting, ships,  and AA and incorporate it into appropriate designs
3.2)Create an upgrade observation balloon using lessons learned from the glider project
3.3)Continue work on the Worker class Escort Destroyer, incorporating the new diesel-electric power plant, and any other advances we have
3.4)Improve Radios to squad level



4.1)Instead of a fighter packing a ridiculous HVG-40, I propose a twin-engined monoplane bomber able to carry a good amount of ordnance, as well as two nosed-mounted GVS-14's and a Patriotism tail-mounted in a small ball turret


I vote for 3.1, 3.3, and 3.4
« Last Edit: May 12, 2013, 01:27:12 am by tryrar »
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #733 on: May 12, 2013, 01:39:06 am »

So I'm not editing too much, doublepost:

H)Since we have the Glorious in drydock anyways, update it's weaponry. Remove all the 40mms and replace them with HVG-40s in double open mount turrets(keeping the number of 40mm guns the same), add 4 Hydra turrets, remove the 4 160mm turrets and replace two of them with double 160mm turrets and two with single 320mms. As well, try to squeeze in two of the new diesel electric plants so as to not adversly affect speed too much)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

  • Bay Watcher
    • View Profile
Re: The revolutionary design bureau, under new management
« Reply #734 on: May 12, 2013, 01:41:09 am »

Alright. The Capians have started making hostile overtures towards us. I think it's time we start pushing overland. No pearl harbour attack, no small-scale offense. It's time for total war.

At Any rate, my First Design Proposals:

Proposal Six: Advanced Tank Chassis:
This new tank chassis is designed primarily as a medium tank hull, though it should outclass the Badger considerably. 80mm armour on the front, 65mm on the sides and 50mm on the rear. All the armour is to be sloped to increase the efficiency of the protection, and equipped with two 400Kw Advanced diesel engines. The suspension of the tank should be a new torsion bar system, designed to enable a much faster offroad mobility for the tank. The hull should mount a single Patriot II for close defense on it's front.

The chassis is also designed without a turret at this point, leaving it as an open canvas for various armoured vehicle designs. In it's current "Open" configuration it can work as a troop carrier.


Proposal Seven: Heavy AT cannon: A new cannon designed to completely dominate the battlefield against enemy armoured units, the new round for the cannon, a large 78.3mm by 680mm round, should be able to punch through atleast 90mm of armour at 1 to 2 kilometers. It's maximum range should reach to about 10 kilometers.

The muzzle velocity of the round should exceed 850 m/s, the gun itself to be an electrically fired, semiautomatic falling wedge design. This will allow it to remain viable unless the enemy can mount over 150mm in armour.


Now, for industrial/armament proposals:

Proposal I: Stop production of the Mosin-Nagants, and start replacing them with a mixture of SVA-10s And ASh-30s (The name for the new SMG.) Both guns are to be distributed evenly, aiming for one of both guns for every two soldiers. Both the ASh-30 and SVA-10s are to be equipped with the improved ring sights developed for the nagant

Proposal J: Start constructing more educational facilities in order to improve the quaility of any fresh engineers, as well as improive the stock available for the officer corps.

Proposal K: Start building more training failities for our troops, atleast several for aviation, armour and infantry units. The increased quailty of troops combined with our new weapons will mean our enemies will be hard-pressed to defeat our troops.

Tryrar, we may need a gun that doesn't suck before we can actually get a decent SPG going. The Badger chassis is fine for that sort of thing though, and that would make the task signifigantly easier.

And everyone, I suggest we REALLY start to focus on single-wing enclosed cockpit aircraft. We would severly outclass the Morovian airforce if we had such fighters available.

Anyway, my current votes are for B, C, D, H, I, J, K. 2, 5.1, 6 and 7
« Last Edit: May 12, 2013, 01:47:42 am by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 47 48 [49] 50 51 ... 66