[b]Diesel engine: low mantainance, fuel efficient[/b]
[b]Submarine detector(2 of): depth finding, half weight, scanning, long range[/b]
[b]14mm machine gun: high RoF, extremely accurate, recoil reduced[/b]
[b]1: fight the defensive fight for now?[/b]
[b]2: violate the territorial waters of Unnamed so our pt boats can reach Morovia?[/b]
[b]3: attempt a risky deep water crossing with our PT boats.[/b]
[b]4: march overland through Unnamed?[/b]
[b]5: strike at Morovian naval assets with our limited deep water navy.[/b]
[b]We get 4 engineers, make up specialities for them:[/b]
kah,try-1) Develop [for the K-1] high velocity 80mm cannon, plus compatible High Explosive and Armour piercing shells.
kah,try-2) Replace [on the K-1] 2x 170kw engines with 2x400kw engines. The infrastructure for two engines is already there. Shouldn't be too much of a problem installing them, especially if they are compact.
try,kah,RAM, PI-3,10ebbor10)Begin refitting the new diesel into anything that'll fit it(excluding aircraft of course). This includes, but is not limited to; the PT boats, cars, trucks, the Armored Car, and the Badger. I'm aiming to streamline supply lines by having everything ground-based run on diesel.
try,kah-4)Continue work on the new Worker destroyer class, this time as a full scale effort, with the following modification: if the high-velocity 80mm [from proposal 1] is completed design and mount two double 80mm turrets instead of the double and single 160mm. As an addendum, any ship currently armed with the low-velocity 80mm is to have the high-velocity 80mm refitted to it
RAM,10ebbor10,try-5): Finish the airship-bomber-subhunter thing that we got a good start on.
RAM,try-6): Design a simple, low-cost automatic rifle to replace the Mosin Nagant. Have it fire sixteen of the standard 8mm rounds between reloads.
10ebbor10,try-7): Ligth weight gliders
10ebbor10,try,RAM-8): Directional explosives
Ukr,try-9.Popular devotion rework: Remove 80mm gun, remove torpedos, replace 4 40mm guns with 2 new high velocity ones, reduce number of engines to 2 new diesels accepting loss of speed. Add 4 single 14mm machineguns, add sonar, add minelaying equipment (try to make it as light as possible), add anti sub mortars.
Ukr,try-10. Finish ship recovery equipment project and try to get a sub.
Bro,mes,try-11, Begin designing a suppressor for assault rifles, submachineguns, sniper rifles and pistols.
Bro,mes,try,RAM-12, Begin designing flash grenades and stun grenades.
mes,Bro,try-13, Design bulletproof vests and helmets in night camo colors. Priority to good protection without restricting movement.
mes,Bro,try-14, Design an infantry portable anti armor weapon, light weight with a reasonably high yield explosive tipped rocket.
Production:
try,RAM-15)I propose we cease production of mosin nagants and retool that factory for the better SVA-10, and retool the smaller small-arms factory for the remaining small-arms designs we have. Also exand that factory while we're at it.
Ukr,try-15.1. Suggest to retool mosin-nagan factory to SVA-10
try,RAM-16)Get the drydock up to being able to handle Glorious cruisers so they can be refit easily
try,RAM-17)Start producing the new monoplane fighters
try,RAM-17.1)Name them the YR-1 Zephyr
try-18)Double the size of the Alexi shipyard so as to produce at least 2 a year
try,RAM-19)Get a small factory going to produce small numbers of K-1s
try-20)Get 2 more factories going to produce HVG-40s for refit and production purposes[/b]
Ukr,try-21. Put all our production into new fighters\K-1s, heavy APCs. Shipyards and the like can wait
Bro,mes,try-21.1, Put all our production into new mono fighters, half carrying bombs and half with only guns\K-1s, heavy APCs. Shipyards and the like can wait.
Bro,mes,try-22, Suggest special forces be expanded to 1000 men minamum recruiting from veterans.
Ukr,try,RAM-23. Produce 40mm mortars for infantry
Not really sure what to call these...
Urk=7) (would number it 1, because it is the only one related to the situation)
Do "Pearl Harbour" to the unnamed country (I propose Capia for it's name)
Use a combination of surprise attack from the air using our respectable fleet of biplanes, and from sea by Righteous
boats to strike ships of the unnamed country in the port. Also use some Righteous boats to land special forces at the
naval base to further the damage. and destroy coastal batteries if some exist, then send third wave consisting of our
large ships to completely devastate enemy naval base
Than use our tanks, atrmored cars and 40mm trailers (and air support) to rapidy advanche to the capital of the capitalist pigs to arrest government evil opressors
-------------------------------------
Ukr=Warplan
Do "Pearl Harbour" to the unnamed country (I propose Capia for it's name) Use a combination of surprise attack from the air using our respectable fleet of biplanes, and from sea by Righteous boats to strike ships of the unnamed country in the port. Also use some Righteous boats to land special forces at the naval base to further the damage. and destroy coastal batteries if some exist, then send third wave consisting of our large ships to completely devastate enemy naval base Than use our tanks, atrmored cars and 40mm trailers (and air support) to rapidy advanche to the capital of the capitalist pigs to arrest government evil oppressors
Post surprise attack, depending on results our navy and airforce should:
a) If the attack is successful, whole Navy patrol Capia's territorial waters in attempt to disrupt shipping and possible Moravian aid, 25% of airforce aids navy, 75% aids army advance
b) if attacks fails to destroy majority of Capia's navy, Navy goes on defensive under protection of coastal guns, 75% of airforce aids navy, 25% aids armed forces
--------------------------
Bro=7.1
Do "Pearl Harbour" to the unnamed country (I propose Capia for it's name) Use a combination of surprise attack from the air using our respectable fleet of biplanes, and from sea by Righteous boats to strike ships of the unnamed country in the port. Also use some Righteous boats to land special forces at the naval base and along the coast to further the damage. and destroy coastal batteries if some exist and advance inland to scout enemy positions, then send third wave consisting of our large ships to completely devastate enemy naval base with a second wave of bombings.
Also send a few biplanes inland to scout enemy positions ahead of the attack.
Than use our upgraded badgers in the lead and armored car forces behind bringing in infantry along with air support to rapidy advance to the capital of the capitalist pigs to arrest government evil oppressors while non upgraded badgers, armored cars and cannons are used to destroy any other pockets of resistance.
Special forces units also advance to the Morovian border to provide early warning of enemy reinforcements from hidden positions.
Post surprise attack, depending on results our navy and airforce should:
a) If the attack is successful, whole Navy patrol Capia's territorial waters in attempt to disrupt shipping and possible Moravian aid, 25% of airforce aids navy, 75% aids army advance
b) if attacks fails to destroy majority of Capia's navy, Navy goes on defensive under protection of coastal guns, 75% of airforce aids navy, 25% aids armed forces
I just took the most recent version of the votes, If I missed you(I am using 3 letter abbreviations for players) or have your votes wrong, then I apologise.
Because a proposal can have both production and design components, I am not using the alphabetic listing scheme as it seems to be in violation of the proposal format. Anyway, nobody seems to have labelled them correctly, so I am numbering them now.
Ukrainian Ranger is trying to restart from scratch after the combat update, I am not incorporating this philosophy into the list...