I'll wait with my proposals until we know how the war's going. Other than that:
Diesel Engine: Reliable We will use it everywhere with one of the proposals. Our tanks, armored cars, ships and lorries not breaking down would be a huge plus.
Sonar: Depth Finding! plus scanning. Holy hell, depth finding! While the sonar won't be as good at finding them, it will be much, much better at killing subs. One of the main problems when using depth charges was to find the depth of the sub, as without that, you wouldn't know what to set them to. With that sonar, we gain probably something like 500% more efficiency (as we do not have to guess the z coordinate of the sub). Scanning makes it much easier to find, too.
14 mm MG: Extremely accurate That thing's going to be operated in planes and vehicles and fixed positions. Recoil's going to be pretty useless, and at least for planes ammo efficiency counts more than firing speed in my opinion.
Plan of Attack: My vote's for 5 Even if we eliminate Morovia's Navy, we'd still have to land. This way, our Navy can fight against their sub incursions, while our land and air forces react to the border incidents by the capitalist dogs.
Vote for 3@RAM: Did you think about making proposal 6's rifle half-automatic? I think that should be much easier than the automatic, and with the 8mm rounds should pack quite a bit punch. Range and accuracy vs. fire rate, I guess.
My two proposals are probably going to be to develop variants of the rocket (one 10kg for multi launch, p.ex. the aircrafts, the other a 100-150kg artillery rocket with about half of that warhead), and the other being the development of RADAR.
For Aircraft:
a) A nimble mono-wing fighter that is decently armoured, well armed, fast and maneuverable that can also double as a close air support craft with wing hardpoints for rockets and/or bombs.
I think the unnamed monowing fighter from last turn is already that, more or less.
kah,try-1) Develop [for the K-1] high velocity 80mm cannon, plus compatible High Explosive and Armour piercing shells.
kah,try-2) Replace [on the K-1] 2x 170kw engines with 2x400kw engines. The infrastructure for two engines is already there. Shouldn't be too much of a problem installing them, especially if they are compact.
try,kah,RAM, PI-3)Begin refitting the new diesel into anything that'll fit it(excluding aircraft of course). This includes, but is not limited to; the PT boats, cars, trucks, the Armored Car, and the Badger. I'm aiming to streamline supply lines by having everything ground-based run on diesel.
try,kah-4)Continue work on the new Worker destroyer class, this time as a full scale effort, with the following modification: if the high-velocity 80mm [from proposal 1] is completed design and mount two double 80mm turrets instead of the double and single 160mm. As an addendum, any ship currently armed with the low-velocity 80mm is to have the high-velocity 80mm refitted to it
RAM-5: Finish the airship-bomber-subhunter thing that we got a good start on.
RAM-6: Design a simple, low-cost automatic rifle to replace the Mosin Nagant. Have it fire sixteen of the standard 8mm rounds between reloads.