On the agenda for this years engineering:
*Design a 2 engine heavy fighter monoplane. Durable, fast, armored, at least 4 9mm machine guns.
*Develop double hulls for our ships or counter torpedo weapons if double hulls are ineffective.
*Design a biplane variant, better armored, equiped with airdroppable torpedo's/mines rather than machine guns.
*Develop sub detectors.
*Develop a better diesel tank engine with 3 engine specialists.
*Tinker on the new 8 cylender gas engine with 1 engine specialist.
*Refine the armoured car, focusing on being remodelled for a variety of different vehicles.
*Design simple depth charges that can be dropped from biplanes, Righteous boats and popular devotion.
*Design a small capable airship equiped with the new engines to act as an anti-sub bomber.
*Design 14mm machineguns prioritizing magazine, over weight RPM and cost.
*Design a 40mm man portable mortar called the dogma.
*Continue development of the SPIA.
*Develop the MAIV, a battle bus.
*Develop personal body armor.
On the agenda for this years production:
Armored cars
Also on the agenda this year:
*engine specialists.
*Petition the govornment for a small arms factory.
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The govornment has offered to assist your future development efforts by providing you with 20 green engineers right out of primary school. You are not so certain that this is a good idea.
On the task of refining the armored car: It can already be easilly modified. The cargo compartment in back has no roof or back wall, removing the side armor is also an option. That room for 6 soldiers could easilly be sacrificed to mount a light cannon. A medium cannon? that would be pushing it, but it could easilly tow a medium cannon into place and provide room for its crew.
Petitioning the govornment for a small arms factory goes reasonably well, one of the Patriotism Mk2 factories will be immediately retooled, It should be able to produce aproximately a thousand small arms per year. Production will focus on the SVA-10 being half of production.
Tinkering on the 260kw engine is very informative and improves the skill of the novice. However, this is a good engine, Better power to weight could be achieved with a rotary or radial engine (like the Morovian biplane wrecks have), but they produce more drag and tend to have higher mantainance requirements. V style engines may provide another alternative, but its hard to say they have a specific advantage aside from being more compact (which could reduce drag). 1 engine engineer and 1 novice engineer where assigned.
On sub detection, your engineers propose a pair of widely seperated periscopes that when adjusted so that a sub on the surface is targeted by both sides, it provides an angle that can produce an accurate range reading with a little math and a sliderule. Near surface detection is done best by low slow flying aircraft and a Mk 1 eyeball. Deeper than that and you need the assistance of electronics and accoustics scientists to make real progress. No engineers where assigned.
Double hull options will be considered for all future warship designs, One experience engineer, 5 engineers and 5 green engineers work up a quick redesign of the Alexi class cruiser. It appears your novices learn quickly and thanks to the great knowledge of their more experienced engineers the mistakes they made are caught and accounted for. This design adds 203 tons of additional armor/hull, resulting in a safer but wider and less hydrodynamic hull.
The Alexi 1337 (yes, I know):
As Alexi
Weight: 1337tons
Special: Contains an extra spaced hull making it wider, but provides improved defense against torpedo's
Speed: 36km/h (mostly from increased drag).
The development of depth charges requires a relatively simple pressure based detonator combined with a simple high explosive charge. 1 experienced engineer, 3 engineers and 3 green engineers are put on the task. The task is complete, but there is a flaw. When dropped from elevation(such as an aircraft), there is a 25% chance they detonate on impact with the surface. And the depth trigger is accurate to only 15 meters.
The charges come in 3 sizes, 500kg, 250kg and 125kg. The smallest of which can be theoretically be dropped from your biplanes. The smallest must be within 3m of a sub to cause significant damage, the larger ones are effective to 6m and 9m respectively. These depth charges can be launched from any ship currently fitted with mines.
The proposed biplane variant is assigned 1 one aviation engineer, 5 engineers, 2 novice engineers and 5 green engineers. They bump up engine power to 260kw, the loss of guns and ammo balances the slightly higher engine weight. 200lbs of steel can provide a 4mm thick hemicylinder big enough to cover the lower side of the engine and pilots seat, sufficient to protect them from shrapnel and occasionally gun fire from the ground that has lost some of its speed on the way up. This bomber has one bomb mount under the fuselage and one under the base of either lower wing. Unfortunately the bomb release is flawed, and does not release the bomb rought 25% of the time.
Biplane Bomber
Wingspan: 11m
Weight: 1400kg
Armament: none
Engine: 260kw gas
Crew: 1
Speed:
unburdened: 300 km/h
125kg of ordinance 255km/h
250kg of ordinance 222km/h
375kg of ordinance 196km/h
The task of designing a 40mm man portable mortar falls on 1 engineer and 5 novice engineers. They do a fantastic job. It has an innovative gyro stabilized angle and compass display that allows it to fire accurately even without ranging shots.
On the task of continueing development of the SPIA self propelled artillery 1 experienced engineer, 3 engineers, 3 novice and 3 gren engineers are assigned. The design is finished.
Built on the heavy tank chassis with 2 170kw gas engines this large spg has an unusual design that has added considerable weight and problematic components. It as 30mm all around armor sloped at 15 degrees, made from 40 tons of steel. Plus an 8 ton 160mm cannon.
The complex transmission that syncs both engines is prone to wear, resulting in frequent breakdowns, made much more frequent by the shear mass of armor it is now carrying.
The barrel of the Gun is covered by large heavy armored doors that take a great deal of effort to open, resulting in dramatically increased time to deploy and prepare to shoot.
These doors require at least 10 additional crew to operate who do not have seats in the vehicle.
During demonstrations project lead experienced engineer was killed when one of the prototype armor panels slipped and crushed him to death under its multi-ton weight.
Width: 4m
Length: 9m
Height 4m
Weight: 60 tons
Max Speed: 15km/h
Crew: 6 (+10)
Armor: 30mm all around 15 degree slope, +20mm on the side when the roof doors are opened in a 15 minute process before the gun can be used.
3 of the newly recruited engine engineers begin work on a deisel tank power plant. They get about 75% through a design that looks like it will have at least 1 beneficial quality. It appears as though it might be rought 500kg and 400 horsepower. 14
On the airship project your experienced aviation engineer, 2 engineers, 1 novice and 2 green engineers are assigned. They get about 1/3 of the way through with a design that should have a beneficial feature. The design will likely carry a gondola of aproximately 20 tons, a crew of 4 and 10 tons of bombs with a gas volume of ~1000 cubic meters (that seems a bit low, but I have not double checked the math). 46
On to the MAIW project... 1 experienced engineer, 2 engineers, 1 novice engineer and 2 green engineer are assigned to this task. Your assigned engineers complete about a third of this design. But it appears to be at least 15 meters long half track where the other half is also track. 4 tracks, 4 engines with transmission problems... essentially built on a frame of two of your heavy tank chassis prototypes weilded together, there where not many other options to fit a driver, mechanic and 16 other people inside an APC. Miraculously this design may have one as of yet undetermined benefit (but also 1 flaw, the tank transmission was never fixed, and is being compounded by having 3 such transmissions). 81
On the personal armor project 1 experienced engineer, 2 engineers, 1 novice and 1 green engineer are assigned. You reinvent breastplate with modern steel. It will never stop a rifle bullet, and not reliably stop pistol bullets in common usage, but it can protect against shrapnell.
On the 14mm machine gun project 1 experienced engineer, 2 engineers, 1 novice and 1 green engineer are assigned. You get about 2/5th of the way through a design with no notable events arrising. 31
On the 2 engine monowing fighter your remaining 2 experienced, 4 engineers 1 novice and 2 green engineers are assigned. They get about 1/3 of the way done, encountering 2 unidentified flaws so far. 71
You produce 293 armored cars in your initial run.
At your disposal:
1 experienced aviation engineer (1d10*)
1 experienced engine engineer (1d10*)
3 engine engineers (1d8*)
11 experienced engineers (1d10)
28 engineers (1d8)
17 novice engineers (1d6)
12 green engineers (1d4)
5 veteran worker
62 experienced workers
127 workers
105 novice workers
A new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 4 engineer specialists/year)
Your nations military manufacturing:
1 factory producing Mosin Nagants with upgraded ring sights (lots/year)
1 factories recently retooled for the Badger Mk2 (~100/year)
1 factory producing 40mm hopper fed guns for towable guns (~200/year)
1 factory producing 40mm improved feed guns (mostly supplying the Badger Mk2 factories)
1 factory producing 170kw gas engines (mostly supplying the Badger Mk2 factories)
1 factory producing 80mm low velocity guns (~60/year)
1 factories producing Patriotism Mk1 water cooled machine guns (~400/year)
1 factory producing biplanes (~100/year)
1 factory producing air cooled Patriotism Mk2 air cooled machine guns (~300/year)
1 factory producing 320mm coastal defense guns (12/year)
Recently completed
800 ton boat yard to the production of Popular Devotion support ships(34/year)
1200 ton boat yard to the production of Alexi class frigates. (1/year)
1 small factory producing misc small arms (500 SVA-10 + 500 other / year)
Under construction
Retooling of badger factory to produce Hydra's
Expansion of Alexi boat yard to 1400 tons displacement.
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The Morovian submarine threat intensifies. in 47 seperate incidents Morovian subs make attacks on military and civilian shipping with growing frequency. This has resulting in the loss of 15 civilian ships and 4 righteous PT boats. 1 more of our Popular Devotion support ships was hit, but not destroyed, it should be operational again next year. Our Cruisers and pt boats have deployed mines around our major harbors, we have counted 3 mine detonations, and reduce sub activity in those locations. On 3 seperate incidents feather fighters have spotted the subs on the surface near shore, in one case, the plane was able to hit the ship in a strafing run that may have damaged the sub. In 2 instances our cruisers have opened fire on subs and destroyed them with high explosive rounds. Our PT boats are faster and have run down and destroyed at least 3 additional subs. The first of her class, the Alexi destroyed 1 sub while narrowly avoiding a torpedo barrage. The enemy subs almost always attack while surfaced, either using a 60mm deck gun or no more than 2 torpedo's. All of these attacks are on our coast facing morovia, indicating their subs may not have the range to strike as far as your facility.
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Infantry:
~25000 veteran infantry
~10000 infantry (minimal combat experience)
~20000 novice infantry (no combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet
~3800 Patriotism mk1 water cooled machine guns
~3200 Patriotism mk2 air cooled machine guns
~300 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
10 14mm sniper rifles
30 9mm pistols
30 shotguns
30 SVA-10
~2000 captured 6mm carbines
Armor & Artillery:
733 40mm towable cannons
160 Badger Tanks (diesel)
532 Badger Mk2 Tanks (gas)
283 80mm medium cannons
48 Hydra AA badger variant
13 320mm coastal defense cannon
293 Armored Cars
Air Force:
20 recon balloons
730 Feather biplanes
Naval:
2 Glorious Cruisers
1 Popular Devotion Support ships
1 damaged Popular Devotion Support ships
2 Alexi class frigate
83 Righteous PT boats