This is a partial update:
RULES:
Proposals
1: A proposal will be bold text.
2: A proposal will have a unique proposal number.
New:
3: Proposal number begin at 1 for each year.
4: You are welcome to re-propose old proposals in a new year with a new number, any votes they had in previous years are discarded and they must reach the 2 vote threshold to be acted upon.
for example:
1 : I propose that we mount lasers on the heads of sharks.
Modification of proposals:
1: All rules for proposals apply except the following.
2: Modifications to proposals will have a number in the format of proposal.sub-proposal.
3: A modification may be supportive (default) or a counter (must be explicit).
4: Supportive modifications will count as votes for the parent proposal if the child has less votes than the parent.
5: If a child proposal has more than 2 votes and more votes than the parent it will be enacted instead of the parent proposal.
for example:
1.1 I think we should go all the way and mount the National Ignition Facility on the head of a sharkasourus.
1.2 I counter propose that we should instead create lasers that shoot beams composed of sharks.
Format for votes:
1: you must specify the proposal number explicitly.
2: you must use the word vote.
for example:
I vote for 1.2
If it is not a vote or proposals it should not be bold.
Rule Addendum:
Do not propose shark related technologies. This was an absurd and colorful demonstration and completely not serious.
These rules are not to punish or regulate anyone. They exist because this is a lot of information to sort through and count votes for. Without these rules I don't know if I can keep up with everything.
On the agenda for this years production are Righteous PT boats, expand the shipyard up to at least 2000 tons and as a slightly lower priority Hydra AA vehicles.
On the agenda for this years engineering are the Alexi class light frigate armed with multi-gun turrets in 80mm, 40mm, Hydra AA turrets and torpedo tubes, a 320mm shore defense gun, an up-sized tank variant, finishing the previous 40mm AT gun development, design an 8mm SMG, try to fix the landing hatch of our PT boat.
As the single greatest engineering feat you have yet attempted, the Alexi is assigned the lions share of your engineers, 4 experienced and 21 engineers. On each of the 320mm gun and tank projects, 1 experienced, 2 engineers and 5 novices are assigned. On each of the 40mm AT gun and 8mm SMG projects 1 engineers and 4 novices are assigned. As the arguably simplest and least important project, fixing the pt boats troop landing hatch is assigned to your only aviation engineer.
Your experience aviation engineer manages to get the hatch fixed, it isn't pretty but you won't be accidentally sinking any boats.
Your SMG project goes...poorly, to put it mildly. The first prototype simply exploded even with a half sized charge of powder. The second one using a much less powerful round will more often than not empty its entire magazine even if you let go of the trigger, and that is if the drum magazine could keep enough tension in its spring to feed reliably. And the round will not always penetrate heavy winter clothing.
8mm unpredictable SMG
Action: recoil operated full auto (extremely full auto).
Total Length: 600mm
Barrel Length: 250mm
Magazine: 30 rounds of 8mm shorts in an unreliable spring loaded drum
8mm short
Bullet:8x8mm
Cartridge: 8x20mm
Your 40mm high velocity gun makes progress, but slowly. The project does not produce a prototype, but does not produce a bad prototype either.
Your 320mm cannon project goes reasonably well and produces a monstrously sized design. You won't be able to complete this prototype with the resources you have, but your engineers were able to oversee the efforts at your nations greatest steelworks.
Solid bullet: 1 ton
High explosive bullet: 500kg
Charge: up to 150kg of powder
Length: 12m
Weight: 70 tons (displaces 120 tons with turret and ammunition)
Maximum Range: 20,000m
Your tank project goes reasonable well, but slowly. At this point, you can demonstrate a heavier and more capable drive train and suspension including two 170kw gasoline engines. But the final turret and armor configuration is not completed. Note that the necessity of additional mechanisms in the transmission system to handle two engines results in a more complex system that may be more prone to wear. More design effort is required and the eventual feature set is somewhat malleable.
Your Ship project also goes reasonably well, but slowly. At this point designs are incomplete and a prototype has not been started. More design effort is required and these features are quite malleable.
Projected features:
Weight: 1000tons
Length: 80m
Propulsion: 4mw diesel
Crew: 120
Speed: 44km/h
Armor: 70mm band up to 4.4m tall
Armament:
2 double 80mm turrets
4 double 40mm turrets
4 hydra turrets
2 to 4 torpedo tubes
I will post the production results, the current disposition of forces, and a list of all current designs in another post, though it may wait till morning. The rules, current disposition of forces and list of all current designs will also be copied to the first post in this game.