This is just for formatting, I am not actually endorsing anything here.
4) Design a destroyer sized ship armed with AA weapons only , (twin 40mm guns, quad patriotisms) we may need to conduct naval operations and our little fleet needs better protection: Priority: Low
Proposal 6: Build an 8 cylinder variant of the engine and then try to lower its weight.
Proposal 7: Give RAM 3 engineers and a shack.
8.
Remove mine laying equipment and mines from our
cruisers, add many patriotism machineguns instead. Priority: Low
9)OK, we finish working out the kinks on that PT boat/transport so that that offloading ramp works properly without sinking the boat
10)We get a blueprint started for a class of light frigates to provide protection to the rest of the fleet from aircraft(unless that was their only airfield, in which case the design becomes a light shiphunter/standoff bombardment ship).
Proposal 11: Regardless, I propose the design of lighter 120mm guns for these frigates (mounted into two single turrets) so as to provide some antiship capability
12)Alternately, since we captured their airfield we can go ahead and design a heavier aircraft capable of dropping a couple bombs, and begin a bombing campaign against their cities until they surrender
13)Doesn't really need to be said, but for clarity, begin producing Hydras so that they can form flak brigades to protect the armored divisions as they advance. If needed, expand the existing factory to handle the Hydra and all future Badger variants we might come up with(I have an ARV(Armored Recovery Vehicle) in mind for when we have breathing room)
14)Also, get as many of the new infantry weapons made as possible. See if we can get the military to sponsor a small-arms factory to speed up re-arming the troops
15)lower priority:If we managed to capture any of those TDs, take them apart and see if there's anything we can learn from them, as well as put any ones that are fixable through their paces to test their capabilities. What I want most is to reverse engineer and improve upon that 60mm gun, we might be able to use that in our own badger TDs
16) Expand the shipyard to handle ships of at least 2000 tons so we can start building proper warships
17) take the powered turret, It makes it's easier for the crew + useful for naval version of the turret
18) Analyze captured designs, especially 6mm ammo and 6mm machine-guns, try to design light SMG using 6mm bullet. Also reverse engineer and start producing 6mm ammo to use trophy carbines
19) Modify new Hydra turret to be used at navy, install them to our cruisers replacing mines and mining equipment.
20) Redesign Righteous prototype once again, replace watercooled patriotisms with new AA turret(s)
10 Build Righteous universal boats, we need coast defense\landing crafts\patrol boats\mine layers whatever plans our military has. I do not think that ramp needs to be fixed, we'll design a proper landing craft later. Those are our jack of all trades and can work without landing ramps.
21) Build more sniper rifles, SVA-10s, and, if any suitable design is made, those new 6mm SMGs from 7. But this is low priority, no land combat is expected soon
22) New naming scheme for our navy (that always varied from navy to navy so we can invent our own, rename our existing destroyers to corvettes)
Up to 250 - Boat
250-750 - Corvette
750-1500 - Frigate
1500-3000 - Destroyer
3000-6000 - Cruiser
23) build Hydras, build more fighters, design and build dedicated 80mm heavy fixed AA guns to be placed around our cities, we need to be ready for Morovian bombers. Do not work on bombers, securing our cities is more important
24) Design new engine compatible with our current fighters to solve our lower speed problem. Retrofit existing fighters with new engines
25) Design 320mm gun and shell for it to be used as coastal battery to defend our capital and other coastal cities thus freeing our navy for offensive operations
Tryrar may have supported 17-25
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'k, now for my stuff.
I oppose:
-4, aircraft are nimble, they can probably mostly avoid a ship that has no purpose other than to shoot aircraft, at least put some sort of threatening weapon on it, or maybe some sort of cargo or observation ability...
-11 We already have an 80mm and 160mm, one of those should do as this is a low priority.
-12 We should spend a couple of years working on our engine first.
-13 Let the army complain first. It doesn't seem like a pressing issue to me. Although I like the idea of more easily modifiable factories.
-18 I just don't want it...
-20 those turrets sound heavy, and the Righteous is already slow. But I support building it.
-22 I want our designs to be labelled according to function, not weight. Submarine Destroyers are fleet protectors, Battleships are for heavy bombardment, Cruisers are, umm, support ships? Frigate might be scouts? pickets? making up the numbers? What to do if you can't be bothered with a capital ship? Boats are things that can dock at any random port and probably just beach themselves at a calm lagoon if they are desperate... Corvettes are frigates but more so... Frigates and corvettes should be fast...
-23 What sort of vile miscreants would sack a city in this day and age?
-24 This fighter was an emergency measure, I want to get a really nice engine then build a new fighter around that.
I support:
6 and 7, but I made those.
+9
+15 But I am not really interested in a 60mm gun, I just want to know if they have anything interesting about them.
+16
+17
+25 I am mostly looking for an excuse to turn it into a heavy artillery piece later on, but it is a good suggestion without that.
Concerns:
8: Have patriots actually been shooting down aircraft? I would want to look into a 40mm AA gun with better range and accuracy first.
Proposal 14.2: Focus on the production of the automatic rifle and shotgun.
Proposal 20.2: Build Righteous.