2 explosive, 2 rocket, 2 metal working and 2 nautical engineers have been recruited.
A rifled howitzer with a calibre of 240mm.
Assign two heavy metal engineers and two rifle engineers to explore superior materials and structures in construction. Attempt to use a hollow structure, a light material layer, or puncturing small holes through it to lighten the barrel. Produce three prototypes to aid with experimentation.
Assign an aviation engineer to attempt to improve the flight of the round.
Also assign 15 each of novice engineers, engineers, and experienced engineers.
Attempt to refine the propellant and investigate the effects of incorporating shaped-charge theory.
Attempt to include an ammunition feed to allow later rounds to be prepared while the gun is being loaded.
Include an armoured skirt to protect the crew from counter-battery shrapnel and small-arms fire.
Priorities from highest to lowest
Capable of being practically relocated. Some disassembly permissible, no rails, preferably uses its own wheels rather than requiring separate trailers...
High-explosive shells.
Greater than 20 kilometre range.
> 1 round per 2 minutes.
< 900 square metre accuracy.
Shrapnel resistant.
< 30 kilometre range
< 1 round per minute
> 400 square metre accuracy.
Armour-piercing shells.
Self-contained and towable.
Mosin Nagant resistant.
< 40 kilometre range.
Sonic Shells.
< 2 rounds per minute.
> 100 square metre accuracy.
Self-propelled.
Air-fired GVS-14 resistant.
Air-burst shrapnel shells.
< 60 kilometre range.
< 5 rounds per minute.
> 9 square meters.
Some more details came to mind:
1: continued Capable of changing between mobile and firing configurations in less than 2 hours.
Capable of rotating at a rate of at least 72 degrees per minute.
Capable of rotating over at least 120 degrees.
Named Cod.
[/i]
2 heavy metal engineers, 2 rifle engineers, 1 aviation engineer, 15 novice engineers, 15 engineers, 15 experienced engineers are assigned to this task. In addition to the engineers, 12 novice workers, 12 workers and 12 experienced workers were assigned to the construction of multiple prototypes.
By the end of the year 3 prototypes are produced.
Cod 240mm Howitzer Carriage Built on the same basic foundation as the MAIW Battle Buss, this massive gun carriage allows the transport of a 240mm Howitzer gun mounted on the front of the vehicle. The back of the vehicle carries a light crane and a roller track to allow shells to be lined up for firing. It is shrouded on all sides by a 15mm armored skirt capable of stopping shrapnell and small arms fire.
Weight: 80 tons + gun
Speed: (25km|22km|19km)/h
Armor:
15mm front/sides/back
none top/bottom
240mm cannon shell Weight: 500 kg solid or 250kg explosive
Cartridge: none, charges are metered explosive packages.
240mm howitzer prototype A Medium Velocity Howitzer
A more or less standard medium velocity howitzer with a mildly fluted barrel.
Weight: 20 tons
Propellent: up to 75kg of powder
Max Range: 15km
Rate of Fire: 2rpm
240mm howitzer prototype B Medium Velocity Howitzer
A howitzer with a longer reenforced barrel.
Weight: 30 tons
Propellent: up to 125kg of powder
Max Range: 25km
Rate of Fire: 1.5rpm
240mm howitzer prototype C High Velocity Howitzer
A howitzer with an even longer reenforced barrel and doubly thick breach block.
Weight: 40 tons
Propellent: up to 200kg of powder
Max Range: 35km
Rate of Fire: 1rpm
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10) Proximity Fuze: Design a proximity detonation system, for use in bombs and (if possible) artillery / AA shells.
Design it with a Maximum distance of up to 3m and an accuracy of about the same, and concentrate on weight savings. Try something under a half kg. Further improvements go into weight.
2 veteran, 1 experienced, 2 engineer, 6 novice are assigned to this task.
Proximity ShellThis proximity shell is capable of performing as requested.
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Start designs on a more powerful diesel engine, based upon the designs of our existing ones currently in use with our tanks. This should help in reducing the weight of our tanks and thus making them more mobile (Due to having to mount two 400Kw engines onto them). A V12 system should be used as the basis of this design, rather than the current V6 configuration. This engine is designed purely with tanks in mind, and as such may be difficult to mount onto aircraft. (Not that should be a problem with the current aviation engine in service)
2 experienced engine engineers, 2 engine engineers and 1 heavy metal engineer is assigned to this task.
V12 Tank Diesel EnginePower: 900kw
Weight: 1000kg
NOTE: these designs may be voted on as is, or accept subproposals, progress will not be lost for subproposals. However complex subproposals may extend the target or simplified subproposals could move the project towards more rapid completion.
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8.1)I counter-propose the Courageous class Cruiser. A redesign of the Glorious, with a new hull with a wider beam(and a double hull for torpedo defense) to better handle the fire from 320mm guns. It will incorporate two single 320mm turrets in a fore-and-aft configuration, redesigned 160mm turrets mounted just below the 320mms, 4 open mount HVG-80s, 4 open mount twin HVG-40 turrets, and either 6 GVS-25 Jackhammers(if approved) or 12 GVS-14s, and several rail-mounted Patriotisms. It should also include a radar and sonar suite, and limited ASW(one depth charge rack that can be converted to lay mines as needed). Up the armor as much as possible while still retaining a reasonable speed(~30 knots) for around ~4000 tons total displacement. As Part of this rescycle all the components from the Existing Glorious II and scrap it for resources to build this design This is a much better ship for closing our gap against surface ships
(progress: 96 2 5 1 104) about 50%
3 novice, 3 engineer, 3 veteran, 1 experienced nautical engineer, 2 nautical engineers, 1 electronic engineer are assigned to this this task.
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1 : Tank modernization.
Set up a program update the K-1 design with two 400kw diesels, a larger, 3-man turret packing the new, powerful 78mm, and a redesigned suspension improving ground clearance and off-road performance. At the same time, upgrade the Badger to the 400 kw diesel(this should probably be the last Badger chassis mod), as well as also improving the suspension for better performance(especially high speed performance). This should get a few more years out of current designs
1 green, 3 novice, 3 engineer, 3 experienced, 3 veteran
(progress: 58 0 2 1 42) about 60%
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2 : 120 cannon
Design a 120mm ship based cannon with high velocity to at minamum match the 160mm cannon and if possible surpass it also add an auto loader system built into it to enable the best possible rate of fire. Use information gathered from Capian 100mm cannons to help with the design if any examples are intact. Focus on velocity and accuracy.
(progress: 31 2 2 0 59) about 30%
1 veteran, 1 experienced, 1 engineer, 3 novice
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3 : T-2 Ratel
Restart the new tank program, with new specifications. The armour is to be 70mm on the front, 50mm on the sidesand 40mm on the rear, all sloped at 45 degrees. The hull's top and bottom are to be armoured at 20mm thick. It's turret is to be designed around the new 78mm gun and should be able to hold the gunner, loader and commander comfortably. Two Patriotism Mk2 guns are to be mounted on the tank, one mounted in the hull, and the other mounted ontop of the commander's hatch. The tank is designed to have a radio built into the hull, in order to allow co-ordination between tanks and HQ, though this ups the number of personnel required for the crew to five men
The new tank is to be designated the T-2 Ratel (In keeping with the naming convention we have with the tanks as various Mustelidae.)
1 veteran, 2 engineer, 3 novice
(progress: 19 0 0 1 81) about 20%
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4 : Radar Airship
Commence design of a Radar Airship, based on the earlier enlarged airship design. As expected, it carries a RADAR and long range radio equipment. Addittionally, some machine gun mounts are added for basic self defense. Ideally, the Radar system is a seperate gondola from the main engine gondola, and can be replaced by a cargo gondola or a carrier gondola. ((It's intended capacity is not large enough to do both))
3 novice, 2 engineer, 1 experienced aviation engineer, 2 aviation engineers
(progress: 57 0 2 1 43) about 60%
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5 : Rocketry Research
Rocket design: Have some chemists and such try out new rocket fuels and propulsion methods. (Hoping for: Improved gunpowder, or alternate solid fuels)
2 explosives engineers and 2 rocket engineers are assigned to this task.
(progress: 24 0 0 1 76) about 25%
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6: Improved aviation engine
Improve our 1200 kw aviation engine. New version should have same power, shape and dimensions but become somewhat lighter, more fuel efficient.
2 engineer, 5 novice
(progress: 33 1 1 1 17) about 65%
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7 : GVS-25 Jackhammer
GVS-25 Jackhammer. Develop a 25mm autocannon, prioritizing ballistic characteristics while still allowing a rate of fire adequate for an automatic gun. Give some thought to keeping the overall weight of the weapon down to allow for mounting in a wide variety of situations
2 metal work engineers, 1 experienced rifle engineer are assigned to this task.
(progress: 20 0 0 1 55) about 30%
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8 : improved sonar
ITERATE OUR SONAR. It seems the Morovians have improved their torpedo, so we need increased detection ranges to pick them and the subs up at longer ranges for evade and attack maneuvers. Take our existing sonar and develop a two-stage or multi-frequency sonar able to use low-frequency sound waves for detection at long ranges, and high-frequency sound waves closer to the target for identification and localization.
1 experienced electronic engineer, 4 electronic engineers, 2 accoustic engineers are assigned to this task
(progress: 54 1 1 1 46) about 55%
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build more radars
46 novice engineers and 3 engineers contribute to the effort of getting 100% coverage for our coasts, the old capian border and critical industrial targets. This also covers most of the territory we captured from Capia.
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Start manufacturing as many KTTs as we can, possibly starting up a new factory or two for them. (The design is unlikely to ever go obsolete, and is suitable for civilian use if it does become so.)
76 workers are assigned to this task, producing 2 KTT factories and 25 KTT
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Suggest repairing all captured factories in Capia, refit aircraft, armor and infantry factories to produce our equipment and use artillery factories to begin producing Capias artillery.
The govornment agrees with your proposal. Capian workers are now undergoing reeductation, by the end of the year, 2 50mm cannon factories, 2 75mm cannon factories and 2 100mm cannon factories are online.
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Aid our factories and build Lightings (We have too few of them and need them sooner than later)
201 workers, 112 experienced workers, 33 veterans, 3 veteran+ and 1 veteran++ are assigned to this task and produce 1 lightning factory and 123 lightnings
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Request that the goverment upgrade our current 4000 ton dry-dock to a second dry-dock of at least 8000 ton capacity to allow us to expand into heavier ship classes to counter our enemies superior ships and construct a brand new 4000 ton dry-dock
The govornment upgrades the 3000t drydock to a 8000t drydock.
The following Construction/retooling options fill the rest of govornments ability to expand production.
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Infantry weapons production changes: Construct Dogma mortar factory, retool one of the Argument factories to argument mk2 (keep older arguments as they are lighter and probably cheaper), stop producing shotguns and stinger sniper rifles. Retool one pistol factory to SMG factory. Also retool two SVA-10 factories for Patriotism MK3 machineguns and HVS-14 machineguns
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Restart Badger production with the following changes:Shut down Hydra production(we have more than enough SPAAG coverage), cut Badger chassis production to ~100 a year, and retool the remaining factories to K-1 production. The Badger has served us well, but it's time to switch to K-1 full time
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If the Tank Modernization Program goes through, retool all 80mm factories servicing K-1 construction to the 78mm. Regardless, construct a 78mm factory(we can tow them for now until we get a chassis mount)
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Construct a wind tunnel and aeronautics test facility to better test and improve prospective and current aircraft designs(As well as evaluate enemy design performance)
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Construct a submarine dock (IE, submarine production installation)
*******************************************
For the first time in several years, the morovians make an attempt to target our primary fleets. They fire salvo after salvo of long range torpedo through the mine fields and into our harbors and shipyards where our Alexi and Alexi 1337 frigates are often stationed, In the process they destroy our PT boat shipyard sink 2 Alexi 1 Alexi 1337 and 6 ASW ships. Our ASW, Blimp, PT and air patrols manage to locate and destroy 3 large subs of aproximately 900t in a widely dispersed area afterwards. The Morovian submarine fleet did not remain together.
Our long range patrols identified A morovian submarine tender fleet including a Capian cruiser and several smaller vessels of Morovian design. By the time combat aircraft arrived, the fleet had retreated to near their maximum range and were only able to inflict minimal damage before returning. We sunk 1 of 4 submarine tender ships and 2 smaller escorts. The cruiser was lightly damaged. In The attack we lost 10 Wolverines, 4 Zypher, 1 shark and 1 lightning.
One of our Airships escorting a cargo convoy reported contact with the remainder of the Capian fleet. The entire convoy and all escorting ships, including airships were lost in the single greatest blow to our economy yet. By the time combat aircraft arrived, the fleet had retreated to near their maximum range and were only able to inflict minimal damage before returning. We lost 40 non military ships, 4 airships, 4 ASW and 1 Alexi 1337 and 17 PT boats in the initial attack, as well as 15 wolverines, 9 zypher, 2 shark and 4 lighting in the counter attack. The Capian cruiser and 2 frigates were lightly damaged, we sank a destroyer and 5 escort ships.
Our small fleet of submarines moves into Morovian waters and begins harrassing the enemy shipping, the Morovians have extensive air patrols and modest surface ship patrols, in any case we managed to take down 20 enemy non-military ships and a 1000t destroyer with the loss of only 2 subs.
Our other Naval Losses:
45 non military ships
10 PT boats
2 ASW ships
Our other Naval Kills:
9 Old 300ton Morovian Subs
6 New 300ton Morovian subs
1 new 900ton Morovian sub
2 Capian escort ships
Over Capia, as a matter of necessity, our Feathers and Wolverines remain in active service, though usually relegated to secondary roles after our Zypher, Lightning and Sharks lighten the skies and destro artillery positions.
5000 green infantry are required to suppliment our losses from last year. But they quickly find out first hand what war is like. By the end of the year, most of them are well experienced or dead. The govornment plans to recruit 15 thousand more for the next year by any means necessary.
With our new Hammer SPG's on the battle field, we have an increased ability to return fire against Capian battaries during assaults. They they are still rare enough that we must rely mostly on air strikes or the delays required to deploy 80mm artillery batteries. Soldiers sometime attempt to use K-1's for artillery, but they simply are not capable of performing the role, it is unknown if any of their attempts at indirect fire resulted in any effect. With our current number of Crickets and Battle Bus's we now have over 11 thousand armored mobile infantry. For small arms a typical squad now consists of 2 SVA-10 rifleman teams, 1 machinegun team and 1 team with a mix of other weapons most often including SMG's, AT-rockets, shotguns and occasionally Mosin Nagants. The Mosin Nagant is now relegated mostly to ammunition carriers in machine gun teams and to non-front line troops such as the artillery regiments. Within 2 years, we will have enough SVA-10 that even that will be unneccessary, and the Mosin Nagant will be relegated to caches for civilian militia in the event that we suffer another invasion.
Shark Dive Bombers prove highly effective in their role as ground attack aircraft. An expert pilot and Marxman can destroy enemy artillery positions from up to 2km with the 40mm cannon and diving to attack reduces the the chance for a flak bursts to have a correctly set altitude. And if they encounter Morovian 4 engine bombers, it often takes only 1 hit from the 40mm cannon to bring it down.
Our Lightning Fighters prove a close match for the Morovian 2 engine long range fighters. We have an advantage in speed and destructive firepower, but they retain an advantage in operatational cieling, and a slight advantage in maneuverability and in effective firepower by mounting 8 6mm machine guns allowing for a much higher rate of fire and larger kill zone. Against the Capian improved biplanes, our interceptors almost completely dominate as the slower planes simply don't have the time to bring their 6 guns to bear. But they still a fair danger to our Zypher and are superieor to the Feather and Wolverines.
Our transports and gliders continue to be used to put our soldiers and special forces behind enemy lines in order to secure objectives, however without the element of supprise, some losses have been inevitable.
Our airships have proven to be easy targets to enemy fighters and even bombers and have had be be pulled back to their role as anti submarine fleet escorts.
Our Increased radar coverage has allowed us to intercept most of the enemy aircraft coming in from the sea, but the Morovians have been sending much larger waves of bombers armed with more effective incendiary bombs.
Air War Losses:
75 Wolverine
93 Feather
43 Lightning
32 Shark
20 airships
25 thousand civilians
2 cricket factories
1 zypher factory
1 recently constructed K-1d chassis factory
1 320mm coastal defense gun factory
Air War Gains:
390 "Capian" biplanes *no longer any significant Capian air force remaining
62 Morovian 2 engine fighters
68 Morovian 4 engine bombers
By the end of the year we have destroyed or captured the last remaining capian shipyards, and destroyed 1 nearly complete Capian Cruiser.
The push further into Capia is slowed by our incomplete air superiority and by encounters with experienced Morovian soldiers and tank destroyers fighting alongside the roughly 30% of Capia's remaining forces. Like the Capian heavy tank, the Morovian TD is invulnerable to our current anti tank weapons from the front and mounts a 60mm or 90mm gun capable of destroying our badgers or heavilly damaging our K-1's in a single hit. Our current best tactic against the TD's are air strikes or infantry armed with AT rockets disabling the tracks so that armor can circle and hit them from the side.
Ground War Losses:
9 thousand soldiers
273 badgers
55 K-1
2 Battle Bus
71 Cricket
Ground War Gains:
3/4 of Capia captured
81 Capian heavy tanks destroyed, estimated remaining heavies? under 100
352 Capian light tanks destroyed, estimated remaining lights? under 500
12 thousand capian soldiers, estimated remaining Soldiers? under 20k
390 Capian artillery pieces destroyed: estimated remaining artillery? less than 600
1000 Morovian soldieres, estimated remaining soldiers? more than 40k
186 old Morovian tank destroyers, estimated remaining? unknown
31 new Morovian tank destroyers, estimated remaining? unknown
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1 experienced electronic engineer (1d10*2 for applicable projects)
5 electronic engineers (1d8*2 for applicable projects)
1 experienced accoustic engieers (1d10*2 for applicable projects)
1 acoustic engineers (1d8*2 for applicable projects)
1 experienced aviation engineer (1d10*2 for applicable projects)
3 aviation engineer (1d8*2 for applicable projects)
2 experienced engine engineer (1d10*2 for applicable projects)
2 engine engineers (1d8*2 for applicable projects)
1 experienced rifle engineer 1d10*2 for applicable projects)
2 rifle engineer (1d8*2 for applicable projects)
2 experienced nautical engineer (1d10*2 for applicable projects)
1 nautical engineer (1d8*2 for applicable projects)
2 explosives engineers (1d8*2 for applicable projects)
2 rocket engineers (1d8*2 for applicable projects)
2 metal working engineers (1d8*2 for applicable projects)
3 heavy metal engineer (1d8*2 for applicable projects)
12 veteran engineers (1d12)
18 experienced engineers (1d10)
35 engineers (1d8)
36 novice engineers (1d6)
1 green engineers (1d4)
1 veteran++ worker
5 veteran+ worker
39 veteran worker
160 experienced workers
257 workers
46 novice workers
A like new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 Excellent College of Engineering (produces 8 engineer specialists/year)
1 Technical School (produces 10 workers per turn)
Other buildings located in our test facility:
1 cross disciplinary military academy
1 military training facility
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)
1 wind tunnel
Note: I am simplifying production somewhat, I don't need to track all the itty bitty weapons in detail, so now the cost of weapons are included. I am still allowing turrets to be produced seperately from tank chassis.
1 small arms complex (8000 SVA-10, 8000 TPLF, 800 RPG, 1600 SMG, 1600 radio)
* 4 SVA-10 (0.4)factory: 8000/year
* 1 "The Peoples Little Friend" (0.1) factory: 8000/year
* 1 Argument Mk1 (1) factory: 800/year
* 1 SMG (.5) factory: 1600/year
* 2 portable radio (2) factory: 1600/year
Recently Completed (not yet producing):
* 1 Patriotism Mk3 (2)factory: 400/year
* 1 GSV-14 (4) factory: 200/year
* 1 Argument Mk2 (1) factory: 800/year
* 1 SMG (.5) factory: 1600/year
* 1 Dogma (.
Mortar Factory: 1000/year
1 artillery complex: (100 80mm AA, 40 160mm cannon)
* 2 80mm AA gun (16) factories: 100/year
* 1 160mm cannon (20) factory: 40/year
Recently Completed (not yet producing):
* 1 78.3mm AT Factory (25) factory: 32/year
Recently destroyed: 320 mm coastal Defense Cannon (66) factory
1 Light Tank Complex: (60 Badger Mk2a, 40 hydra)
* 2 Badger Mk2 chassis (16) factory: 100/year
* 1 Hydra turret (20) factory: 40/year
* 2 Badger turret (26) factory: 60/year
1 Heavy Tank Complex (19 MAIW, 73 K-1d, 5 K-1 turrets, 47 Hammer)
* 6 K-1d chassis (65) factory: 73/year
* 4 K-1 turret (41) factory: 78/year
* 2 MAIW Battle Bus chassis (82) factory: 19/year
* 4 Hammer (68) factory: 47/year
Recently Completed (not yet producing):
1 K-1d chassis (65) factory
1 K-1 turret (41) factory
Recently Destroyed: 1 K-1d chassis factory
1 Aircraft Complex: (80 Zephyr, 50 gliders, 15 airships, 100 Lightning, 80 Shark, 53 transport)
* 2 Zypher(20) Factory: 80/year
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* 3 Lighting/Stormfront (24) factory: 100/year
* 3 Shark (30) factory: 80/year
* 1 transport (15) factory: 53/year
Recently Completed (not yet producing):
* 2 Lighting/Stormfront (24) factory: 100/year
Recently destroyed: 1 Zypher factory
1 Armored Car Complex: (400 Armored Cars)
* 6 Cricket Chassis (12) factory: 400/year
Recently destroyed: 2 cricket factories.
Recently Completed (not yet producing):
* 2 KTT truck (
factories:
1 Capian artillery complex
Recently Reeducated (not yet producing):
*2 50mm cannon factories
*2 75mm cannon factories
*2 100mm cannon factories
2 6000t capian ship yards
1800 ton boat yard to the production of Popular Devotion ASW:(10/year)
1400 ton boat yard producing Alexi l337 class frigates: (1/year)
8000 ton dry-dock:
producing Alexi class frigates: 3/year
+dry-docks are mostly for repair, construction proceeds at half pace.
8000 ton dry-dock:
+dry-docks are mostly for repair, construction proceeds at half pace.
scrapping Glorious II
Recently completed (Not yet producing):
4000 ton sub yard producing subs
~23000 veteran infantry
~21000 infantry (minimal combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: SVA-10
Secondary Weapon: bayonet, The Peoples Little Friend
~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns
~1000 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
Infantry Weapons:
300 14mm sniper rifles
38000 9mm pistols
4000 shotguns
28000 SVA-10
200 Dogma 40mm mortars
4200 Argument/Scorpion RPAT (Rocket Propelled Anti Tank)
110 suppressors.
~2000 captured 6mm carbines
45 GSV-14
400 grenades
3700 smg's
1000 parachutes
1600 portable radio's
uncategorized:
75 surplus hydra turrets
21 K-1 turrets
Armor & Artillery:
587 40mm tow-able cannons
82 HVG-40 tow-able cannons
799 Badger Tanks (diesel)
169 Badger Mk2 Tanks (gas)
362 Badger Mk2a Tanks (gas, HVG-40)
469 80mm medium cannons
415 Hydra AA badger variant
60 320mm coastal defense cannon
1318 Cricket Armored Cars
52 K-1 Thunder
63 K-1d Thunder
58 Battle Bus
151 80mm AA guns
48 Hammer 160mm SPG
80 160mm cannons
1 Cod A 240mm SPG
1 Cod B 240mm SPG
1 Cod C 240mm SPG
25 KTT trucks
Air Force:
100% radar coverage for our country
70% radar coverage for captured Capia
20 recon balloons
171 Feather biplanes
316 Wolverine biplanes
196 Lightning/Stormfront intercepters
484 zephyr
23 bomber airships
146 gliders
96 shark dive bombers
54 transport
Naval:
1 Popular Devotion Support ships
22 Popular Devotion ASW
3 Alexi class frigate
4 Alexi 1337 frigate
240 Righteous PT boats
2 "fishing boats"
5 subs