in order to get through this large number of proposals, I am doing something different this time only. I am rolling until things are complete instead of all at once, it reduces waste of engineers... it also increased my time, wont be doing it again.
7 supporting
8: Finish the diesel engine, consider using it for new popular devotion ships
your 4 engine specialists are assigned to finishing up the diesel engine design and evaluate its use in the Popular Devotion support ship.
The final disign is a compact powerful plant well suited for use in tanks and other heavy vehicles.
Weight: 500kg
Power: 400kw
Select a feature (low mantainance, fuel efficient)
Much of the Popular Devotions 50 tons of engine space is devoted to fuel, oil, tools and gaskets, misc parts necessary for moderate length deployments. 5 of these engines can double the ships rated power and increase its speed up to 48km/h at the same displacement. Or you could opt for 3 engines at 1200kw for a speed of 42km/h and free up 20 tons of displacement for weapons, possibly easy to install weapons like roller racks for depth charges. Or you could split the difference. for 45km/h and 10 tons of ordinance. Fuel efficiency can allow you to shave a few more tons, or alternatively extend the range of the ship. Low Mantainance does as the name implies and all but eliminates failures in the field, but won't affect your tonnage or range. You might even be able to add a bit more displacement without cutting speed.
4 to 7 supporting
1, 1.1, 1.2: Fix the bomb release of our new Wolverine bomber, as well as fixing that surface detonation problem for the depth charges so they can be airdropped. Start producing both as fast as we can. Petition the govornment to switch the factory to produce Wolverines.
3 experienced engineers work day and night to correct these problems. At the end of the year, the defective bomb release is corrected, in fact the bomb mount has been improved enough that a Wolverine could carry a single 250kg depth charge under its fuselage instead of 2 or 3 smaller depth charges. But the depth charges may still detonate prematurely when air dropped, your engineers are certain that they should be safe when launched from ships. The govornment agrees to your petition.
Aside from your novice workers, all your workers produce Wolverine bombers, 174 roll of your factory floor.
3 to 5 supporting
2: See if we can get a crash recruiting/training of electronics and/or acoustic engineers/scientists so we can develop hydrophones
Your new 2 new electronic and 2 new accoustic scientists/engineers arrive and get to work dilligently with the assistance of 2 engineers and 4 green engineers. The research goes very well and you have a basic prototype.
It produces a directional accoustic signal pulse capable of detecting submerged vessels in a straight line in front of the mounted ship along with a range reading up to 2 kilometers. The device weighs 20 tons.
Select 2:
depth finding: depth of sub can be accurately determined.
half weight: weighs half as much. Can be taken twice.
scanning: can rotate somewhat for detection in a 45 degree angle
long range: can detect out to 4km
4 to 5 supporting
5: Finally, finish the 14mm heavy MG provisionally designated ?GVS-14?.
1 engineer and 3 green engineers finish up design work on the 14mm heavy MG to great success, even managing to improve it:
Caliber: 14mm
Action: full auto
Weight: 50kg
Barrel: 1300mm air cooled
Length: 1700mm
Magazine: belt fed
RoF: 300 rounds / minute
Effective range 2000m
Select 1:
high RoF (600 rounds / minute)
extremely accurate
recoil reduced
4 supporting
6.1: Instead of a Biplane fighter construct a monoplane fighter with similar armament. Assign at least the aviation engineer and as many as possible to get it finished. Try adding a small mount for bombs or drop tanks on the wings.
1 experienced aviation engineer, 4 engineers, 1 novice engineer work on this project.
Compared to your most recent bomber, this plane sacrifices armor and lift in exchange for greatly reduced drag, fewer fabric surfaces and a punishing set of guns attached to an interupter gear with 2 bomb points under its wings.
Wingspan: 10m
Weight 1300kg
Engine: 260kw
Armament: 1 14mm HMG, 2 Patriot Mk3, up to 2 bombs
Crew: 1
Speed:
unburdened 400km/h
125kg of ordinance 331km/h
250kg of ordinance 282km/h
500kg of ordinance 218km/h
3 to 5 support
18.4, 18.5 Design "Worker" class destroyer *Note, i counted Ukrainian Rangers vote for the "not at this time" option instead of for his proposal as that was the order of his preference.
1 experienced engineer is assigned to this task. E has already been accomplished, at least for sonar. This is likely a 175 to 200 point project, taking over half of your engineering for 1 year. You are 3 points into this task.
5 supporting
4: Much as I'd like to simply scrap it, we've put too much effort into the K-1 to do that so I propose to fix the transmission issues and make them more reliable, as well as finish the tank engine. On the other hand I DO propose we scrap the SPIA as a boondoggle that doesn't need anymore funding
2 experience engineers, 3 engineers and 3 novice engineers are assigned to and complete this task. The kinks in the drive train are finally worked out, and capable of supporting up to aproximately 40 tons without issue. This tank includes a fast powered turret like the Hydra. Unlike the deeply flawed SPIA before it, and gets by with only 15 tons of steel for its armor. Unlike the badger before it, this tank uses sloped armor on all its faces. The turret itself is larger as well, weighing an additional 8 tons including an 80mm cannon, a coaxial Patriot MG and a GVS-14 above the commanders hatch. This tank is roughly 12 times more difficult to build than a Badger at this point in time. This also resolves the drive train issue with the battle bus.
Weight: 38 tons
Width: 4m
Length: 7m
Height:: 2.2m
Engines: 2x170kw
Front armor: 35mm 42 degrees
Side armor: 30mm, 62 degrees
Rear armor: 25mm, 62 degrees
Crew: 4
Speed: 39km/h
4 supporting
13: Design a small rocket of about 50kg with a small warhead.
1 experience engineer, 3 engineers, 2 novice and 3 green engineers are put on this task.
This roughly 1.5 meter long rocket delivers a warhead of 10kg of explosives to a range of about 1k.
3 to 4 supporting
12: Finish the high velocity 40mm gun provisionally designated ?HVG-40? as well as any project over 75%.
1 experience engineer, 2 engineers and 2 green engineers are put on this task.
The 40mm high velocity cannon is finished at last. It boasts 3 times the penetration of the low velocity gun and is capable of piercing 40+mm armor on a perfect hit. It will almost always penetrate the rear armor of your K-1 tanks, and almost never penetrate the front unless firing down from above. It will always penetrate the side/back of a Badger and penetrate the front more than 80% of the time.
*I think the rest is redundant. In any case I could not find the other uncompleted projects.
3 support
19, Complete the BattleBus, Look for a way to make the best use of the available space
2 experienced engineers, 7 engineers, 8 novice and 4 green engineers are assigned this task.
The transmission issue having been resolved, there is nothing standing in the way of the completion of this task than a rather large amount of work. Fortunately your engineers see the error of their ways. The previous design had two heavy tank chassis end to end, with their bulky mult- engine systems taking up most of the center of the vehicle. Switched around with engines at the far end not only allows the bus to be shortened, but to have more internal space. All around armor at 20mm angled at about 75 degrees weights in at a hair under 30 tons.
Length: 13m
Width: 4m
Height: 3m
Weight: 70 tons
Speed: 30km/h
Crew: 1 driver, 1 commander, 2 mechanics
20 something infantry.
Armamant: 4 patriotism MG iirc?
3 supporting
14: Hedgehog: Design a mortar-launched round with contact detonation to be used against dived submarines.
2 experienced engineer, 4 engineers and 2 novice are assigned to this task.
This task is complete without flaws or benefits. I'll add text later.
3 supporting
9: Develop ship recovery equipment and try to raise sunken Morovian subs for analyzing should it be possible to raise them
6 engineers and 3 novice engineers are assigned to this task. It is about 2/3 of the way done with 1 flaw. 14
3 supporting
3: Develop reliable cameras usable by planes so we can scout out the enemy submarine pens for destruction.
2 to 3 support
24. Develop Q-ships...
you have no more engineers for these task.
4 supporting
16: Build a military academy for experienced soldiers to refine our tactics and teach recruits. For now it shall be a horrible mess of naval, aeronautical, infantry, and vehicular training for everyone from grunts to office staff.
105 novice workers assigned to this task, and complete it.
I'll add text later.
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At your disposal:
1 experienced electronic engineer
1 electronic engineers
2 accoustic engineers
1 experienced aviation engineer (1d10*)
1 experienced engine engineer (1d10*)
3 engine engineers (1d8*)
19 experienced engineers (1d10)
20 engineers (1d8)
20 novice engineers (1d6)
9 green engineers (1d4)
1 veteran+ worker
13 veteran worker
68 experienced workers
122 workers
95 novice workers
An aging brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 4 engineer specialists/year)
Your nations military manufacturing:
1 factory producing Mosin Nagants with upgraded ring sights (lots/year)
1 factory producing 170kw gas engines (mostly supplying the Wolverine factory)
1 factory producing 80mm low velocity guns (~60/year)
1 factories producing Patriotism Mk1 water cooled machine guns (~400/year)
1 factory producing Wolvarine biplanes (~100/year)
1 factory producing air cooled Patriotism Mk2 air cooled machine guns (~300/year)
1 factory producing 320mm coastal defense guns (12/year)
800 ton boat yard to the production of Popular Devotion support ships(34/year)
800 ton boat yard producing Righteous PT boats (3/year)
1200 ton boat yard to the production of Alexi class frigates. (1/year)
1 small factory producing misc small arms (500 SVA-10 + 500 other / year)
1 factory producing Hydra's(100/year)
Expansion of Alexi boat yard to 1400 tons displacement.
Recently completed:
2 factory producing HVG-40 for refits (~300/year)
Recently suspended pending supply of 40mm guns:
1 factories producing Badger Mk2 (~100/year)
Infantry:
~25000 veteran infantry
~10000 infantry (minimal combat experience)
~20000 novice infantry (no combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet
~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns
~300 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
110 14mm sniper rifles
230 9mm pistols
230 shotguns
530 SVA-10
~2000 captured 6mm carbines
Armor & Artillery:
733 40mm towable cannons
160 Badger Tanks (diesel)
532 Badger Mk2 Tanks (gas)
343 80mm medium cannons
48 Hydra AA badger variant
25 320mm coastal defense cannon
293 Armored Cars
Air Force:
20 recon balloons
730 Feather biplanes
274 Wolvarine biplanes
Naval:
2 Glorious Cruisers
5 Popular Devotion Support ships
2 Alexi class frigate
1 Alexi 1337 frigate
83 Righteous PT boats
New Rule
No more than 2 proposals per person per year.
The after action report for this year will come in a day or two.
1: fight the defensive fight for now?
2: violate the territorial waters of Unnamed so our pt boats can reach Morovia?
3: attempt a risky deep water crossing with our PT boats.
4: march overland through Unnamed?
5: strike at Morovian naval assets with our limited deep water navy.