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Author Topic: The revolutionary design bureau, under new management  (Read 64339 times)

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #420 on: May 06, 2013, 04:06:12 am »

UR and 3_, noted :D

So, corrected list:


I'll also note that I'm modifying 4. After a bit of thought, the Battle Bus has grown on me a little, and if we can solve the K-1 transmission issue, combined with the better engine, it might actually be worthwhile for transporting that amount of troops safely(though it'll have to get up to a decent speed for me to ok it). The SPIA, however, I think we can all agree is an utter piece of crap that begs the question "what the hell was Brood thinking?!"(it goes 10 miles per hour and takes 15 minutes to set up. A towable 160mm piece would probably be vastly better than this!). As a matter of fact:

4.1)Instead of barely mobile 160mm SPG, design a Badger SPG variant(named Gorgon) with an 80mm howitzer. reduce the armor to basically stopping small-arms fire and use the new diesel engine.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #421 on: May 06, 2013, 05:03:06 am »

I support proposal 4, 8 and 4.1

We need to fix that damn transmission, especially before we put in those twin 400 horsepower diesel engines.

Also, the 'Battle-Bus' will have 4 400 horsepower diesel engines, decent armour and maybe we can slap on a 40mm cannon and some MG's as well as firing slits for the occupants to fire out of. If/when we build them, they could be integral to a heavy mechanised division, as they would then be protected by K-1 heavy tanks, Badger medium tanks and Hydra AAA.

Really, its the Transmission holding us back from progressing with these heavier designs.

Finally, i really like the fact that we are getting a powerful engine at last.
« Last Edit: May 06, 2013, 05:05:16 am by kahn1234 »
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #422 on: May 06, 2013, 05:12:46 am »

2.1 supportive: Snag 2 electrical engineers and one acoustic engineer. Have them grab whoever they need to get us a sonic device to use against submarines.

16: Build a military academy for experienced soldiers to refine our tactics and teach recruits. For now it shall be a horrible mess of naval, aeronautical, infantry, and vehicular training for everyone from grunts to office staff. Obviously it would be unthinkable to separate the ranks, as so many of our comrades perished to free us from the class struggle.

17: Have 1 green engineer, 2 engineers, and 1 experienced engineer develop a 320mm Howitzer called the <2-digit year of design>' Cod. Have some way of moving it. Possible locomotion ideas include a tracked trailer, possibly with some sort of collapsible floor to lower the gun to the ground for firing and winching it back up for relocation, separating the large components, perhaps the barrel and mounting, to be transported separately and reassembled as swiftly and reliably as feasible.

Spoiler (click to show/hide)

vote one: fix bomb release and depth charges.

Vote 4: complete K-1 super-tank.

Vote 6: Biplane with 14mm gun

Vote 8: Diesel engine

10.1 counter: Snag one explosives engineer and have them work on solid fuel rockets. Have them do so somewhere that is far away from my person anything else of value...

Vote 11: Production of cars, mortars, and charges. Although I suspect that ammunition, which charges probably count as, do not require production...

vote 12: High velocity 40mm

Vote 15: Those toddlers must make sacrifices if our nation, this wonderful example of the future, is to survive!

I wouldn't expect too many K-1s to be built, the badger has yet to meet capable opposition...
« Last Edit: May 06, 2013, 06:59:36 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #423 on: May 06, 2013, 06:02:04 am »

(( I said I haven'd time to look into it, meaning look up what countermeasures were used in real life.
Not that I didn't read other peoples.

Uhm, as long as a bus to fit 16 people when a bus fits 16 on one side? That makes no sense at all it wouldn't need to be anywhere near that long with seats on both sides, it'd be a little cramped but an APC ain't build for comfort, at that length it'd fit more like 30 people.

I have no idea how the SPIA ended up that way, other then the initial flaws from having almost no good engineers.
It shouldn't be anywhere near that slow, or that heavy, or take that long to set up and the doors taking 10 people to open makes no sense either.
It's ended up as a total new design from what I was doing so I agree to scrap it since my design is already gone. ))



18, Design a 2000 tone destroyer, add a two story 3 gun medium battery to the front of the ship with a third 1 story 3 gun heavy battery on the rear of the ship. 14mm machineguns along the side rails if it's completed and all possible detection equipment.
Include the anti torpedo armor in the design and give it the best possible engines.


19, Complete the BattleBus, Look for a way to make the best use of the available space (( I wanna see what the benefit is, maybe it's something suitably useful. ))

Decided this needed it's own post

1)Fix the bomb release of our new bomber, as well as fixing that surface detonation problem for the depth charges so they can be airdropped. Start producing both as fast as we can
2)See if we can get a crash recruiting/training of electronics and/or acoustic engineers/scientists so we can develop hydrophones
3)Develop reliable cameras usable by planes so we can scout out the enemy submarine pens for destruction.
4)Much as I'd like to simply scrap it, we've put too much effort into the K-1 to do that so I propose to fix the transmission issues and make them more reliable, as well as finish the tank engine. On the other hand I DO propose we scrap the SPIA as a boondoggle that doesn't need anymore funding
5)Finally, finish the 14mm heavy MG.


+1
« Last Edit: May 06, 2013, 06:54:25 am by Brood »
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mesor

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Re: The revolutionary design bureau, under new management
« Reply #424 on: May 06, 2013, 06:56:29 am »


18, Design a 2000 tone destroyer, add a two story 3 gun medium battery to the front of the ship with a third 1 story 3 gun heavy battery on the rear of the ship. 14mm machineguns along the side rails if it's completed and all possible detection equipment.
Include the anti torpedo armor in the design and give it the best possible engines.


19, Complete the BattleBus, Look for a way to make the best use of the available space (( I wanna see what the benefit is, maybe it's something suitably useful. ))


+1, that bus has potential for a forward mobile command center as well at that size, once we have the tech for it to be worth using forward command centers, but I wanna see what the benefit could be for something that size as well.



Vote for 4,8,12,16.
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #425 on: May 06, 2013, 07:00:51 am »

I edited 17 to be more detailed and to limit the engineers tied up on the project...

20: Continue the following project with the addition of 3 more engineers and 2 more experienced engineers: On the airship project your experienced aviation engineer, 2 engineers, 1 novice and 2 green engineers are assigned. They get about 1/3 of the way through with a design that should have a beneficial feature. The design will likely carry a gondola of aproximately 20 tons, a crew of 4 and 10 tons of bombs with a gas volume of ~1000 cubic meters (that seems a bit low, but I have not double checked the math). 46
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #426 on: May 06, 2013, 07:19:55 am »

18 makes me wonder... Why put the only heavy gun on the rear? To fire when you flee?
Also, what heavy and medium mean?  160mm and 80mm guns?

BTW, why no one likes 7 and 7.1? What's wrong with it?

20? Damn....  So you want to take  our experienced aviation engineer from the fighter project? To design something of a very niche use?
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Brood

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Re: The revolutionary design bureau, under new management
« Reply #427 on: May 06, 2013, 08:09:59 am »

Ships tend to fire side on but in a charge I prefer higher rate of fire. 6 medium beats 3 large for that by a mile.

Yea that kind of size until we get bigger.

I could edit to a large and medium set front and back if you like it more.
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #428 on: May 06, 2013, 08:13:07 am »

18, Design a 2000 tone destroyer, add a two story 3 gun medium battery to the front of the ship with a third 1 story 3 gun heavy battery on the rear of the ship. 14mm machineguns along the side rails if it's completed and all possible detection equipment.
Include the anti torpedo armor in the design and give it the best possible engines.


19, Complete the BattleBus, Look for a way to make the best use of the available space (( I wanna see what the benefit is, maybe it's something suitably useful. ))

+1

18.1) Give the destroyer good AA capability too. dont want our ships to be sitting ducks for aircraft.

Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #429 on: May 06, 2013, 09:03:01 am »

Damn, destroyer is  voted for... Should think about counterproposal because I want a proper ASW ship not heavy and slow destroyer created for artillery duels
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Funk

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Re: The revolutionary design bureau, under new management
« Reply #430 on: May 06, 2013, 09:13:06 am »

Vote for 1,3,5, 6.1,8,12.1,16,19

21) work on fitting the new diesel tank power plant to all Badgers,Hydras and Righteous PT boats, if this means a designing there mk2s then so be it.

and issue the new armorer to the special forces.   
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Brood

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Re: The revolutionary design bureau, under new management
« Reply #431 on: May 06, 2013, 09:14:52 am »

Why not make your lighter one a cruiser then?
« Last Edit: May 06, 2013, 09:18:33 am by Brood »
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3_14159

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Re: The revolutionary design bureau, under new management
« Reply #432 on: May 06, 2013, 09:40:55 am »

Spoiler:  SPIA (click to show/hide)



Other than that, I'd propose 18.2: Drop the double-hull from the Destroyer. We need speed more than anything else. Any submarine (especially ones like the enemies which need to surface) basically cannot hope to torpedo an evading warship. Plus 18.3: Designate the new destroyer a cruiser. It's more fitting as a main battle ship than an escort.

I, myself, would probably drop the BattleBus for now. We can use the engineers in better ways. From my guesses, it'll be similar in speed and armor to the SPIA, so nearly useless in most battles. However, we could later use a variant thereof in city battles, where they can deliver infantry much better to occupied houses, drive through the wall and drop them inside. As I said, for me that's a later. A basically two-tanks-in-one isn't a promising result, especially looking at the development costs. But I won't vote against it (not that I could), as if it convinces enough people and those niches come up later, it might get good results in them.



May I ask the people doing proposals to maybe keep a list of all of them updated in the posts? I think it adds a good overview, and you only ever really have to add your own projects.

Spoiler: List of Projects (click to show/hide)
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #433 on: May 06, 2013, 09:48:25 am »

18.3 I agree, but it's heavy enough without dedicated AA and it won't be long before they bring in torpedos to fire under water so the armor is needed.
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #434 on: May 06, 2013, 09:53:45 am »

Damn, destroyer is  voted for... Should think about counterproposal because I want a proper ASW ship not heavy and slow destroyer created for artillery duels

Why not create a heavily armed and armoured Destroyer/Cruiser that can combat surface fleets and then make a lighter variant that can support them by rooting out subs and maybe working as added AA and light firepower when not sub chasing.

This isnt a proposal, but maybe quad link 40mm high velocity autocannon turrets for lighter warships so they can have good light firepower which can supplement heavier guns when in ship to ship combat. The lighter quad-40 turrets would allow far more room for AA and and sub ordnance, and due to the smaller size, might be able to cover all angles of the ship better.

On larger ships a quad-40 could be used as point defence and light anti-ship and maybe even heavy AA if needed.

Actually, i think i will turn it into a proposal. We are already working on high velocity 40mm cannons, we could easily create a high velocity 40mm auto-cannon and then quad link them up like a Shilka. Ships have the space and weight isn't such as issue.

22) When the 40mm high velocity cannon is completed, use experience to design, build and test a 40mm high velocity autocannon. Then quad link 4 autocannons, prioritising good elevation, reliability and stopping power as well as 360degree traverse. Use as main anti-ship weaponry on light sub-hunters/AA destroyers and as secondary anti-ship/point defence/heavy AA on larger ships.
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