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Author Topic: The revolutionary design bureau, under new management  (Read 63669 times)

kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #255 on: May 03, 2013, 04:39:44 pm »

I'll work up an APC system for next turn but we need a good piece of heavy artillery that can be dragged into position by the APC, preferably high power, long range and with a variety of munitions from smoke shells, to AP shells, to HE shells so it can be used to fit any circumstances, with Hydras to provide anti air cover and pure badgers to lead the charge the APC can double as light armored support and rapid deployment vehicles to bring infantry into the fight.

I'd support this.

Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #256 on: May 03, 2013, 08:06:11 pm »

Reviewing posts as I go along...

Concerns:
8: Have patriots actually been shooting down aircraft? I would want to look into a 40mm AA gun with better range and accuracy first.


Yes, in the lower envelope of the first few hundred meters. Its generally not an instant kill, but an on target burst will eventually connect with something important.
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Sensei

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Re: The revolutionary design bureau, under new management
« Reply #257 on: May 03, 2013, 08:20:54 pm »

We could simply propose an anti-air version of the Patriot. We could put more powder behind the rounds (admittedly the rounds we're using have a lot behind them already), lengthen the barrel, and give it a tall tripod. We could simply call it the AA-Patriot, or Heavy Patriot if it seems applicable to more situations than AA.
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #258 on: May 03, 2013, 08:36:45 pm »

On a side note, what are the current Great Powers? and are there any treaties (such as the Washington and London naval treaties) that we should be aware of?

Other nations:
Isle of White, an island nation on the other side of the continent. Willing to occasionally cast of their outdated hardware, but hardly an ally.

Morovia, the nation we have been fighting against these last 3 years. Run by monarchists dogs.

Unnamed nation #1, currently not intervening in our fight with Morovia. Run by capitalist pigs.

Time for me to bs myself some more background?
No naval treaties really. If you could imagine what might have happened if the winners of WW1 would have balkanized and lost influence after the war.

The global powers are generally isolationist, or preoccupied, or no longer as important as they once were.

I think someone asked about other shipyards in our country? there are, but none have an operational capacity higher than ours at the moment.
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #259 on: May 03, 2013, 08:46:29 pm »

What year is it, I want to be able to incorporate year into names... I guess I could try to track down how long the game has been running and start from 1...
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #260 on: May 03, 2013, 09:24:51 pm »

Lets call it 1925

Oh boy, that was a lot of stuff.

Preparing an update.
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #261 on: May 03, 2013, 09:34:20 pm »

Does our country have any more armor and weapons factories?
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #262 on: May 03, 2013, 10:00:01 pm »

Assorted docks and a dedicated badger factory from what I know, probably other stuff too. Just know that they can cook up the occasional trinket without our guidance...
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #263 on: May 04, 2013, 12:46:32 am »

This is a partial update:

RULES:
Proposals
1: A proposal will be bold text.
2: A proposal will have a unique proposal number.
New:
3: Proposal number begin at 1 for each year.
4: You are welcome to re-propose old proposals in a new year with a new number, any votes they had in previous years are discarded and they must reach the 2 vote threshold to be acted upon.

for example:
1 : I propose that we mount lasers on the heads of sharks.

Modification of proposals:
1: All rules for proposals apply except the following.
2: Modifications to proposals will have a number in the format of proposal.sub-proposal.
3: A modification may be supportive (default) or a counter (must be explicit).
4: Supportive modifications will count as votes for the parent proposal if the child has less votes than the parent.
5: If a child proposal has more than 2 votes and more votes than the parent it will be enacted instead of the parent proposal.

for example:
1.1 I think we should go all the way and mount the National Ignition Facility on the head of a sharkasourus.
1.2 I counter propose that we should instead create lasers that shoot beams composed of sharks.

Format for votes:
1: you must specify the proposal number explicitly.
2: you must use the word vote.

for example:
I vote for 1.2

If it is not a vote or proposals it should not be bold.

Rule Addendum:
Do not propose shark related technologies. This was an absurd and colorful demonstration and completely not serious.
These rules are not to punish or regulate anyone. They exist because this is a lot of information to sort through and count votes for. Without these rules I don't know if I can keep up with everything.


On the agenda for this years production are Righteous PT boats, expand the shipyard up to at least 2000 tons and as a slightly lower priority Hydra AA vehicles.

On the agenda for this years engineering are the Alexi class light frigate armed with multi-gun turrets in 80mm, 40mm, Hydra AA turrets and torpedo tubes, a 320mm shore defense gun, an up-sized tank variant, finishing the previous 40mm AT gun development, design an 8mm SMG, try to fix the landing hatch of our PT boat.

As the single greatest engineering feat you have yet attempted, the Alexi is assigned  the lions share of your engineers, 4 experienced and 21 engineers. On each of the 320mm gun and tank projects, 1 experienced, 2 engineers and 5 novices are assigned. On each of the 40mm AT gun and 8mm SMG projects 1 engineers and 4 novices are assigned. As the arguably simplest and least important project, fixing the pt boats troop landing hatch is assigned to your only aviation engineer.

Your experience aviation engineer manages to get the hatch fixed, it isn't pretty but you won't be accidentally sinking any boats.

Your SMG project goes...poorly, to put it mildly. The first prototype simply exploded even with a half sized charge of powder. The second one using a much less powerful round will more often than not empty its entire magazine even if you let go of the trigger, and that is if the drum magazine could keep enough tension in its spring to feed reliably. And the round will not always penetrate heavy winter clothing.

8mm unpredictable SMG
Action: recoil operated full auto (extremely full auto).
Total Length: 600mm
Barrel Length: 250mm
Magazine: 30 rounds of 8mm shorts in an unreliable spring loaded drum

8mm short
Bullet:8x8mm
Cartridge: 8x20mm

Your 40mm high velocity gun makes progress, but slowly. The project does not produce a prototype, but does not produce a bad prototype either.

Your 320mm cannon project goes reasonably well and produces a monstrously sized design. You won't be able to complete this prototype with the resources you have, but your engineers were able to oversee the efforts at your nations greatest steelworks.

Solid bullet: 1 ton
High explosive bullet: 500kg
Charge: up to 150kg of powder
Length: 12m
Weight: 70 tons (displaces 120 tons with turret and ammunition)
Maximum Range: 20,000m

Your tank project goes reasonable well, but slowly. At this point, you can demonstrate a heavier and more capable drive train and suspension including two 170kw gasoline engines. But the final turret and armor configuration is not completed. Note that the necessity of additional mechanisms in the transmission system to handle two engines results in a more complex system that may be more prone to wear. More design effort is required and the eventual feature set is somewhat malleable.

Your Ship project also goes reasonably well, but slowly. At this point designs are incomplete and a prototype has not been started. More design effort is required and these features are quite malleable.

Projected features:
Weight: 1000tons
Length: 80m
Propulsion: 4mw diesel
Crew: 120
Speed: 44km/h
Armor: 70mm band up to 4.4m tall
Armament:
2 double 80mm turrets
4 double 40mm turrets
4 hydra turrets
2 to 4 torpedo tubes

I will post the production results, the current disposition of forces, and a list of all current designs in another post, though it may wait till morning. The rules, current disposition of forces and list of all current designs will also be copied to the first post in this game.
« Last Edit: May 04, 2013, 12:48:57 am by Nadaka »
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #264 on: May 04, 2013, 01:33:13 am »

1: Finish the Alexi. Try to improve the speed of the 40mm turrets and make sure that the tubes are reloadable.

2: Finish the K-1 heavy tank. Just get the thing moving and shooting. We only need it for emergencies so it is okay if it doesn't work so well.

3: Train dolphins to swim near enemy vessels...

4: Continue with the 40mm high-velocity gun.
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Doomblade187

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Re: The revolutionary design bureau, under new management
« Reply #265 on: May 04, 2013, 01:53:58 am »

5. Have our aerospace engineer, along with a novice or two, experiment with single-wing style airframes. (Yes, monoplanes.)

1.1. Ensure that the Alexi has four torpedo tubes, to ensure maximum anti-ship firepower.

Let the engineers give the SMG another try, but use the 9mm short cartridge from our earlier pistol, and reduce magazine size to 30-40 round drum/stick mags.

6. Apply improvements to existing products, and make use of trophy carbines for the army when possible/needed.

7. Further improve engine. (Happens before 6 if approved.)

8. Apply spare workers to churning out SVA-10s and the like, but airforce and navy take precedence.

9. Produce more planes.
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #266 on: May 04, 2013, 01:59:54 am »

Heh, aviation engineer usage was quite wasteful. Note to ourself : have at least one aviation related project or one that would benefit from using lighter alloys.

GM, i think players should be allowed to vote against projects\variants they don't like

Design proposals

I propose: 5.1 Design a compact floatplane capable to stay in the air for a long time, fly high and equipped for recon duties 
Those will be eyes of our navy. And let engineer decide what is better for that role. He knows better.


I propose 10)Scrap the 8mm smg, make semiauto carabine based on the Moravian 6mm design, instead.  Also, design 14mm machinegun for fixed positions\vehicles , prioritizing punch and magazine size over weight and RPM
6mm is a good caliber for main gun, and we got many captured

As for the 14mm machinegun, it's mainly for various vehicle use, and while high weight is bad for fighters it's our subsitute for 20mm guns. If 14mm machinegun  will have decent AP potential strafing runs on enemy tanks can be devastating due to thin top armor.

I propose 11) Design 80mm heavy fixed dedicated AA gun to provide coverage to our industrial centers

I propose 1.2) Continue to design Alexy class, concentrate on fuel efficiency of the engines and safety of the crew

I propose 2.1) design double 40mm gun turret for our new Badgers, (ideally reuse one for Alexi) ( or two 40mm turrets, or one turret and one direct fire 40mm gun) finishing the research both for gun and the new badger. Concentrate on frontal armor, as this tank is meant to be a more defensive one and shouldn't get flanked  a lot. Finally try to keep silhouette as low as possible
Not really like the projects, but both gun and tank need to be finished (Totally expecting - two guns per tank are unpractical in real world. Don't care, designs should be fun. Besides tanks like that existed)

Purchase\selling proposals:
I propose: 12) Urge our admirals to consider buying whatever dated large ship (10 000+)  global powers may sell. We need a proper flagship and can attempt to upgrade whatever we'll get. Replacing guns\engines is easier then building a dreadnought, even if that ship will have flaws
« Last Edit: May 04, 2013, 02:15:58 am by Ukrainian Ranger »
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #267 on: May 04, 2013, 02:24:25 am »

You are unlikely to get much in the way of modifications done to a large ship without a drydock. You might be able to plant a few small AA turrets, weld on a few patriots here and there, but I very much doubt that we will be able to do more than that until we have the resources to build it ourself.

1.12: Incorporate a platform for launching and receiving observation balloons.

I would rather stick with biplanes until we get jet engines...
I would rather get an automatic shotgun than an smg.

vote: I vo' fo' 7.

10.1: Design a 16mm high-velocity machine gun for vehicles and emplacements.
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Ukrainian Ranger

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Re: The revolutionary design bureau, under new management
« Reply #268 on: May 04, 2013, 02:49:27 am »

Why 16mm if we have a working 14mm round already? Why waste research efforts and risk getting bad round? Why strain our industry and supply to produce yet another round?
Just to have a nice progression? But we'll still have no progression between 16mm and 40mm, so why bother? Besides I am not sure that having 8 times bigger machine-guns  than our current 8mm is a good progression.

Also I am confused by 1.12
What  platform do you want to incorporate?
« Last Edit: May 04, 2013, 02:56:07 am by Ukrainian Ranger »
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RAM

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Re: The revolutionary design bureau, under new management
« Reply #269 on: May 04, 2013, 04:59:28 am »

Well, I was thinking of a metal platform, but wooden would provide more shock absorbency. Maybe a rubber covering to stop stuff from slipping. I mean platform as in the basic meaning of platform, a flat region to put things on. Basically a helipad, but for balloons, so it would be much lighter objects with a smaller base. Probably also keep some, umm, fuel or compressed light gas, you'd also have a winch I suppose...

I figure that a sniper round isn't really suitable.
I want to get a 16mm round while I can.
It should be a wonderful size for mountings.
I want a H.M.G. and I don't want a S.M.G..
But fair is fair, I will make a new proposal as I really am against the S.M.G..

13: I propose that a new machine gun be made for emplacements and vehicles, with a 16mm round. It should be able to shatter brick walls and defeat personnel armour at ranges greater than the lethal range of current small-arms.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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