Crixon the Unstoppable is now a generic engineer! +1 crew, -1 Player Character! He will be sorely missed! D:MaldeviousYou turn the terminal over to the actual gunner, who is only just arriving after retrieving his sidearm and impact suit from the armoury, and head up to the bridge. You salute Captain Valten without stopping and climb into the pilot's cradle. You engage the manual controls and blink-click the activation key for your PANS implant on the interface superimposed over your vision. Navigational supplements appear in front of you and you feel the strength draining from your legs as your mind is forced to focus entirely on your hand and eye movement. You ease the throttle open and the ship's thrusters sputter to life. You contact the hangar controls and rotate the ship to face the open hangar doors, then ease it into a limping, jerking hover and out into the open air.
You soar towards the mass driver and dock with the clamp that Atropos Control prepared for you at your request. Its costing the crew nearly a fortune, but its worth it when you consider its the only way to get off this rock. Weiss double checks your clearance and requests a launch. He receives a message in the affirmative, just a moment if you would please, and the clamp draws you into the barrel of the driver. Valten sounds General Quarters and orders all crew members to brace for takeoff. The ship rotates upwards and you feel your body being held snugly in place by Atropos' gravity. There's a tense moment as the driver warms up. You feel a massive kick and then an earth shattering roar rattles your skull as the ship rockets upwards and into the atmosphere. After a few moments the ship begins to decelerate. You key the blast shields and the metal bulkhead recedes from the viewports, revealing the dark expanses of space.
Steady as she goes M1. We're finally on our way out of this godforsaken system.Flying DiceYou wait out the massive acceleration from takeoff and then make your way over to the engine room, grabbing an SMG and another data tablet from the armoury while you're at it. You hand the tablet to Kyle and he takes it gladly. You get the Captain on the intercom and inform him and the others of your plans regarding the weapons.
Zanzetkuken The GreatYou grab the engineer that tinkered your SMG and drag him into the room, demanding that he upgrade your thrusters. [5] He grumbles dejectedly and throws together some nozzles for the existing thrusters as well as a few ad-hoc secondary thrusters to boost mobility [-1 supplies]. You check the seals on your suit and take one of the pressurised lifts to the loading deck. The strip lights along the hull flicker to life and you clip a safety line to one of the many handhold rails bolted to the surface. You make your way hand-over-hand to a large compartment set into the hull and palm it open. The thick door slides away, revealing an old zero-g skiff folded up to conserve space. The thrusters look like they're in good shape, but the vessel itself looks rickety, to say the least. The hull is about as sturdy as a square of wet cardboard.
The EnduranceBridge (Bow) - Helm, Communications, Long-Range Sensors
Weapons Hub (Starboard-Amidships) - Fire Control
Engineering (Port-Amidships) - Engine Room [+1 DEF], Armoury/Maintenance, Medical Suite
Loading (Topside) - Emergency Weapons, Skiff Cradle, Light Guns, Secondary Harpoons
Cargo Bay 1 (Port-Aft) - Hangar
Cargo Bay 2 (Starboard-Aft) - Ground Delivery System
Note: Weapons on DAMAGED mounts receive a -1 to all combat rolls.
Bow ---
Forward Medium Blister(s) 2x
- EMPTY
- DESTROYED
Forward Large Hardpoint(s) x1
- DAMAGED
Amidships ---
Port Light Blister(s) 2x
- EMPTY
- DAMAGED
Port Medium Blister(s) 1x
- EMPTY
Starboard Light Blister(s) 2x
- EMPTY
- EMPTY
Starboard Medium Blister(s) 1x
- EMPTY
Aft ---
Rear Light Blister(s) 3x
- EMPTY
- DAMAGED
- DESTROYED
Weapons in Storage
Medium Auto Cannon 4x
Medium Torpedo Launcher 2x
Light PD Chain Gun 10x
Light Auto Cannon 4x
Large Gauss Cannon 1xWasp Interceptor
- 40mm Autocannons 2x
- Variable Anti Fragmentation Missile 4x
- Nova Torpedo 1x
- Guardian Point Defence Laser 1x
Flimsy Mariner's Skiff
- UNARMED
- Capacity to safely move 3 men
Slug Battle Rifle 6x
Slug Submachine Gun 30x
Slug Combat Shotguns 2x
CO2 Harpoons 12x
LCAN (Light Combat Ammunition Launcher - CAn Launcher) 1x
Powered Combat Claw 7x
Render 3x
Superstructure - 13/20
Hull - 83/100
Armour - 20/50
39 Men (not counting players) ---
16 Menials
2 Bridge Officers
1 Gunner
8 Deckmen
3 Downmen
3 Stokers
6 Engineers
---
OREOSOMEName: Nico Valten
Gender: Male
Race: Human
Role: Helmsman
MK1 Low Atmosphere Suit
Slug Pistol
kj225Name: Kyle Johnson
Gender: Male
Race: Human
Role: Stoker
MK1 Low Atmosphere Suit
Slug Pistol
Doomblade187Name: Thermin Yeldan
Gender: Male
Race: Mekyan
Role: Downman
MK1 Low Atmosphere Suit
Slug Pistol
Zanzetkuken The GreatName: Xale Chromaen
Gender: Male
Race: Kaffeyan
Role: Downman
MK1 Low Atmosphere Suit
Slug SMG - Slimmed and lightened for Kaffeyan use.
Slug Pistol
BroodName: Zekter Ramos
Gender: Male
Race: Mekyan
Role: Deckman
MK1 Low Atmosphere Suit
Slug Pistol
Flying DiceName: Erin Collings
Gender: Female
Race: Human
Role: Stoker
MK1 Low Atmosphere Suit
Slug Pistol
Data Tablet - Remotely connected to The Endurance's core systems.
MaldeviousName: M-1 Dev. 1
Gender: Male
Race: Mekyan
Role: Helmsman
MK1 Low Atmosphere Suit
Slug Pistol
PANS V1.0 (Pilot Assistance Nueral Software): +1 to rolls involving evasion and reaction time while operating starships.