MaldeviousYou peruse the individual weapon systems one at a time, [Roll Hidden] editing everything in sight.
This coding is all wrong! I simply must do something about it! You remove all the bugs in the system and add a few new calculations for good measure. You perform a diagnostic and find that efficiency has indeed increased. You'd check the targeting module as well but you're not sure if the Captain would approve of that.
Flying DiceYou duck through the hatch leading to the engine room and find Kyle Johnson, one of the other stokers, already familiarising himself with the systems. He looks up from the readout terminal he was observing and waves you over.
Dual-core fusion reactor. Very impressive stuff. Whoever took care of her before really knew what he was doing. I was just about to turn this baby over. Hit it would you? I'll stay here and keep an eye on the output.You head over to the activation terminal and warm up the coolant injectors before turning on the reactor itself. The cylindrical cores light up instantly and the drive plant churns to life, sending power surging through the ship. The dull-red emergency bulbs deactivate and the strip lighting brightens, illuminating the entire room.
kj1225The only way you could make the engine any safer is if you welded more shielding around it, which would really only delay the ship from being blown in half for about point-zero-zero-one seconds should the cores take a direct hit. There's not much you can do about stopping a nuclear explosion.
Erin, one of the other veteran stokers, wanders in. You explain everything you can about the new engine and she nods with approval, impressed at the amount of power the ship will have. You then have her head over to the activation terminal and turn the engine on.
It bursts to life instantly and the readings on your output terminal rocket off the charts. This will cut your travel times by
at least 50%.
Zanzetkuken The GreatYou grab one end of a large steel ordnance locker and help a few of the menials carry it into the armoury. They thank you for the help and head back outside to continue their work. You type in the code for the locker and it slides open with a pneumatic hiss. You find an assortment of outdated slug throwers and net guns, as well as several harpoons for taking down and reeling in catches. You slip a sidearm into your belt holster and sling a submachine gun over one shoulder, both childishly large for your stature. You’ll have to get one of the gear-heads to reduce the profile a bit.
The menials come back, this time carrying the hard-suit assembly and they set it down in one corner. You set aside your belt and SMG, opening the compartment set into the side of the pod and pulling out the body and leggings of your MK1 Low Atmosphere Suit, donning them over the blue jumpsuit all crew members wear and moving to the front of the pod. The door eases open as you palm the lock-pad and you sit down inside of it. The pod closes and you feel the automated systems shifting to meet your size, sliding your boots and gloves on and attaching a few last components, dropping the tall domed helmet over your head and sealing the suit completely. The digital screen set into the door lights up in front of you and the computer displays the technical readouts. You nod, satisfied, and tap a control, opening the pod and letting you out, making sure to strap your combat belt on again and retrieve the SMG. You test your gear, toggling your visor and watch it slide down and polarize, then pull the faceplate down over it. Your heads-up display winks to life and you let out a low sigh as the archaic software boots up. Only limited navigational systems. A compass, horizon tracker, a networked waypoint system and a few starmaps you downloaded a few years back, and only basic maneuvering corrections, not enough to get you out of a dead spin in zero gravity.
Doomblade187You spend a few minutes helping the menials drag crates of flash-dried rations into the cargo bay, then, satisfied they have the job well in hand as they tow the last few larger pieces of equipment inside, you head on over to Engineering, where the men have already set up an ad-hoc armoury.
You check the locker and find all your old kit still stored. Six good workhorse rifles and optics for each, 30 SMGs and two combat shotguns for taking down boarders and schools, a dozen harpoons and a can launcher for the boys on deck, and seven powered claws and three Renders for your Downers.
You don your Low Atmosphere Suit, then help your Kaffeyan friend check to make sure he's pressurised.
Brood[2] You tap on the hull, searching for hollow spots.
OREOSOMEYou check your nails. They're immaculate.
NoodlerexYou sit around just outside the cargo area, trying to figure out how you could get your hands on some penicillin. One of the menials walks down the ramp and waves at you.
Hey! We're taking off soon! Get in here will yah?!
The EnduranceBridge (Bow) - Helm, Communications, Long-Range Sensors
Weapons Hub (Starboard-Amidships) - Heavy Gun Terminal
Engineering (Port-Amidships) - Engine Room, Armoury/Maintenance, Medical Suite
Loading (Topside) - Emergency Weapons, Skiff Cradle, Light Guns, Secondary Harpoons
Cargo Bay 1 (Port-Aft) - Hangar
Cargo Bay 2 (Starboard-Aft) - Ground Delivery System
Bow ---
Forward Medium Blister(s) 2x
- EMPTY
- DESTROYED
Forward Large Hardpoint(s) x1
- DAMAGED
Amidships ---
Port Light Blister(s) 2x
- EMPTY
- DAMAGED
Port Medium Blister(s) 1x
- EMPTY
Starboard Light Blister(s) 2x
- EMPTY
- EMPTY
Starboard Medium Blister(s) 1x
- EMPTY
Aft ---
Rear Light Blister(s) 3x
- EMPTY
- DAMAGED
- DESTROYED
Wasp Interceptor
- 40mm Autocannons 2x
- Variable Anti Fragmentation Missile 4x
- Nova Torpedo 1x
- Guardian Point Defence Laser 1x
Slug Battle Rifle 6x
Slug Submachine Gun 30x
Slug Combat Shotguns 2x
CO2 Harpoons 12x
LCAN (Light Combat Ammunition Launcher - CAn Launcher) 1x
Powered Combat Claw 7x
Render 3x
Superstructure - 13/20
Hull - 83/100
Armour - 20/50
38 Men (not counting players) ---
16 Menials
2 Bridge Officers
1 Gunner
8 Deckmen
3 Downmen
3 Stokers
5 Engineers
---
OREOSOMEName: Nico Valten
Gender: Male
Race: Human
Role: Helmsman
MK1 Low Atmosphere Suit
Slug Pistol
kj225Name: Kyle Johnson
Gender: Male
Race: Human
Role: Stoker
MK1 Low Atmosphere Suit
Slug Pistol
Doomblade187Name: Thermin Yeldan
Gender: Male
Race: Mekyan
Role: Downman
MK1 Low Atmosphere Suit
Slug Pistol
Zanzetkuken The GreatName: Xale Chromaen
Gender: Male
Race: Kaffeyan
Role: Downman
MK1 Low Atmosphere Suit
Slug SMG
Slug Pistol
BroodName: Zekter Ramos
Gender: Male
Race: Mekyan
Role: Deckman
MK1 Low Atmosphere Suit
Slug Pistol
Flying DiceName: Erin Collings
Gender: Female
Race: Human
Role: Stoker
MK1 Low Atmosphere Suit
Slug Pistol
MaldeviousName: M-1 Dev. 1
Gender: Male
Race: Mekyan
Role: Helmsman
MK1 Low Atmosphere Suit
Slug Pistol
PANS V1.0 (Pilot Assistance Nueral Software): +1 to rolls involving evasion and reaction time while operating starships.
NoodlerexName: Crixon the Unstoppable
Gender: Male
Race: Kaffeyan
Role: Engineer
MK1 Low Atmosphere Suit
Slug Pistol