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Author Topic: Stardust: Interstellar Mariners  (Read 9763 times)

OREOSOME

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Re: Stardust: Interstellar Mariners
« Reply #135 on: May 05, 2013, 05:08:58 pm »

"I agree. H1 seems to be one of the more safe choices."
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Maldevious

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Re: Stardust: Interstellar Mariners
« Reply #136 on: May 05, 2013, 06:23:32 pm »

"I agree. H1 it is."

On the way, run a quick diagnostic/debug on the AI.
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Flying Dice

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Re: Stardust: Interstellar Mariners
« Reply #137 on: May 05, 2013, 06:46:46 pm »

While en-route, Erin grabs some crew and has them help her armor the interior of the Fire Control room.

If'n we might run into pirates, t'wouldn't do ta have our guns shut down by a lucky shot.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Doomblade187

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Re: Stardust: Interstellar Mariners
« Reply #138 on: May 05, 2013, 07:41:23 pm »

Get some rest and be on standby, with my gear.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

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Re: Stardust: Interstellar Mariners
« Reply #139 on: May 06, 2013, 12:22:28 am »

Brood
You order three of the deckmen to arm themselves and report to Loading once the ship reaches the nebula.

Maldevious
You lack the expertise to reprogram something as complicated as an AI. Not even the engineers could do it.

Doomblade187
You go to cargo two and find a place to lie down, making sure to keep your rifle close by.

Flying Dice
You walk into the Fire Control room with a dozen menials carrying armour plates and welding equipment. The Gunner turns his head at the noise, then swivels in his chair and stands, crossing his arms and assuming an irritated expression. Now just what in the hell do you think you're doing? I heard what you did to the engine room. How do you expect to do that in here? You look at the huge bank of computer cores and terminals covering the walls, and realise he's right. You can't exactly weld plates over the screens, and the room itself isn't vulnerable from above like the engine room was. You dismiss the menials and leave the gunner in peace.

---

Captain Valten looks up from the information console attached to the command seat and keys the ship-wide intercom. The Endurance is entering the gas cloud as we speak. Long range sensors are offline and we are switching our systems over to sound detection. We're in the shit now boys.

The ship glides for a few minutes and the bridge is tense with silence as the crew waits for a contact. Minutes pass. Suddenly Johann's head snaps up from the sensor terminal. Rush Asters, thousands of them! On this course we'll pass right through the pack! Valten hits the intercom switch. All hands man your battle stations! Native contact imminent! Brace for impact! The ship rocks as it slams into the rolling mass of astral life, crushing hundreds of them at once against the hull. Shit! That pissed them off! The aggressive creatures slam themselves into the hull repeatedly, trying to kill the massive beast that invaded their territory. The crew rushes through the ship, gathering weapons and seeing to their various tasks.


The Endurance
Spoiler: Decks (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Cargo (click to show/hide)
Spoiler: Assets (click to show/hide)
Spoiler: Personal Equipment (click to show/hide)
Spoiler: Integrity (click to show/hide)
Spoiler: Crew (click to show/hide)

---

Gallus Galaxy
Atropos System
Spoiler: Atropos Prime (click to show/hide)
Spoiler: Dorf Nebula (click to show/hide)

---

OREOSOME
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)

kj225
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)

Doomblade187
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)

Zanzetkuken The Great
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)

Brood
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Implants (click to show/hide)

Flying Dice
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)

Maldevious
Spoiler: Character (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Implants (click to show/hide)
« Last Edit: May 06, 2013, 12:33:20 am by GUNINANRUNIN »
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Flying Dice

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Re: Stardust: Interstellar Mariners
« Reply #140 on: May 06, 2013, 12:31:32 am »

Remember that I still have my slug SMG, set up in the engine room and await orders.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Parsely

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Re: Stardust: Interstellar Mariners
« Reply #141 on: May 06, 2013, 12:33:43 am »

Remember that I still have my slug SMG, set up in the engine room and await orders.
WHY DOES IT KEEP DISAPPEARING.
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kj1225

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Re: Stardust: Interstellar Mariners
« Reply #142 on: May 06, 2013, 06:19:45 am »

Run back to the engine room and try to prevent an explosion this early in the game.
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Brood

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Re: Stardust: Interstellar Mariners
« Reply #143 on: May 06, 2013, 06:25:04 am »

Head for the airlock with the 3 men and wait for orders.

" Ready to go whoever's in charge up there. "
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Maldevious

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Re: Stardust: Interstellar Mariners
« Reply #144 on: May 06, 2013, 07:15:33 am »

Attempt to steer the ship out from the center of the pack, but not too far away for our weapons to do their work, either.
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Flying Dice

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Re: Stardust: Interstellar Mariners
« Reply #145 on: May 06, 2013, 09:00:03 am »

Remember that I still have my slug SMG, set up in the engine room and await orders.
WHY DOES IT KEEP DISAPPEARING.
((Schrödinger's Submachine Gun: Exists in a state of quantum uncertainty; one cannot be sure if it exists in a player's inventory until one has directly concentrated upon it.  :P))
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

OREOSOME

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Re: Stardust: Interstellar Mariners
« Reply #146 on: May 06, 2013, 04:14:04 pm »

"This is Valten. Get those PD weapons online Pronto! Get going then, Zekter."
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Doomblade187

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Re: Stardust: Interstellar Mariners
« Reply #147 on: May 06, 2013, 04:56:51 pm »

Pick up a combat shotgun and standby for orders.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Brood

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Re: Stardust: Interstellar Mariners
« Reply #148 on: May 06, 2013, 05:20:01 pm »

" We're still moving are you insane!!!? "
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Parsely

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Re: Stardust: Interstellar Mariners
« Reply #149 on: May 07, 2013, 07:23:18 pm »

Waiting on Zanzetkuken. Combat has been initiated so we now have to go all at once. Anyone who doesn't think they'll do any good belowdecks can go outside and help fight.
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