Journal of Manze, Digger of Holes
Well, Joeclark apparently decided to go fight the thing before I told him to do anything. However, it transformed back after fighting a nearby grasshopper man and then ran away.
I've got a kitchen set up in the old farm location, and it's preparing fancy meals out of our unusable seeds.
Work continues smoothly on smoothing the new dining hall. Furniture production is slow, so The_Force, our Broker, has offered to practice masonry in his off seasons.
The humans have arrived. Here's hoping we have enough trade goods to get everything we want from them.
Oh hey, one of the miscellaneous dwarves who's helping smooth the floors has been taken by a mood. Huh. He's already a bone carver, so here's hoping he makes something useful. I'm glad we have tons of shells.
He grabbed one stack of bones, and one piece of leather, and he's going at it.
We got some booze, a couple special metal bars, a box of wool cloth, and some food from the humans. Not too shabby.
Oh hey, that bone carver finished making... a cage. Okay. That could be extremely useful later. No special images or anything on it, but it's certainly nice. I've ordered it placed in the middle of the dining hall, so we may all enjoy its majesty.
We've got tons of Gypsum laying around, and since I doubt we'll use it for casts anytime soon, I've designated it to be used for crafts and furniture. I've also expanded the internal refuse stockpile.
While working on setting up the new bedroom district, I've decided to convert the old bedroom district into a hospital. It's close to the surface and has isolated rooms - it should do fine. Hope that The_Force doesn't mind that it's right outside his bedroom.
I'm also digging out a small tomb level, right below the bedrooms.
Even more migrants have shown up. Great. Hope my successor likes making bedrooms. I'll designate a ton more dug out, and I'll grab my pick again.
A while after that, the dwarven caravan has arrived. Hooray. Here's hoping we have things to trade!
Excellent, excellent. They brought a lot of wood, along with food and booze. All of it bought from them. One of our gem cutters cut a fantastic gem worth almost as much as everything we wanted from them, so it was just a matter of figuring out how much profit to give them.
I dropped by the barracks and told them they could start training year-round, since we're over fifty dwarves in this fort now. Joeclark was pleased.
My term is nearing an end now, since it's apparently winter. The year went by very quickly, but I've still got a couple months here. I'd like to do something about the workshop areas, but there's no time for that now.
The outpost liaison asked what we wanted. I said lots of wood, plump helmets and their spawn, and bars. He asked for a bunch of stuff.
It's nearing the end of winter, and most of my projects are done. Basic dining hall is up (needs tables and chairs), basic bedrooms are up (need beds, doors, cabinets, and coffers), tomb level is partially done (tombs for myself and The_Force, alcoves for other coffins (which need to be made)), and a lot of the fort is smoothed rock (stockpiles not designated, bedrooms just started). I've grabbed a chisel to help smooth out the bedrooms.
Oh hey, a woodcutter apparently entered a fey mood. Too bad he won't be finished by the end of my term.
He grabbed a Metalsmith's forge. Guess he has some levels in armorsmithing. Hmm. This could be interesting.
He grabbed some aluminium bars, then set to work. It won't be an exciting artifact, but it should be useful.
An aluminium helm. Excellent. I bet Joeclark will love it. Not much for imagery (just a single dwarf [[who doesn't appear to be one of ours]]), but it's fantastically valuable, at over 100,000 urists.
Jesus. End of the month, and we get two snatchers and a thief all at once.
I went to visit Joeclark to see how he was liking his new helmet, and I noticed something a little odd.
He's wearing two mail shirts and a breastplate. Well. I guess he's well protected? [[This is slightly intentional; I told him to wear metal armour and a mail shirt, so he grabbed two even though we had a breastplate for him. I thought it was funny and told him to keep wearing both plus the breastplate]]
Really? REALLY? 28th Obsidian, and a goddamn WEREBEAR shows up? Fuck it. Someone else can deal with this crap, I'm done.
End of year stocks?
~~~~~~~~~~~~~~~
That was fun. Okay. A test run of the werebear led to the military getting to him extremely slowly, him brutally attacking the fisherdwarf three tiles from him, and running off right before the military got there to avenge him. Bastard.
Notes for next overseer:
- Bedrooms are all carved out, but not furnished. Need lots of beds, doors, cabinets, and coffers. Same with the dining room - needs lots more chairs.
- Food and booze stocks are fantastic. There are lots of Lavish meals, prepared by our fantastic cook.
- The military is pitifully small, at 2 dwarves. It works for small threats, but they need a lot of training.
- The tombs level needs many, many more coffins installed. None are in use, but it never hurts to be cautious.
- The workshop level needs some serious renovation. It's tiny.
- My dwarf will do pretty much whatever is needed. He's a legendary +5 miner, but he can do anything you happen to need at any given time. I ain't picky.
THE SAVE:
http://dffd.wimbli.com/file.php?id=7619Sign me up for another turn, please.