Test Release:
LCS 4.07.4 for WindowsYour feedback and bug reports are requested!The biggest differences between this version and the latest non-beta release are:
1. The ability to play in multiple city mode.
2. The ability to raid the White House and interact with the President.
3. The ability to recruit from the activation screen.
The changes in this version are pretty huge compared to the stickied post, and aren't entirely complete. In particular, much of the behavior around the President is still half-baked. The news doesn't react to stuff involving the President, and kidnapping/converting/seducing him or her has no effect on the game. However, killing the President will result in VP succession.
4.07.4 Changelog- Added more disguises.
- Conservative enemies with 200 or more Juice no longer run away from battle when wounded.
- More politically correct handling of people who reject binary gender identities.
- Full location names with cities used more often throughout the game.
- Being naked makes seduction easier.
- New init.txt option to temporarily disable ClearType on Windows (workaround for a text display bug in Windows XP and later).
- Drug overdoses of hostages during interrogation are now medical emergencies (try and have at least one interrogator with First Aid skill if you use drugs on hostages).
- New Ultra-Elite Liberal issue text for all issues if you bring the country to Elite Liberal status when playing in No Compromise Classic mode.
- Mini-skill display of top 5 skills on top of screen improved.
- More types of business fronts.
- Red states and blue states follow their political leanings better on votes on Constitutional amendments.
- Skills in full skill display are in alphabetical order, while crimes in list of crimes committed are in order from most to least severe.
- Many bug fixes.
4.07.3 Changelog- You can now raid the White House and find the President in the Oval Office.
- Added highly capable Secret Service agents to protect the President.
- Added cost for intercity travel.
- Added ability to raid locations outside the city to one city mode. Costs the same amount as travelling to another city in multiple city mode.
- Restored Commercial District for single city mode.
- Liberals will be forced to complete their original prison sentence when they escape from prison and are re-arrested.
- Liberals will no longer attack unarmed or crippled targets if armed, healthy targets exist.
- Chance of accidentally hitting bystanders with guns reduced to 1%. Melee attacks now also have an equal chance of hitting bystanders.
- Can meet with potential recruits from the activation screen. Some options on the activation screen re-arranged.
- More of the text in the game is cyan rather than blue, to increase contrast with the black background.
- Prostitutes and Gang Members now start with street sense.
- Starting as a gang member now provides you with additional street sense and strength.
- The new game option that mentions trading sex for money now decreases your Heart stat, but gives twice the Charisma bonus.
- Many bug fixes.
4.07.2 Changelog- Multiple city mode is now optional
- Current city is reflected in more places, including news stories
- Fixed prison law change crash bug
- Removed some special rules for unusual public opinion shifts for certain locations
4.07.1 Changelog- Game now has three cities and the ability to travel between them
- Activity doesn't go from stealing cars to laying down when you don't like the car found
- Added option to disable autosave from init.txt
- Fixed bug where sleepers, prisoners, hostages, and dead people could be placed in squads
Original post:
I've given some thought to the idea of the Liberal Crime Squad spanning multiple cities instead of being centered as an action in just one place. It occurs to me that it would not be hard to support multiple cities with minimal variation on the existing gameplay. Right now, when you choose to go forth, you must first select which part of the city you want to take action in. There is no reason this could not be extended to choosing which city to take action in. Selecting an action in another city could require car travel, or air travel, your choice; both would cost money, depending on the mode of transportation, and take a variable amount of time to reach the destination and return from it. Potential safehouses could exist in any number of cities. Some cities might lean more in one direction or another, and therefore have different concentrations of Liberals and Conservatives. Different cities could have separate heat tracking; hiding in a city with no LCS activity might throw off the police. Different cities might have different local sites as well. Washington DC in particular could have special locations and special actions associated with it.
That was more than four years ago.
I'm not yet committed to the idea, because I'm not sure that I'd want to water down the locations by simply duplicating them in different cities. Or maybe that's okay for most locations, and cities should be defined by a couple of unique locations each? I'm not sure, which is one of the reasons for posting this. In any case, the technical barrier is even lower for it now than it was then: Part of the just-released 4.07.0 was some behind-the-scenes changes that cleaned up the code for building the list of sites the LCS can visit, which means it'll be
much easier to maintain a bigger world.
I know that there was a ton of support for the idea when I brought up originally, and it's one of the things I've been asked for in the donations thread. (By Capital Fish, who has sent me money
three times.) So this is definitely on the table, I mostly just need confidence in a solid design to make the game play better.
I've mentioned that I have a design for letting you visit the White House in Washington DC, potentially attack, seduce, or kidnap the (fictional) President of the United States. Inquisitive players may find that there's already map data for a WhiteHouse location in the game's art folder, as of 4.07.0. This, obviously, would be perfect for multi-city play, with the White House in Washington DC.
I also really like the concept behind ed boy's
LCS goes to the Movies! mod, and I think it would work awesome with a multi-city play -- you could have the movie studio or studios in the Hollywood district of Los Angeles! I would change a number of things with the mod before folding it into the mainline though; the mod as it stands is very focused on the set of features that set it apart, and they get in the way of the rest of the game a bit. But they're pretty cool features.