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Author Topic: LCS 4.07.0 Download (Sneak Attacks, April 2013)  (Read 265668 times)

Vherid

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #165 on: May 03, 2013, 01:50:20 pm »

There is not a future-name string for armor.

Jboy2000000

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #166 on: May 03, 2013, 02:33:13 pm »

Well there should be.
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Jonathan S. Fox

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #167 on: May 03, 2013, 02:39:15 pm »

Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.
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tahujdt

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #168 on: May 03, 2013, 03:28:19 pm »

Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.
How about just guarding the entrance in general?

Also, will we ever be able to carry more than one weapon per lib?
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Jonathan S. Fox

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #169 on: May 03, 2013, 03:32:08 pm »

How about just guarding the entrance in general?

Also, will we ever be able to carry more than one weapon per lib?

I figure your Liberals are generally keeping an eye on the entrance without needing to designate someone to do it to the exclusion of all other tasks.

I don't know about multiple weapons.
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KA101

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #170 on: May 03, 2013, 05:21:22 pm »

If that's the same idea from over in the KA101-maps thread, I think the "guard entrance" task was to let the Squad start near the front doors, rather than in the back.  Would help if you'd had advance warning, got everyone armed & armored, and were just waiting for the raid to arrive.

Multiple weapons, as seen in ZSS, might be neat-o but seem like they'd make combat an extremely viable option.  Being able to carry both a knife & an M4 (or even a knife/9mm) would basically let Liberals effortlessly slay their way through just about any civilian structure, and would probably suffice against Police as well.

Re future armor: Sounds neat but FO3 gives the T51b too much credit.  Try the APA (bonus if you find the Mk.2) from FO2. /getoffmylawn

(More seriously, powered armor implies a ST boost, and LCS tends to rely exclusively on Juice, etc to affect those.)
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SealyStar

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #171 on: May 03, 2013, 05:47:12 pm »

Multiple weapons, as seen in ZSS, might be neat-o but seem like they'd make combat an extremely viable option.  Being able to carry both a knife & an M4 (or even a knife/9mm) would basically let Liberals effortlessly slay their way through just about any civilian structure, and would probably suffice against Police as well.

You could balance it in a couple ways, though.

1. Make extra weapons increasingly suspicious and harder to hide.
2. Only allow a liberal to wield one of the two (?), and require a turn (in which they could very likely get killed or wounded in a fight) to take out another.
3. Only allow one weapon, but let a liberal carry something to use as a tool - a crowbar for doors, a spray can, etc.
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Capital Fish

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #172 on: May 03, 2013, 06:56:43 pm »

Fox, can you settle a minor dispute between those of us debating over sniping?

Are you, if you ever add it, going to make it so we need to give a liberal the specific job of holding a sniping position, instead of any other job? Or will they defend automatically?

Haven't decided. A third option is to go with a system where you equip a character with a sniper rifle like a normal weapon. Perhaps it has high damage but low accuracy; not a terribly great weapon, all in all. In a siege situation, anyone equipped with a sniper rifle will be considered a designated sniper for the siege. Anyone who isn't equipped with a sniper rifle will not. If you want to just keep the rifle sitting around the safehouse, and have someone who normally uses an assault rifle switch over to sniper rifle for a siege, you can do so after the siege begins by just changing their equipped weapon manually.

What about building Sniper Nests (or something similar) when upgrading the safehouse? It wouldn't require the addition of a sniper rifle to the game, but would allow Liberals to counter-snipe and such.
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KA101

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #173 on: May 03, 2013, 07:27:05 pm »

That was the basic thought I'd had: Sniper Positions and/or Heavy Weapons Positions.  HWP would directly fire on siegers prior to engaging/confronting them (and promptly draw tank fire if tanks are present), and Snipers would frustrate siege special-teams efforts--probably something like a percentage chance or skill roll rather than a guarantee, though.
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Cheedows

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #174 on: May 03, 2013, 08:07:28 pm »

Wouldn't the skills apply to the nests effectiveness?  We would need a sniper skill added
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KA101

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #175 on: May 03, 2013, 09:26:03 pm »

Not really.  Rifle ought to work well enough for the shooting; Stealth seems like a good defensive skill to make sure police/military snipers don't find Ghilie McLiberal first.  (If you're opened up enough to shoot, you're opened up enough to be shot at.)
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Cheedows

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #176 on: May 03, 2013, 10:10:27 pm »

I've honestly never shot a rifle before, or a gun for that matter but I would think that they would be different.  Sure, Fox is doing a stealth overhaul might as well implement that
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KA101

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #177 on: May 03, 2013, 10:33:36 pm »

I've fired .22 in a rifle a few times.  Paper plates, beware!

Standard rifle grips might be take some adjusting but shouldn't be that different than the pistol-grips used on the current Rifles.  IIRC the AK-47 uses a standard rifle grip, too.  Tenmillimaster and the other gun-users ought to be able to help here.
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seth--

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #178 on: May 04, 2013, 04:55:10 am »

Also, will we ever be able to carry more than one weapon per lib?
I talked about that a few weeks ago http://www.bay12forums.com/smf/index.php?topic=123248.msg4160771#msg4160771
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stabbymcstabstab

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #179 on: May 04, 2013, 08:52:51 am »

I shoot competivly and there isn't much difference firing from a stationary position bewteen any type of long gun, the only differences are loading and aiming and any liberal with a high rifle skill should have no problem with those. Besides it easier to code in a new weapon or action that uses the rifle skill then build a whole new skill.
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