As in a hostage.
Yes, how did you do it?
The reason it's super buggy is that you shouldn't be able to put Conservatives in your squad.
A conservative captive. I simply created a squad and he showed up as a potential member thereto. I assumed it was intentional, since there's a TDTTOE and it says a squad can't just have conservatives. I assumed it was so you could take prisoners with you to sites, like capturing a CEO and taking him to the Cable station.
The ability to put Conservatives in your squad was cut by Toady many years ago, and the code for preventing you from forming an all-Conservative squad was vestigial and shouldn't ever come up if the game is working right. This is the same bug that let you put sleepers in your squad, and will be fixed in the next release.
While conceptually forcing captives to travel with you in your squad is cool, the actual behavior once you show up on site isn't coded to properly support that, as you discovered.
Okay, does losing an eye severely nerf your driving skill? Felix Fudge is now absolutely horrible at escaping from the police in his sports car.
I'd imagine it should--he's blind on one side now, after all.
Losing one eye makes a small difference; maybe a point of driving skill's worth. Losing two eyes will absolutely destroy your driving rolls.
Another possibility is that if a character is currently wounded (not just blind in one eye, but actually shot up), they're much much worse at driving.