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Author Topic: Starcrafting: A spaceship designer game(Suggestion Game)  (Read 4681 times)

10ebbor10

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #60 on: April 28, 2013, 04:29:04 am »

1. With such advanced technology you can also make a planet destroying laser, amongst others. (Gravitational lenses, anyone.)

2. Shortrange invisibility is even harder than longer range. After all, the closer you are, the more stars you obscure. After all, at that point you're facing active as well as passive sensors. And you can't see anything.

3. Technically; that's camouflage. However, unless you're in a crowded system, it's unlikely that you'll ever need to get very close to any interesting target. Space is big after all, and just coming near is warrant for questioning.

and lastly, its a game. let the gm state whats impossible in his setting as he may wish to take certain liberties for the sake of game play, after all he was going to allow semi Hollywood-esque nanites to keep us happy.
Lowish Science Fiction is fine for me. Just trying to avoid a situation were things work because they are cool. Because at that point it becomes impossible to judge the good and the bad things off designs.
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Ukrainian Ranger

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #61 on: April 28, 2013, 04:34:15 am »

Heh, that stuff about what  realistic and what is not is the second reason why I abandoned my last game (first one is my laziness) . Deciding what proposals of players are plausible and what aren't...  That's a huge headache
Bay 12 is creative

But I agree with 10ebbor10, you can't hide yourself in space with any level of tech, unless you are from that kind of civilization that swallows stars with ease
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #62 on: April 28, 2013, 04:35:21 am »

Yeah, 10ebbor, I'm not shooting for super-hard on the sci-fi scale, so as long as you guys don't go overboard I'll be pretty flexible
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Unholy_Pariah

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #63 on: April 28, 2013, 04:59:23 am »

Heh, that stuff about what  realistic and what is not is the second reason why I abandoned my last game (first one is my laziness) . Deciding what proposals of players are plausible and what aren't...  That's a huge headache
Bay 12 is creative
this too is the reason i generally don't get involved in suggestion games, but this ones appearing in my unread replies list so im damn well going to participate.

im just saying that just because we currently haven't come up with a theory for how to make something work in real life don't just instantly quote that its impossible, just give me a reason why you don't want it in-game and ill happily accept that.

for example, if you don't want to use cloaking devices just say that they would ruin the fun of the game, that the cooldown period between de-cloaking and firing/raising shields would be too detrimental or that flying blind would be tactically unsound.

Edit: so guys are we decided on what specialties we are taking for ourselves?
as it stands i believe it is energy shielding, advanced missile tech and advanced AI/unmanned craft.
« Last Edit: April 28, 2013, 05:07:20 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

tryrar

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #64 on: April 28, 2013, 05:15:08 am »

Well, I'll say right out total visible cloaking won't work, but something along the lines of how the Normandy did it for sensor cloaking(killing all emmisions as much as possible) would be acceptable(just as long as they don't look out a window :P )
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Unholy_Pariah

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #65 on: April 28, 2013, 05:22:55 am »

gotta love the Normandy vs races who think windows are a weakness.

but yeah that's all i really wanted to begin with, well that and a sort of stealth field that makes you hard to hit even if they do manage to somehow detect you.

anyways we ready to get started?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

10ebbor10

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #66 on: April 28, 2013, 05:24:01 am »

Visible light is just another form of light emission actually*. In fact, the visible spectrum is one of the easiest things to cloak. Just pannel the ship in television screens and add some cameras.

Not good enough to stand up to sensors, but depending on screen and camera quality it's a decent cloak for normal eyes.

*And therefore, should be scanned by any decent sensor set.
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Unholy_Pariah

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #67 on: April 28, 2013, 05:37:00 am »

with all due respect and non-hostility ebbor, shut up.

once we have settled an argument by invoking "GM decides all" do not then argue with the GM.
i don't want to anger him to the point that all we have is liquid fuel engines and electromagnetic weaponry out of reach.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

tryrar

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #68 on: April 28, 2013, 05:45:26 am »

Honestly, 10ebbor, we could REALLY do less random trivia, especially when it starts disrupting the game.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Unholy_Pariah

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #69 on: April 28, 2013, 05:54:18 am »

okay lets just get this moving along again so we can stop arguing and have some fun.
judging by what few suggestions i can find between the arguments between myself and ebbor over what should and shouldn't be possible (Sorry for that) the specialties for ourselves and our assistants should be

Our Character:
Energy shielding, Advanced Missile Weaponry, Unmanned craft.

assistants:
Mining technology
Advanced AI coding
Advanced power generation
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

tryrar

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #70 on: April 28, 2013, 05:56:20 am »

Sounds acceptable. I'll write up a post moving this along in a minute



You request to the governor assistants knowledgeable in mining systems, AI coding, and power plants. after a few minutes, he mails you the dossiers of 3 people who mach your requirements: mining engineer Gene Caldwell, AI coder Helen Golan, and power tech Julie Ashrotte. It seems each has strengths and weaknesses; Gen Caldwell, for example, has designed some sturdy and reliable mining systems, but they seem to be slow and power hungry. Helen's AIs are brilliant, but they seem to suffer a bit of instability(nothing that doesn't seem correctable, but time consuming to do). Julie's work with advanced fusion plants is remarkable, and her designs are pretty reliable, but they don't seem to scale up easily and are limited to a certain size(about corvette-sized) and require more than one for larger ships. You mull over if these are acceptable or if you should have them find more people....


Ok, vote on if these assistants are ok or if I should randomly create another batch of 3(all assistants will have strengths and weaknesses, so keep this in mind)
« Last Edit: April 28, 2013, 06:12:59 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Unholy_Pariah

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #71 on: April 28, 2013, 07:00:13 am »

Well the mining power requirements can be offset by the fusion generators but the slow rates and unstable ai give me pause... what do you guys think?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

10ebbor10

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #72 on: April 28, 2013, 07:05:40 am »

Well, slowness in mining isn't problematic. The slowness of production can be compensated by adding additional extraction installations, using permanent installations rather than ships, and by their sturdyness (Less maintenance/breakdown time).

As long as the AI has a killswitch everything'd be fine. I'd prefer a computer that works well 90% of the time over one that barely works all the time.
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~Neri

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Re: Starcrafting: A spaceship designer game(Suggestion Game)
« Reply #74 on: April 28, 2013, 02:54:02 pm »

The assistants are good, now lets go build HAL mark 2
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