So yeah, these recent design games are so fun I'm making my own! I'm shamelessly
stealing borrowing
all most of the mechanics for this one from UR's earlier spacecraft designer game
Drone - 10-100m3
Fighter - 100-1000m3
Corvette - 1000-10 000m3
Frigate - 10 000-100 000m3
Cruiser - 100 000-1 000 000m3
Battleship - 1 000 000-10 000 000m3
Battlestar - 10 000 000+m3
Name
Desired volume
Team Who will work at the project. In order of preference (First one will be the head designer, the second is his assistant and so on. Note that only head designer will get full copyright rights and that you are the only one who will not get huge penalties in most rolls )
Estimated time How much you plan to spend on designing. That will affect quality of the finished design. Standard design time is 1 month*size category (drone month, fighter two and so on). You can work faster or slower and no one forces to rush anything in production if you dislike finished design. Bad rolls may ruin all time plans. Typical turns are month long
General description of the idea Most important part. Ship will be based on that.
Priorities You have 5 priority points that you may spend. That's may be anything you want, broad or narrow. Examples: AI, maneuverability, point defense laser, power consumption, complexity, $cost, IC cost. Note that you can't directly say - improve maneuverability in expense for armor, that's what general description for. Priorities work in another way, team will look for possibilities to improve desired characteristic but that that will create disadvantages (possibly hidden) in other, semirandom areas. Priority can be negative. Example: Neglect armor. Armor will be worse. But you will get some random bonus(es) in other semi-random area.
And the last thing: Every engineer can work in two projects without penalties, so it's a nice idea to have more than one R&D project on-line
Maxwell Mord
Specialties in missile tech, energy shielding, and unmanned craft
Assistants:
It is the year 2xxx, and you've just graduated from The Institute of Star-craft Design, the most prestigious spaceship engineering school in the Republic. You still can't believe it! All the hours of studying for your tests, the lectures, the design classes, and now you can finally start working on all those grand ideas you had for spacecraft travelling the stars! You unroll your diploma to look at it once more-hang on, it looks like they might have accidentally printed a few errors on it! You're pretty sure your name isn't Joe Shmoe, it is.....
Alright, I need a name, age, gender, and 3 specialties in descending order from most important to least.
Example:
Name:Laura Kroft
Gender:Female
Age:23
Specialties:Armor, engines, sensors