Right back to regular uploads! Sorry last week was pretty mental for me, still XCOM is on the up!
Blank Plays: XCOM Apocalypse episode 32Still that's now two missions in a row in which no one has died, I know these Devastator Cannons would be our saving grace! Plus taking an extra few people into combat with us also helps. So now ground combat has been clawed back I simply need to shoot down a few more UFO's and we should have all that we need for research purposes!
I think that those were both proper alien drops, the conversion beam is sort of blue and sparkly... Also, is it possible that a third alien vehicle dropped a mess of aliens into one of those sewage treatment places? If I was sending a hawk air warrior out I would probably give it two lineage plasma cannons, Fill it with large targeting computers, givwe it the best engine that money can buy, and maybe throw in a plasma multisystem, and then I would only send it against the stragglers that didn't have escorts and send it into the nearest building if it took about a quatrer damage...
There are four things Aliens can do to buildings:
- Regular "tube" deposit, puts a lot of aliens in
- Dust-like drop above the buildings. Deposits the spoiler creatures, as well as quite a few aliens
- Conversion beam (Never actually seen that one, but read about it)
- Explosives, from a distance
Those are the only four things I know the aliens can do on the geoscape map thing. Well other than the crazy big destructo-alien they send!
As for the ship combat, I seem to able to pull off a fight with a hawk air warrior, some hover cars and a few hoverbikes. It's not perfect, but it can down some alien craft which is what we need right now. The second we captured them then we don't need to worry, maybe keep a few hoverbikes to distract them if they invade. For the time being anyway.
Ground vehicle fuel is the same as air vehicle fuel. If superdynamics won't sell, get it from the other vehicle manufacturer. General Metro, I think. If that doesn't work, buy vehicles, strip them, resell them. That seems to get fuel. If you still can't get any fuel, you'll need to somehow accelerate research into xcom craft. But for that you need to shoot down aliens. Oh... you're so screwed
What's the infiltration profile of the various organizations? Are SD hostile because they got infiltrated or because you blew up their stuff?
Also, that was nowhere near two shiploads of aliens in the factory. At least half of them must have already scattered to adjacent buildings.
I covered a lot of these in the latest episode, still I'm just gonna bite the bullet and pay SD and get them back on side, for the short term anyway.
~Blank