Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 19

Author Topic: Blank Plays: X-COM Apocalypse  (Read 28610 times)

Blankdoor

  • Bay Watcher
    • View Profile
    • Blank Plays
Re: Blank Plays: X-COM Apocalypse
« Reply #195 on: July 01, 2013, 12:15:07 pm »

Here be another episode!

Blank Plays: XCOM Apocalpyse Episode 28

If we get through this one last day we will be in possibly our strongest position yet. That and we still seem to be capable even with the onset of enemy shields, we still gun 'em down just as good!

Still I reckon just one more episode until we go from mediocre, to Ass kicking. That's a big step and with it we'll start stunning some damn alien and tearing the shields from there hideous other dimensional hands!

Yeehim abandoned their post. The fleshy's position was a vital component of the plan to prevent the spread of hyperworms. They should be reprimanded for cowardice. The fleshies must be saved!

Remind me to never listen to the the obviously insane robot when reviewing tactical footage!

Stun gas and explosives are both very useful when you know where the aliens are but can't see them. And that will become more and more important.

Yeah AoE anything in this game is damn handy, with me moving onto using Devastator Cannon as my main weapon it does free up a hand to let people start utilizing grenades more. I might even bring the odd motion scanner with me believe it or not.

~Blank
Logged
I'mma Let's Player as well, just a not very popular one: http://www.youtube.com/user/blankdoor

Thexor

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #196 on: July 01, 2013, 05:04:13 pm »

Motion detectors are awesome. For one, early detection radar! For two, there's an awesome bit of illogical logic - if an agent moves while holding a motion detector, all immobile objects on the map... like walls... are temporarily flagged as 'moving' relative to the agent, meaning you get an outline of the level's layout. Weird, but useful! (Not so good with multi-level maps, though.)

The Hoverbike swarm becomes obsolete the moment the aliens deploy their multi-missile launchers, which can destroy an entire swarm in one shot, so upgrading your AA is a great idea. Nonetheless, I'm now predicting the imminent death of the Hawk Air Warrior. Because I always expect the worst.  ;)
And the UFOs will be getting shields soon.
Logged

javierpwn

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #197 on: July 01, 2013, 05:51:50 pm »

Oh yeah. Shielded ships! That'll be fun to watch Blank fail miserably at!
Logged

Thexor

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #198 on: July 01, 2013, 09:07:37 pm »

Honestly, it's been a while since I've played the later parts of an Apoc game (usually get distracted by other games partway through!), so I'd forgotten some of the late-game stuff the aliens get.

...so I cheated, and looked them up on the wiki.

Let me just say: there are still plenty of opportunities for Blank to get torn apart by new tech unexpectedly hitting the battlefield.  :o
Logged

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #199 on: July 02, 2013, 05:13:54 pm »

Yeehim abandoned their post. The fleshy's position was a vital component of the plan to prevent the spread of hyperworms. They should be reprimanded for cowardice. The fleshies must be saved!

I agree, the meatbags obvious advantage in armour, with that bouncy elastic skin of theirs', means they are also cushioned to popper blasts! All these organics should be at the front to soak up the blast(s).

Obviously the androids should be kept in the second line, in order to accidentally shoot the meaties blast the aliens with heavy weapons.
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #200 on: July 02, 2013, 05:15:45 pm »

Yeehim abandoned their post. The fleshy's position was a vital component of the plan to prevent the spread of hyperworms. They should be reprimanded for cowardice. The fleshies must be saved!

I agree, the meatbags obvious advantage in armour, with that bouncy elastic skin of theirs', means they are also cushioned to popper blasts! All these organics should be at the front to soak up the blast(s).

Obviously the androids should be kept in the second line, in order to accidentally shoot the meaties blast the aliens with heavy weapons.

Nonono. A superior way to do so is mind-control an alien, drop his shield, and start shooting his friends on full auto. Only positives come out of this.
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #201 on: July 02, 2013, 05:27:37 pm »

PTW I'm also Subbed.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #202 on: July 03, 2013, 04:01:47 am »

Yeehim abandoned their post. The fleshy's position was a vital component of the plan to prevent the spread of hyperworms. They should be reprimanded for cowardice. The fleshies must be saved!

I agree, the meatbags obvious advantage in armour, with that bouncy elastic skin of theirs', means they are also cushioned to popper blasts! All these organics should be at the front to soak up the blast(s).

Obviously the androids should be kept in the second line, in order to accidentally shoot the meaties blast the aliens with heavy weapons.

Nonono. A superior way to do so is mind-control an alien, drop his shield, and start shooting his friends on full auto. Only positives come out of this.

I always preferred to throw the shield and then prime as many grenades as the alien has, and either throw them at things or wait until the alien dies. It makes a hell of a mess, but it's fun to watch!
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Blankdoor

  • Bay Watcher
    • View Profile
    • Blank Plays
Re: Blank Plays: X-COM Apocalypse
« Reply #203 on: July 04, 2013, 03:25:33 pm »

A dark day for XCOM my friends.

Blank Plays: Xcom Apocalypse Episode 29

I am pretty certain though that is simply the dark before the light. XCOM will rise up again, this time with Devastator cannons! Also we'll have a new base, some new recruits and a thirst for revenge; if we make it to the end of the day.

Everyone must face some adversity right?

Motion detectors are awesome. For one, early detection radar! For two, there's an awesome bit of illogical logic - if an agent moves while holding a motion detector, all immobile objects on the map... like walls... are temporarily flagged as 'moving' relative to the agent, meaning you get an outline of the level's layout. Weird, but useful! (Not so good with multi-level maps, though.)

The Hoverbike swarm becomes obsolete the moment the aliens deploy their multi-missile launchers, which can destroy an entire swarm in one shot, so upgrading your AA is a great idea. Nonetheless, I'm now predicting the imminent death of the Hawk Air Warrior. Because I always expect the worst.  ;)
And the UFOs will be getting shields soon.

If that happens I might cry, I hope it can tide us over long enough to at ;east start research some craft, unless we might honestly be struggling. I also forgot about the motion scanner thing, but that is an awesome application of logic. Everything is moving in relation to the scanner, so its in motion.

PTW I'm also Subbed.

Why thank you kindly good sir!

Yeehim abandoned their post. The fleshy's position was a vital component of the plan to prevent the spread of hyperworms. They should be reprimanded for cowardice. The fleshies must be saved!

I agree, the meatbags obvious advantage in armour, with that bouncy elastic skin of theirs', means they are also cushioned to popper blasts! All these organics should be at the front to soak up the blast(s).

Obviously the androids should be kept in the second line, in order to accidentally shoot the meaties blast the aliens with heavy weapons.

To be honest no amount of elastic skin, or tin can awesomeness or lines are gonna be enough soon. It might even be the androids that start to lag behind.

I always preferred to throw the shield and then prime as many grenades as the alien has, and either throw them at things or wait until the alien dies. It makes a hell of a mess, but it's fun to watch!

Damn, I think I'm gonna have to do that now, simply because of how awesome it sounds!


~Blank
Logged
I'mma Let's Player as well, just a not very popular one: http://www.youtube.com/user/blankdoor

RAM

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #204 on: July 04, 2013, 06:08:17 pm »

I survived!!!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

javierpwn

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #205 on: July 04, 2013, 06:24:10 pm »

Dammit Blank! You had about a minute to save me! And you even acknowledged I was about to die!
Logged

hexedmagica

  • Bay Watcher
  • This headless lover of three
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #206 on: July 04, 2013, 06:54:15 pm »

In retrospect, I think we all think you should have just destroyed the building on the cityscape
Logged
They started to collide~

hector13

  • Bay Watcher
  • It’s shite being Scottish
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #207 on: July 04, 2013, 07:03:21 pm »

In retrospect, I think we all think you should have just destroyed the building on the cityscape

I don't think that works to get rid of the aliens.

I recall a UFO invasion that deposited some aliens in the Technocrats HQ, which shortly thereafter got levelled by... something. Aliens presumably, since I never got a "give us money, you hurt us!" message. Anyway, I either went over with a squad to do a sweep, or I got a message later saying aliens were spotted, which annoyed me rather a lot.

I mean the entire building literally collapsed. Even took down a police cruiser too!
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Thexor

  • Bay Watcher
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #208 on: July 05, 2013, 01:17:44 am »

May I suggest deploying more troops at a time? If you deploy 12, then:

a) There's less risk of a mission going horribly because most of your forces were injured/killed. Backups FTW! You can leave half of them by the entrances... 'cover your flanks' and all, then use them as reinforcements once people start dying.

b) There's more chances for people to die horribly, meaning I get into the battle sooner.  ;)


Also, the standard-issue AP grenades are kinda useless - nice big explosion, not a lot of damage. (Especially against shielded targets!)
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Blank Plays: X-COM Apocalypse
« Reply #209 on: July 05, 2013, 09:06:36 am »

Also, the standard-issue AP grenades are kinda useless - nice big explosion, not a lot of damage. (Especially against shielded targets!)
They cause building collapses fairly well, so you can crush or drop enemies.
Pages: 1 ... 12 13 [14] 15 16 ... 19