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Author Topic: Blank Plays: X-COM Apocalypse  (Read 28544 times)

Blankdoor

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Blank Plays: X-COM Apocalypse
« on: April 22, 2013, 09:07:15 am »


So, I've decided to pit my wits against a game that has managed to defeat me for years now and take on X-COM Apocalypse!

For this series I'm going to make a single attempt on finishing the game, albeit on the easy difficulty, as this is one of the harder X-Com games or at least in my opinion. Apocalypse is also my favorite game of the series and I do feel it is highly underrated by the fans of the X-COM games with it implementing multiple things like a completely destructible geoscape and combat Zones, as well as the addition of Real-Time combat.

For any of you interested in having a soldier named after you just let me know, but give me a clear name or I will just use your username, either way you'll proberbly end up dead =P

So people check out the first episode here: Blank Plays:X-COM Apocalypse Episode 1

~Blank
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CognitiveDissonance

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Re: Blank Plays: X-COM Apocalypse
« Reply #1 on: April 22, 2013, 10:15:26 am »

Oooooh! Yes yes yes! I'll definitely be watching all of them. I love X-Com, and I really love Apocalypse.
So hey, can I have a soldier with some Marsec Mini Launchers? I'll try to not break buildings too much...
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Blankdoor

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Re: Blank Plays: X-COM Apocalypse
« Reply #2 on: April 22, 2013, 10:20:40 am »

Oooooh! Yes yes yes! I'll definitely be watching all of them. I love X-Com, and I really love Apocalypse.
So hey, can I have a soldier with some Marsec Mini Launchers? I'll try to not break buildings too much...

You can definitely have a soldier, I'll consider the mini launcher =P

Still when we raid a cult of Sirius building, now that's where I have fun and when I say fun I mean the Marsec High Explosive kind!

~Blank
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javierpwn

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Re: Blank Plays: X-COM Apocalypse
« Reply #3 on: April 22, 2013, 09:41:54 pm »

I'll just take a guy; hopefully my teammates will be competent enough not to let me become brain sucked.
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Burnt Pies

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Re: Blank Plays: X-COM Apocalypse
« Reply #4 on: April 23, 2013, 01:50:08 am »

I'll take a Human, call her Miranda Galena. Dual Plasma guns up until you get the bigger alien gun things/start making your own weaponry please.
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Remalle

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Re: Blank Plays: X-COM Apocalypse
« Reply #5 on: April 23, 2013, 02:53:48 am »

Posting to watch.  I don't know a thing about Apocalypse, but soldier me please.
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Blankdoor

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Re: Blank Plays: X-COM Apocalypse
« Reply #6 on: April 23, 2013, 03:38:26 am »

I'll just take a guy; hopefully my teammates will be competent enough not to let me become brain sucked.

Trust me, no one ever plans to get brain sucked in Apocalypse, yet some how it always manages to happen to someone!

I'll take a Human, call her Miranda Galena. Dual Plasma guns up until you get the bigger alien gun things/start making your own weaponry please.

I've never really gave Plasma guns a chance, so you'll double up in letting me give them proper combat test, still I normally end up running round with dual Disruptor guns. Since you know infinite ammo is pretty bad ass!

Posting to watch.  I don't know a thing about Apocalypse, but soldier me please.

You'll be able to get the hang of things pretty fast from the videos, or at least I hope. The one thing I like about X-COM games they are pretty easy to learn, hard to master.

Still I'm going to have to start keeping a list of names and soldiers now, since this seems to have picked up a little bit of interest!

~Blank
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Akura

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Re: Blank Plays: X-COM Apocalypse
« Reply #7 on: April 23, 2013, 05:56:42 am »

For this series I'm going to make a single attempt on finishing the game, albeit on the easy difficulty, as this is one of the harder X-Com games or at least in my opinion.
Is it? I haven't played the others, but from what I've heard, Apocalypse is actually the easiest of the series.
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hexedmagica

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Re: Blank Plays: X-COM Apocalypse
« Reply #8 on: April 23, 2013, 06:40:04 am »

posting to watch, best of luck. :)
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Burnt Pies

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Re: Blank Plays: X-COM Apocalypse
« Reply #9 on: April 23, 2013, 06:52:55 am »

Personally, I prefer Plasma to Disruptor guns, simply due to the accuracy of the Plasma. Disruptors are inaccurate as hell, which really limits the effectiveness I can get out of them, whereas Plasma loses out on a bit of damage and the infinite ammo thing. Plus, plasmas are one-handed, which means no minuses to your aim if you don't have a spare hand. (It's entirely possible Disruptors are also one-handed, but I'm not sure on that). Oh, and the plasma has better sustained damage while you have the ammo for it; Disruptors can run out of charges and start firing very slowly as they recharge, whereas a Plasma gunner fires at full speed until he's got no ammo left, and I've never had one run out of ammo anyway.

Also, I agree on Apoc being one of the easier ones. The only thing that gives me any problems is late game explosives.

Good Luck!

EDIT: Just finished watching, and I thought you might be interested to hear that your Repair Bays are also entry points, and as such might want security posts around them. Also, stripping vehicles of their stuff before selling them makes more money, and it's totally worth having a 3-4 man sniper squad, consisting of the guys with best accuracy with a laser sniper rifle each. Oh, and dual-wielding is only of any use in real-time, so if you're planning on playing turn based, don't bother giving me two guns.
« Last Edit: April 23, 2013, 07:16:51 am by Burnt Pies »
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Blankdoor

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Re: Blank Plays: X-COM Apocalypse
« Reply #10 on: April 23, 2013, 08:09:46 am »

For this series I'm going to make a single attempt on finishing the game, albeit on the easy difficulty, as this is one of the harder X-Com games or at least in my opinion.
Is it? I haven't played the others, but from what I've heard, Apocalypse is actually the easiest of the series.

Really? I had a pretty easy time with the first two, which I will proberbly put down to all fights being turn based and the fact you could bulk buy troops at any point. I think its just me then, which wouldn't surprise me!

posting to watch, best of luck. :)

Thank ya kindly! =)

Personally, I prefer Plasma to Disruptor guns, simply due to the accuracy of the Plasma. Disruptors are inaccurate as hell, which really limits the effectiveness I can get out of them, whereas Plasma loses out on a bit of damage and the infinite ammo thing. Plus, plasmas are one-handed, which means no minuses to your aim if you don't have a spare hand. (It's entirely possible Disruptors are also one-handed, but I'm not sure on that). Oh, and the plasma has better sustained damage while you have the ammo for it; Disruptors can run out of charges and start firing very slowly as they recharge, whereas a Plasma gunner fires at full speed until he's got no ammo left, and I've never had one run out of ammo anyway.

Also, I agree on Apoc being one of the easier ones. The only thing that gives me any problems is late game explosives.

Good Luck!

EDIT: Just finished watching, and I thought you might be interested to hear that your Repair Bays are also entry points, and as such might want security posts around them. Also, stripping vehicles of their stuff before selling them makes more money, and it's totally worth having a 3-4 man sniper squad, consisting of the guys with best accuracy with a laser sniper rifle each. Oh, and dual-wielding is only of any use in real-time, so if you're planning on playing turn based, don't bother giving me two guns.

I agree with your points on Disruptor Guns, normally I field about 8 soldiers to any one fight with flying armour and dual Disruptors over medium range. This is done real-time and I usually get them to use aimed shots, in which at least 1 out of the 16 blasts will hit something.

Since I am going to be fielding a full force, mainly due to the fact people want soldiers naming, I'm going to start dividing up troops into there strengths. Having an actual sniper squad, assault squad and utility squad, the utility squad is going to be a medium range deal, carrying the med packs explosives and any PSI agents in and the rest explain themselves. Plus I think at the start I'll have some fun running round in real time, but eventually transition to turn based since I find it gives me more time to think and react properly.

As for for my second base I plan on remodeling it a tad, since I'm thinking of re-modeling the slum building into a research center when things like the advanced labs are created. The second base is then going to take over combat duty, so I'm going to move a few buildings round/cancel a few to reflect that.

Now off to record Episode 2!

~Blank
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javierpwn

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Re: Blank Plays: X-COM Apocalypse
« Reply #11 on: April 23, 2013, 08:27:00 am »

In my opinion, it is all about those Toxiguns, and Toxin C.

Cheap ammo, and easy kills on every alien.(except the big ones, as they can take 5-10 toxic C before dying) And all you have to do is a whole bunch of research after going into the alien planet!
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Burnt Pies

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Re: Blank Plays: X-COM Apocalypse
« Reply #12 on: April 23, 2013, 11:45:47 am »

Yup, Toxiguns are ridiculously superior as soon as you get Toxin B, never mind C.

I always ran a squad of 14 whenever I could; 2 androids on capture duty, 2 hybrids doing psychic/reserve sharpshooting, 2 assault squads, wielding dual MGs/Plasma Guns/Toxiguns, and a sniper squad with laser rifle/disruptor cannon. When I got toxin C, sniper squad normally became assault squad 3, because by that point everyone's fiendishly accurate anyway.

I've never really bothered with the flying armour. It's kinda handy on a few people, maybe, but it's nowhere near as protective as Megapol gear, never mind Disruptor Armour.
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javierpwn

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Re: Blank Plays: X-COM Apocalypse
« Reply #13 on: April 23, 2013, 12:46:28 pm »

Yay! I'm a squad leader! On my first mission too, and I was one of the first to leave the building :P
(Btw it is pronounced :Ha-Vee-Air; due to hispanicness, it makes an H sound instead of a J sound)
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Burnt Pies

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Re: Blank Plays: X-COM Apocalypse
« Reply #14 on: April 23, 2013, 01:47:26 pm »

Hurling grenades at corpse piles works well, but explosions will break stuff on the floor. Also, so long as you win the mission, you get all the stuff on the floor anyway, you don't need to pick it up. Raiding sirius is pretty good money, too, as they frequently leave expensive drugs lying around for you to claim as loots after the mission.

I'd suggest stationing craft in buildings nearby each of the dimension gates, as this allows you to respond much faster than if they're all stuck at HQ. So long as you're not hostile to them, corporations will allow you to park craft at their buildings indefinitely. Also, watching the UFOs, rather than your own craft, allows you to see where the aliens have infiltrated this time, so you can then react as soon as the fighting's stopped, rather than waiting to get an Alien Spotted! notification. A couple (and later on, more than a couple) of hoverbikes near each gate will be able to shoot down most incursions, especially if you support the worst hit gate with your reserve hovercars.
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