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Author Topic: Blank Plays: X-COM Apocalypse  (Read 28658 times)

javierpwn

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Re: Blank Plays: X-COM Apocalypse
« Reply #105 on: May 14, 2013, 09:15:20 am »

Still not wearing those flying suits, but wishing I was, so I can just be flying and twice as hard to hit!
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lazygun

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Re: Blank Plays: X-COM Apocalypse
« Reply #106 on: May 14, 2013, 09:59:24 am »

Actually, flying is easier to hit.

And i have bad bad memories of my star psi warrior getting hit by an entropy missile while several stories above the ground.

Oh, entropy missiles.... yeah, fun awaits you blank. I won't spoil it for those not in the know.
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lazygun

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Re: Blank Plays: X-COM Apocalypse
« Reply #107 on: May 14, 2013, 10:22:51 am »

Blank, if you do any more missions on foot, you CAN bring back alien equipment if you manually pick it up and load it into your backpacks. But be aware, that can shorten your life expectancy, since it often involves standing on a pile of explody stuff!
« Last Edit: May 14, 2013, 10:42:37 am by lazygun »
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CognitiveDissonance

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Re: Blank Plays: X-COM Apocalypse
« Reply #108 on: May 14, 2013, 11:16:10 am »

Watching the video...

Congrats on the Captain! I don't think I have ever had a captain in Apoc...

The loss of Valkyrie hurts. A lot.
May I go back to my original suggestion of a wolfhound? They are cheap (9k) and have enough equipment space for cargo and alien storage.

As mentioned, it won't help you with alien ships but it's a start (I don't recall ever having a problem with it; I'm fairly certain you can raid UFO's with the wolfhound). It will let you raid our favorite pinatas as well.

Also, in a pinch, you can send in a hovercar and load it up with a cargo bay and 4 passengers. Just change it when the mission is over. I would suggest you do that for the current mission so you can gather the loot.

For the Air Hawk, you definitely want to compliment that with a few Hoverbikes. They are cheap and powerful, and with the best engine can definitely outmaneuver most enemy shots.

I look forward to more!
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Burnt Pies

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Re: Blank Plays: X-COM Apocalypse
« Reply #109 on: May 14, 2013, 12:26:55 pm »

Yeah, hoverbike swarms will work against every UFO. I use 'em until endgame, personally. Sure, you lose a few, but they're cheap and awesome. A swarm of bikes with plasma cannons will kill even the largest UFOs, they're definitely worth it.

As the wolfhound can't go offroad, it certainly won't be able to get UFOs that land away from roads, and I don't know if it can even get the ones that land near the roads. I've never bothered with any of the ground vehicles other than the griffon after my first attempt at the game, though, so I may not be remembering quite right.
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lazygun

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Re: Blank Plays: X-COM Apocalypse
« Reply #110 on: May 14, 2013, 03:35:38 pm »

You can also use multiple hovercars to ferry your agents around. Two hovercars gives space for 8 agents plus a cargo container and biotransport. That's often what I do, and convert the interceptor to a full-time air-warfare craft.

And if you set your transport aircraft to the least aggressive settings, they won't decide to shoot at random taxis carrying cultists around. :)

A trick for upgrading vehicles: you buy an interceptor, upgrade its engine, you put the interceptor's old engine into a hovercar, you put the hovercar's old engine into a hoverbike. You sell the hoverbike's original engine. Another one: you need a laser gun or janitor array but there are none for sale, so you buy a hovercar, strip its weapons, sell it back.
« Last Edit: May 14, 2013, 03:40:07 pm by lazygun »
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Akura

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Re: Blank Plays: X-COM Apocalypse
« Reply #111 on: May 16, 2013, 06:16:54 am »

Personally, I've always used a Wolfhound to go buildings, while using a Valkyrie for UFOs, or building missions where getting there and home faster is more important. Wolfhounds can carry more stuff, so raids should be able to bring in more loot*.

I don't believe ground vehicles can go to a UFO, even if it has landed on a road, but I don't recall ever actually seeing a UFO hit the road.


*I don't remember how much loot raids can give, so I'm not sure if there's actually a need for more cargo space.
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Blankdoor

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Re: Blank Plays: X-COM Apocalypse
« Reply #112 on: May 16, 2013, 02:07:10 pm »

Ok I'm clawing things back, slightly!

Blank Plays XCOM Apocalypse Episode 15

I simply need to keep on pushing on, as eventually the difficulty will drop off (aka raided the alien dimension, then its clean up job), though the only real problem we face is lack of funds and infiltration.

Though I'm playing up the difficulty here, I still believe this game is entirely winnable so don't worry XCOM will prevail, we just need to get the hard part out of the way first.

Still not wearing those flying suits, but wishing I was, so I can just be flying and twice as hard to hit!

I'm mainly waiting to get enough of them to form a flying squad, since mixing ground and flying units together is damn confusing, seriously.

Oh, entropy missiles.... yeah, fun awaits you blank. I won't spoil it for those not in the know.

I am aware of these my friend, and not all to happy about there existence!

Watching the video...

Congrats on the Captain! I don't think I have ever had a captain in Apoc...

The loss of Valkyrie hurts. A lot.
May I go back to my original suggestion of a wolfhound? They are cheap (9k) and have enough equipment space for cargo and alien storage.

As mentioned, it won't help you with alien ships but it's a start (I don't recall ever having a problem with it; I'm fairly certain you can raid UFO's with the wolfhound). It will let you raid our favorite pinatas as well.

Also, in a pinch, you can send in a hovercar and load it up with a cargo bay and 4 passengers. Just change it when the mission is over. I would suggest you do that for the current mission so you can gather the loot.

For the Air Hawk, you definitely want to compliment that with a few Hoverbikes. They are cheap and powerful, and with the best engine can definitely outmaneuver most enemy shots.

I look forward to more!

I'm planing on the hover-bike tactic for now, plus I'm going to avoid air combat as much as possible, just fight enough to take down the UFO's I need to research. I avoided the Wolfhound as I messed around with ground vehicles and there path finding was terrible, I mean my god it was bad. Though if we do take another blow in the future I will buy one, they are bad, but they are usable.

 
Yeah, hoverbike swarms will work against every UFO. I use 'em until endgame, personally. Sure, you lose a few, but they're cheap and awesome. A swarm of bikes with plasma cannons will kill even the largest UFOs, they're definitely worth it.

That is my plan from here on in, I'mma raid some CoS then purchase a hover bike swarm. I think that's the best way to go at this moment in time.

~Blank
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lazygun

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Re: Blank Plays: X-COM Apocalypse
« Reply #113 on: May 18, 2013, 08:48:00 pm »

Apparently, the better you do, the faster the aliens ramp up their tech. So you don't want to raid the cult too many times. Ideally you get in there, grab the psyclone, put it in your backpack and run away so you get the psiclone to sell without scoring points for a combat victory. Of course it never goes quite that smoothly.
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RAM

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Re: Blank Plays: X-COM Apocalypse
« Reply #114 on: May 19, 2013, 10:50:10 pm »

Not caught up yet, but I would like a soldier with full Marsec armour(I realise that the torso piece is the exciting bit, but the weight reduction is nice too.) a power sword, and lots of assorted grenades and demolition packs. Oh, and if you are planning on massive destruction, consider sending ships to building sites manually so that they do not leave automatically...

Oh, little-known fact. there is a button, z I think, that can be used to make agents jump. Try holding it down while the clock is running with a single agent selected and then telling them to move to an open space immediately next to them with no obstructions. These are pretty much ideal circumstances, if you can get it to work once then you can experiment trying to get it to work in other circumstances, as it can be a bit finicky.


 @
_T

Hold z down
Tell agent @ to jump onto the abyss, it should ideally be illegal to move normally to the requested location.
Take falling damage...

Obviously this doesn't make much sense to use on an agent that can fly...
« Last Edit: May 19, 2013, 11:22:49 pm by RAM »
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CognitiveDissonance

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Re: Blank Plays: X-COM Apocalypse
« Reply #115 on: May 20, 2013, 12:10:13 am »

Oh, little-known fact. there is a button, z I think, that can be used to make agents jump.

o.O REALLY?!@
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RAM

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Re: Blank Plays: X-COM Apocalypse
« Reply #116 on: May 20, 2013, 01:04:33 am »

Would I be more convincing if I said that you have to crouch 100 times in quick succession while standing in front of a cow?
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Blankdoor

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Re: Blank Plays: X-COM Apocalypse
« Reply #117 on: May 20, 2013, 02:40:51 pm »

Ok so stuff has happened, big stuff I guess.

Blank Plays XCOM Apocalypse Episode 16

I know I wished for drama, but like this guys, not like this! I can't give to much away here people, though on the plus side we make a ton of money.

So yeah guys seriously just watch it, since I don't want to spoil it.

Apparently, the better you do, the faster the aliens ramp up their tech. So you don't want to raid the cult too many times. Ideally you get in there, grab the psyclone, put it in your backpack and run away so you get the psiclone to sell without scoring points for a combat victory. Of course it never goes quite that smoothly.

I wish it where that simple, I really do, plus aliens get better regardless of what you do. Up until a point that is, since the game does kinda have a cap on technology and aliens. So really you kinda just want a simple progression in aliens, rather than some crazy spike, though you can still get away with a few raids on the Cult of Sirius.

Would I be more convincing if I said that you have to crouch 100 times in quick succession while standing in front of a cow?

Hell you nearly got me with it, I was kinda hoping there was a jump button. would make for some interesting game play. Still consider yourself on the list of soldiers!

~Blank

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javierpwn

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Re: Blank Plays: X-COM Apocalypse
« Reply #118 on: May 20, 2013, 04:22:35 pm »

Pretty sure there is a button that enables your troops to jump over obstacles, no fall damage, but they fall real slow; as if they were riding down the elevator.

I say we get our flying units in here! It brings a great tactical advantage that few of the aliens even use!
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RAM

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Re: Blank Plays: X-COM Apocalypse
« Reply #119 on: May 20, 2013, 11:38:31 pm »

My bad, apparently it is j.

Really, this game is so far ahead of its time that it is just plain scary. It has a jump button that it really doesn't need. It has moral choices with real consequences(Raid a company and it will turn hostile, but you can loot them over and over again.). It is about as open world as something like this could reasonably hope to be. It has cover, and morale, and malleable terrain. In fact, that last one requires special attention, I am not aware of any game since that has come close to this level of practical terrain destruction. You can do everything from blow up cover, to breaching doors with high-explosives, to flying up the side of a building and dropping grenades through the newly-perforated roof, to digging through solid ground, to demolishing whole buildings, or just cutting of a wall to give you a clear view in the side...
« Last Edit: May 21, 2013, 12:41:03 am by RAM »
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