morning
had a fairly quiet weekend, a few casual pints but generally not busy. lots of dwarf fortress instead
biggest news is i finished the pump stack. but first, 3 screenshots
these are from using DFhack to export the save, and then using fortress overseer to load it in as a 3D model you can fly around and look at
first picture with red at the bottom is the bottom half of the map, with magma layers shown.
the column rising from it is my pump stack
not shown, is any of the cavern layers (i cheated to avoid them)
also any stone that i've not dug out is invisible
the top right of the image shows my main staircase going down, but then stopping and going horizontally to join with the pump stack. that horizontal corridor is the only access to the pumpstack, which is otherwise sealed despite spearing upwards through the middle of my fort
this picture shows the pump stack going upwards into the bottom of my fort, which is above the camera in this shot. its hard to see what's going on inside the fort but its roughly a cube shape dug out underground, but with some extra slice layer type things sticking out from my strip mining
this final picture shows the outside, you can see some of the treetops but it doesn't render too far into the distance, so i can't show the entire of the outside. it stops showing trees in the top of the image
ok so i finished the pump stack, powered by waterwheels it lifts magma from level -85 up to level -8, to power my forges on level -7
i checked everything so carefully, and it all worked first time. much relief when i saw magma flowing nicely into containment
then afterwards, the game immediately became less exciting. after this major project was completed, that i'd worked towards for so long, i am left with the feeling that this fort doesn't really need anything more done for it. its now stable and mature, and also runs slowly now.
however, there's always more things you can do, i guess its like lego. once you do the model that the box set gives instructions for, the lego doesn't become useless, you can instead make other things with it according to your imagination.
so since then, i've crafted 30x full sets of masterwork steel armor, and melted all the other stuff. once it was made, i drafted another 10 guys into a hammer squad, and gave the artifact gold hammer to its captain. a masterwork silver warhammer is already devastating, the artifact gold one should be approx 5x as powerful.
i finally got a textile industry running properly and made 10 years worth of pants, cloaks, and shoes and bags
i finally got that miner out of hospital. there was nothing wrong with her anymore, she was just lingering on the traction bench. the game has a bug where no action happens to get people out of traction when they're recovered.
i desconstructed the bench out from under her, and she immediately jogged out the hospital.
looking at her medical records, the injury was in the year 104, and now its 112. she'd spent EIGHT YEARS on the traction bench for no reason. this is long enough for her clothes to rot off her body years ago, so presumably she was jogging to the finished goods stockpile to get some fresh pants.
i embarked on a massive glass-block production endeavour, with the intention of enclosing ground level of the entire map.
my map is 144x144 tiles square, with -85 levels below ground and 16 'air' levels above ground
first step was to build a wall around the entire perimeter, 5 tiles away from the map-edge (you can't build walls closer)
this also gives the 3x3 trader's wagons space to route around the map edge
half way along the 4 map edges, built a 4-wide road for access to the center of map
this means i've kind of divided the map into 4, each quarter is a big 70x70 field with access only via doors at the center of the map.
wagons can be blocked by trees, so to stop trees growing i've laid paved roads over all of these roads, and also over 5 tiles wide around the external edge of the map
my axe and hammer squads are set to patrol the perimeter roads around the map, i expected them to move in a group but they're spread out so i guess that means no kobold thieves are gonna sneak through.
the step after that was to build a roof over the entire map, above my 4 fields, to stop flyers getting in. this required approx 19000 blocks. its almost complete, ~300 to go.
you can kinda see this at an earlier stage, on the external above ground screenshot from above (trees are shown poking through the ceiling layer unfortunately)
glass flooring can be done in 10x10 chunks at a time, and block production can be left on 'r'epeat, but i had supply chain problems that limited the output.
basically, for every magma glass furnace that i had a legendary glassworker in producing glass blocks, i needed several regular glass furnaces with 'collect sand' jobs set to repeat to supply him.
any dwarf can collect sand, but it's 6 z-levels away to the sand layer so they don't do it fast enough before the glassworker turns it all into glass, runs out of sand, and cancels production.
no matter how many 'collect sand' workshops i have, my population will only collect sand fast enough to keep up with 3 legendary glassworkers.
anyway, this massive landgrab is now pretty much complete, and i've built a literal glass ceiling over my dwarves. it means i've secured the outdoors and can do pasture farming of cattle, can cut down as many trees as i want without risk to civilians.
next step will be to extend the pumpstack above ground, to collect in a magma cistern, in order to dump it over my enemies. hopefully automated with pressure plates and such, but i need to figure out how this would work
ohh, speaking of premeditated murder, experiments have been conducted with a raising drawbridge to execute the noble.
i got couple of caged animals off traders, built a 1x10 long narrow bridge and pitted a capybara onto the bridge from above, with the lever being pulled on repeat.
i guess the lever was retracted when it fell though as it just landed on the ground, and rather than put it back in a cage for another go, i butchered it
next up was a bilou, pitted it, then pulled the lever. it splattered into red paste but didn't fly anywhere, i think it hit the underside of the platform i was pitting from?
so deconstructed the pitting platform, and pastured a dog in a 1-tile pasture zone at the end of the bridge, set the camera tracking to follow the dog, and pulled the lever. not sure exactly what happened but it didn't fly anywhere, it didn't seem to fall directly either. anyway it just landed on the ground with a bruised lung, and got sent to the butcher as well.
unless i was doing something wrong, we might need a different plan for the duchess's demise.