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Author Topic: Defense Contractors- Weaponry Design RtD  (Read 3067 times)

Funk

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Re: Defense Contractors- Weaponry Design RtD
« Reply #15 on: April 22, 2013, 06:09:10 pm »

Division Name: TorpCannon inc
Current Division Money: 6500c

Spoiler: orders (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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GrizzlyAdamz

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Re: Defense Contractors- Weaponry Design RtD
« Reply #16 on: April 22, 2013, 08:56:00 pm »

On country: I'd prefer we all operate within an un-named country.

Division Name:ACME
Current Division Money: 4500C


Okay, so assuming everyone is now in Phase II, and everyone stays in Phase II until they have submitted their designs for contracts:

Research:
Refine Plastic fiber material- we want to make it more durable, maintain light weight, and reduce cost.
-Try different polymers to benefit all three, while structural changes/minimal reinforcement can keep weight near-static while drastically increasing durability.

Design:
(If bullpup and/or small-AR chassis require new design initiation, then they're not applicable)
Re-designate to Acme A-1/b, incorporate the S/B/A mechanism into the medium AR body*, and incorporate PFM materials into stock/mag/handle.
*If applicable, include bullpup layout and switch to S/B/A  small-AR chassis.
Spoiler: Acme A-1/b (click to show/hide)
-If applicable in same turn as applying component changes, and jam/stability issues persist across chassis/firing mechanism changes: work on decreasing jam rates by improving round-chamber loading, firing mechanism, & chamber clearing; plus, improve stability. (what is general instability?)
-I also want to submit my design to paratrooper-testing before selling my pitch to the higher-ups.


If&OnlyIf I must submit my design in this post, prior to refinement, for any chance of recieving contract
Spoiler: sales pitch (click to show/hide)

Questions:
How much change can we make to a prototype before we have to wait for phase I and initiate a new design?
How many times can we refine a design before the military stops accepting designs for current contracts?
Are there any protections/bonuses to those of us who spend the money to create novel innovations or refine designs?

------------------------------------------------------------------
Current Researched tech:



Current designs:

Spoiler: Acme A-1/a (click to show/hide)

-Major edit
Spoiler (click to show/hide)
« Last Edit: April 22, 2013, 11:36:51 pm by GrizzlyAdamz »
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Tsuchigumo550

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Re: Defense Contractors- Weaponry Design RtD
« Reply #17 on: April 22, 2013, 09:12:05 pm »

You've pointed out a design flaw, and fixed it for me. Rebuilding a weapon based on your tech is fine in Phase II, but using only your tech. Other players are then allowed to use all currently created items (not just designed) on the next Phase 1.
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GrizzlyAdamz

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Re: Defense Contractors- Weaponry Design RtD
« Reply #18 on: April 22, 2013, 09:20:45 pm »

Ah ok, you're welcome! Another question, if I may:
Can we split our R&D while refining our product, so I'd have those two designs listed above developed concurrently? And more specifically, would this incur any kind of penalty? Is there an associated cost with refining designs?

Example:
Design:
Acme A-1/b
Re-designate to Acme A-1/b & use the newly-researched bullpup layout & S/B/A  small-AR chassis.
Spoiler: Acme A-1/b (click to show/hide)

Acme A-1/c
Re-designate to Acme A-1/c, incorporate the S/B/A mechanism into the medium AR body, and incorporate PFM materials into stock/mag/handle. Include bullpup layout if applicable.
Spoiler: Acme A-1/c (click to show/hide)


Btw, thank you for your time and for answering questions :)
« Last Edit: April 22, 2013, 09:35:25 pm by GrizzlyAdamz »
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Tsuchigumo550

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Re: Defense Contractors- Weaponry Design RtD
« Reply #19 on: April 22, 2013, 09:42:01 pm »

No problem, though sometimes I do so slowly. Fair warning.

I'd like to keep R&D to one project simply because you only paid for the one design- later on you can re-release a modified version for cheaper than rebuilding it with a higher success rate, but you've only got the single prototype unless you built two of the same thing, which would have different rolls anyway.

Refining generally doesn't cost anything, though it depends on what you're making. Guns, no cost.
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GrizzlyAdamz

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Re: Defense Contractors- Weaponry Design RtD
« Reply #20 on: April 22, 2013, 09:49:05 pm »

Hmm, so are contracts on-going? What's the incentive to revisit old designs?
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Tsuchigumo550

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Re: Defense Contractors- Weaponry Design RtD
« Reply #21 on: April 22, 2013, 09:54:47 pm »

Saving reputation and money, mainly. If your gun does poorly by unseen consequence or you lie and send a bad gun out, you can make an improved version with new tech the next turn and save or improve your reputation. If you have a weapon similar to what's needed for a contract, but not quite up to snuff, revising it is much cheaper than a complete redesign.
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tryrar

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Re: Defense Contractors- Weaponry Design RtD
« Reply #22 on: April 22, 2013, 09:58:32 pm »

Alright, Time to get to work:

Franz&Dreck Munitions:
Current Cash:7500C

Research:
Try again with the compact reloadable launcher system

Refine the FLIR sight so that it will work both in AND out of FLIR mode

Design:
Add the FLIR sight and the laser designator to the basic launcher designed earlier to create the XM-50 launcher prototype

IF the reloadable launcher system is successful this time, combine all three components to create the XM-100

Regardless, the sales pitch for the XM-50:

Spoiler: XM-50 (click to show/hide)
« Last Edit: April 22, 2013, 10:30:41 pm by tryrar »
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Unholy_Pariah

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Re: Defense Contractors- Weaponry Design RtD
« Reply #23 on: April 22, 2013, 10:22:35 pm »

replace The current barrel with the prototype stealth medium cal. long barrel, try to resolve the accuracy and jamming issues.

put my rifle in for consideration in the DMR replacement contract
Spoiler: pitch (click to show/hide)

Division Name: Outcast Engineering
Current Division Money: 4500C

Spoiler: weapon designs (click to show/hide)
Spoiler: current research (click to show/hide)
Spoiler: prototypes (click to show/hide)
« Last Edit: April 22, 2013, 11:43:22 pm by Unholy_Pariah »
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Re: Defense Contractors- Weaponry Design RtD
« Reply #24 on: April 22, 2013, 10:51:07 pm »

Division Name: Ayes Arms
Current Division Money: 6500C
The DMR seems solid, and in all your testing was able to reach far distances when fired by an experienced marksman. It's weight is somewhat prohibitive, but it's acceptable for what it is. All in all, your design seems solid. It will take 3000C for you to produce (one-time charge)
produce the DMR, and enter it for testing into the "Build a DMR" program.
Quote from: Pitch
Ayes Arms DeMaGeR-1 rifle is the modern and reliable choice for any marksman. It features zooming sights for easier aiming, bolt-action operation to prevent jamming and armor-piercing bullets that will turn any cover into mere concealment.

You're able to plan out a semi-automatic sniper chassis, but it's quite long and recoils powerfully. It is, however, cheap. You can continue to work on this design and even out the kinks (2000C) or continue with the current plan (1000C).
Fix the design- we want it to recoil less violently, so as to allow more accurate shots.

Small AP Round, Medium AP Round, Large AP Round created.[/i]
Introduce these as a companion piece to the DMR.
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Ukrainian Ranger

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Re: Defense Contractors- Weaponry Design RtD
« Reply #25 on: April 22, 2013, 11:04:45 pm »

I am confused with my microsmg thing, so I can produce my FN-SM right now and spend additional 500cr to get body for the next project?

Or spend 500cr and try to convert FN-SM to smaller version of itself?

Or spend 500cr and get two protypes?
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GrizzlyAdamz

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Re: Defense Contractors- Weaponry Design RtD
« Reply #26 on: April 22, 2013, 11:27:03 pm »

I think you get two optional upgrades for your current prototype- upgrading to an even smaller body, and replacing the ergonomic stock with a collapsible/fold-over one.
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kingfisher1112

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Re: Defense Contractors- Weaponry Design RtD
« Reply #27 on: April 23, 2013, 12:17:04 am »

Kingfisher arms creates the following weapon:
Body: Revolver-Semi
Rounds: Large Semi
Magazine: Revolver 6rnd.
Barrel: Large cal Long
Sights: Iron Sights
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Re: Defense Contractors- Weaponry Design RtD
« Reply #28 on: April 23, 2013, 04:40:53 am »

Division Name: Blackwarp Industries
Funds: 6000C

Orders: Work to reduce cost of building the Gyroscopic Recoil.
               Produce the Quad-slot holster and universal ammo clip.
               Prototype the sat-guided missile.
               Continue research on Styrosteel alloys.

I'll present it once it is functional. Unless I have to now.
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Re: Defense Contractors- Weaponry Design RtD
« Reply #29 on: April 23, 2013, 09:22:03 am »

Division Name: The People's Armament Union(P.A.U.)
Current Division Money: 10000C
-1000 Research infra-red aiming-laser
Final money: 9000C
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