Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 13

Author Topic: Manufacture Spaceships Year 4. Promian Czarships claims captured alien craft!  (Read 12793 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships (Competitive): YEAR 2, SEMESTER 1.
« Reply #75 on: April 24, 2013, 07:17:21 am »


Ebbor wanna make a deal? Your AI is good for co-ordination but it's slightly unreliable and I have an advanced AI thats more reliable.
I dunno. Depends on what I actually get. Because the current tech proposal is just a slightly lighter AI, at the expense of serious security issues.



V.N.C., CEO 10ebbor10 of the free planet Vraxus
Funds: Ж30,200

Spoiler: Research (click to show/hide)

Spoiler: Redesign (click to show/hide)

Spoiler: Special Marketing (click to show/hide)

Spoiler (click to show/hide)

Spoiler: To other players (click to show/hide)
« Last Edit: April 24, 2013, 09:53:32 am by 10ebbor10 »
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: All Of You Manufacture Space Ships (Competitive): YEAR 2, SEMESTER 1.
« Reply #76 on: April 24, 2013, 08:21:04 pm »

It is year G+2, Second Semester

10ebbor10, I've rectified your research. This includes canceling the heavy docking port though; researching ship modules isn't economically feasible and if you build a station modularly, I'd just consider that part of the design. In other words, it just wouldn't benefit you with the game mechanics. Don't worry, your Ж5,000 is refunded the same way as I would for technology that doesn't really require research.

Everyone: please examine your financial records and recorded technology, etc. and alert me to any derps I have made. Speaking of financial records, you'll also have to keep your own records with regards to how you divvy up money with employees, should you choose to do so. However, unless employees want to do freelance work or switch companies with the money they're given, I don't see much point to it.

RESULTS


Wraith's Riders, CEO Brood of the free planet Jurase

Funds: Ж12,000

You spend some money (Ж5,000) on a decent marketing campaign. It's more valuable to the cargo ship, which is pointed at the general civilian populace, than the scout ship, but it nonetheless is a good opportunity to show off your brand.

Note that you can't sell individual instances of your technology; they have to be designed into ships rather than retrofitted.

Spoiler: WraithRider-2 (click to show/hide)
You change the design to titanium armor, which adds significantly to the cost and makes it slightly heavier, but durable. The Promian Czarship is initially more interested in the faster Raven-2, but your armament, advertising, and a little bit of luck convinces the Promian Czarship to sign their contract with you instead. However, at the increased manufacturing price, you only profit Ж15,000 from the ten-ship contract overall. The price of Ж10,000 per ship, you only sell a couple on the general market. This brings the total profit to Ж18,000 at twelve ships sold.

Spoiler: WraithRider-1A (click to show/hide)
Now with some reputation and advertising -and more importantly, no real competition- your large, fast cargo ships are selling well. The Improved AI is also a nice feature for pilots on the long haul. You've got the reputation to sell upfront, so you're able to sell 11 at the full price (profit Ж16,500) and 5 in a batch to Ultor (profit Ж2,500).

Spoiler: R&D (click to show/hide)
You complete the Improved Ion Engines for Ж10,000. They're pretty cool. You also finalize the particle laser.


Unity Shipyards, Inc. CEO Nirur Torir, of Swadian planet Achilles II

Funds: Ж77,500

Spoiler: Salmon Light (click to show/hide)
During your last-minute design work, you cut out the honeycombing. This happens to also slightly reduce the durability further, but now with even less material and engines it's a pretty cheap ship. The weight class has fallen as well.

The Ultor corporation favors your Salmon Light over its predecessor, since they've not had much harassment from space banditos. They fill out an order for 8, and you profit Ж16,000. You sell three (profit Ж6,000) to independents and four of the old Salmons (Ж10,000) to independents who feel like their mining ships need guns.

Spoiler: Minnow (click to show/hide)
You run a safety inspection on the Minnow. There is definitely, totally, no chance if it blowing up. In fact, you even find a few small areas you can bolster the frame without adding significant weight. You sell four of the Minnows to various independents- there aren't many willing to sign ahead, and you're mostly out of money from manufacturing at this point. You profit Ж8,000.

Spoiler: R&D (click to show/hide)
While you have the improved mining laser plans, you leave them on the shelf for now.

War Finch Enterprises, CEO IronyOwl of the free planet Venom 8
Funds: Ж80,500

You'll be able to research an on-ship pool next semester, but not before, I'm afraid. Much of the science involved has to do with keeping the water in one place in a rapidly-accelerating, low gravity environment.

You issue a statement saying that the issue with the old Warfinches has been resolved, and spend Ж3,000 on recall/repair work to make the existing ones safe. Despite this, many people are still still swayed by the V.N.C. documentary criticizing your ship and others, which dramatizes the recent explosion.

Spoiler: Egret-1 (click to show/hide)
You attempt to clear up the fuel efficiency issues, but only partly succeed. The contractee isn't extremely impressed, but there's no real competition. You win the contract and manufacture the one ship for Ж40,000. You profit Ж34,000.

Spoiler: WarFinch-1A (click to show/hide)
You try to make the ship faster before it meets the market, but don't find a good way to do so without cutting back in other areas. People aren't interested in the old WarFinches at all and they're hesitant to buy the new ones, due to competition as well as the safety issues. They're also a bit pricy, so you only convince one buyer to try it out. You profit Ж2,500.

Someone successfully sets off a bomb in your manufacturing facilities! The damage ends up costing Ж15,000 to repair! You don't catch the perpetrator...

Raven's Ships, CEO scapheap of the Promian planet Gaia 1
Funds: Ж87,800

Spoiler: Raven-2 (click to show/hide)
You advertise your ship to the Promian Czarship, but they turn you down in favor of another ship, the Wraithrider-2, despite your ship being faster and -you think- better for the contract. You advertise the Raven-2 to the general public, and sell 7 at the price of Ж4,000, profiting Ж7,000. You sell six more (profit Ж4,800) of the Raven-1s, but other transport ships seem to be cutting in to your business.

Spoiler: R&D (click to show/hide)
You decide to leave the plans for this research unused for now.

Kingfisher Ships, CEO Kingfisher1112 of the free planet Crudof
Funds: Ж69,500

Spoiler: Kingfisher-2 (click to show/hide)
The Swadian Empire is pleased with your heavy ships, not that there's competition anyway. You earn their contract and profit a total of Ж30,000. Most other people aren't convinced they need a heavy-duty gunship, but you sell one (Ж3,000) anyway.

V.N.C., CEO 10ebbor10 of the free planet Vraxus
Funds: Ж39,200

You launch a documentary criticizing other spaceship manufacturers on their general practices, including the recent explosion of a Warfinch-1 craft, complete with CGI explosions. You also criticize the lives of "sock-puppet miners" (after the Unity Shipyards propaganda series), saying that they're often attacked by banditos or succumb to space madness.

Spoiler: Vraxian Mining Drone (click to show/hide)
You sell 8 of the drones to the Ultor corporation, as well as a new Mining Station. You also sell two to the same people you sold your other station to, profiting Ж14,000 in total counting the discount on drones to Ultor.

Spoiler: R&D (click to show/hide)

CURRENT TECHNOLOGY
There's some new publicly available tech: Aluminum and Titanium are now available at reasonable prices, thanks to Ultor's expanding operations.

Spoiler (click to show/hide)

CURRENT CONTRACTS

-The Ultor Corporation has been expanding very quickly, and will buy very few ships this coming year.

-Demand for civilian cargo and passenger ships is decreasing somewhat, competition is getting stiffer.

-Hewett Interspace Moving has formed out of various private cargo haulers. They're putting out a contract for Ж80,000 for ten cargo ships. Speed and cargo space are priorities, defense and weapons are a bonus but they may hire escort craft instead if the cargo ships aren't able to defend themselves.

-The Swadian Empire wants to expand its main fighting force and is offering a contract to buy 20 ships from the lowest bidder whose ship is capable of taking on a typical Bandito ship (Approx. 2 armor, 5 speed, one cannon or laser and a single pilot). A typical manned ship should have no problem.

-The Promian Czarship is offering a contract to the lowest bidder for 15 ships capable of defending themselves against the Swadians' heavy ships, the Kingfisher-2s.

-Spacewood Movie Studios is looking to make a movie about intrepid space hero Zapp Brannigan. They're willing to pay Ж2,000 for the most awesome looking ship their hero can pilot. The real reward here is the PR.

-The First Galactic Space Races are being hosted. There is a Ж40,000 reward for the winning entrant, who will probably be the fastest ship- but there's a chance banditos, space junk, or even sabotage will get in the way. Ships must be manned.

-Military interest is growing towards a "flagship" of sorts. While not this year, as the technology isn't there at all, there may soon be demand for a large, heavily armed ship capable of the long-term support and refueling of smaller craft.

A side note- I'm thinking of dropping the loan system and just saying that contracts pay upfront, where individual purposes are only possible if you have the money to manufacture them, limiting the total amount of ships you can sell. If you can't manufacture (or fail to sell) any ships, and can't get contracts either, you're bankrupt.
« Last Edit: April 25, 2013, 01:46:49 am by Sensei »
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Brood

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #77 on: April 24, 2013, 08:49:24 pm »

Hewett Interspace Moving has formed out of various private cargo haulers. They're putting out a contract for Ж80,000 for ten cargo ships. Speed and cargo space are priorities, defense and weapons are a bonus but they may hire escort craft instead if the cargo ships aren't able to defend themselves.

Request a public donation from companies or people who have got my ships.

Modify the 1A to use a double layer of Aluminum armor and look for a way to increase it's cargo capacity by at least 20.
Modify the WraithRider-2 to use Improved Ion Engines instead of liquid and 2 Particle Lasers instead of 2 cannons, also modify it to use a double layer of Aluminum armor instead of Titanium if this is cheaper.

Research.
Look into a way to lighten my AI and the High power liquid engines.
Look into a way of increasing the power of the High power liquid engines and the Improved Ion engines.
Research a way to combine Titaniums durability with Aluminums light weight.



(( My advanced AI and High power liquid engines are up for sale if anybody is interested. ))

(( I think you made an error, on the promian contract it says the Swadian heavy ship is my tiny little scout craft. ))
« Last Edit: April 25, 2013, 07:26:55 pm by Brood »
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #78 on: April 24, 2013, 10:01:12 pm »

Hey Brood, the light particle laser would make for a good weapon to use to fill the Swadian contract Mind if I come up with a design?

Edir:Regardless, I'll use the 5,000 left over from my last contract to combine the advanced AI, the improved materials, and the particle laser into an advanced small turret
« Last Edit: April 24, 2013, 10:05:56 pm by tryrar »
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #79 on: April 25, 2013, 12:12:56 am »

Brood: Still interested in exchanging Ai technologies?
« Last Edit: April 25, 2013, 10:18:26 am by 10ebbor10 »
Logged

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #80 on: April 25, 2013, 01:39:47 am »

Modify the raven-2 into a more armour ship and add another laser if the speed doesn't suffer too much

finish jammer
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

kingfisher1112

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #81 on: April 25, 2013, 03:46:11 am »

Kingfisher Ships attempts to develop a coilgun armed ship that matches the Swadian's needs, whilst being cheap to make.
They also attempt to develop a more powerful, larger coilgun.
Logged
Quote
I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #82 on: April 25, 2013, 04:07:06 am »

Research on-ship swimming pools.

Research Improved Ion Engines.

Research Improved Life Support.

Make a modified version of the Egret-1, dubbed the Owlmonkey:

-Add cannons
-Add docking system
-Make it faster
-Maintain (or even improve) good looks at all costs
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Brood

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #83 on: April 25, 2013, 08:21:51 am »

(( I'm looking more at selling it then trading it Ebbor, I don't really need your AI but I can use money.
My high power liquid engines and tracking ssystem is for sale as well. ))
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #84 on: April 25, 2013, 10:19:37 am »

(( I'm looking more at selling it then trading it Ebbor, I don't really need your AI but I can use money.
My high power liquid engines and tracking ssystem is for sale as well. ))
I don't have the money for that, sadly.

Quote from: GM
A side note- I'm thinking of dropping the loan system and just saying that contracts pay upfront, where individual purposes are only possible if you have the money to manufacture them, limiting the total amount of ships you can sell. If you can't manufacture (or fail to sell) any ships, and can't get contracts either, you're bankrupt.
Strongly against this. Several reasons. It would kill of players who are currently in a weaker position. It would make it much harder to come back too, as players with little money can't invest or redesign, thereby loosing out on contracts while already being heavily limited in how much profit they can get. Basically, it encourages the gaps, and eliminates any possibility of catching up.

It's also rather unfair. For example, Brood would be stuck with a max income of 3000 per year (2 cargoship's) for the next 2 turns (Then it's 4500). Meanwhile, I would never have started on the expensive centralization branch with stations and the like.


Oh, and here's the financial stuff. Spotted some errors. The relevant parts are bolded.
Spoiler: Financial thingies (click to show/hide)
So yeah, quite a lot of work just too prove that I have less money that I should have, but anyway.


« Last Edit: April 25, 2013, 12:12:35 pm by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #85 on: April 25, 2013, 12:37:19 pm »

Anyway.

V.N.C., CEO 10ebbor10 of the free planet Vraxus
Funds: Ж39,200 36.600

Modify the Mining drone design                            10.000

Again attempt to research Swarm based AI systems 5.000
Develop docking bays 5.000

Recalculated the tug and Station prices using the new Titanium prices

((Remember to get ))


((Really hoping for some decent rolls. Only the mining station ever made a (meager) profit (tugs being very unsuccesfull despite having a complete monopoly), I never managed to succesfully research anything, nor do any succesfull Second season modifications* and PR had no noticeable effects.))

*Weren't even mentioned this time
« Last Edit: April 25, 2013, 03:17:53 pm by 10ebbor10 »
Logged

Brood

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #86 on: April 25, 2013, 12:45:54 pm »

(( Sure you don't wanna buy my AI for it? It'd cost you 10,000 and at least 1 turn to make a better AI for your drone or you could pay me 10,000 and get it fully functional right now. ))
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #87 on: April 25, 2013, 12:48:42 pm »

(( Sure you don't wanna buy my AI for it? It'd cost you 10,000 and at least 1 turn to make a better AI for your drone or you could pay me 10,000 and get it fully functional right now. ))
Different AI systems. Yours is more efficient for larger ships, while I'd really like a distributed AI. The weight is a bit of a problem there.

Well, conditionals time. If the basic AI can do the weak point targetting and focussed fire*, then I'll continue my own plan. If it can't, I'll buy yours.

*(No advanced detection required. The weakpoints are inserted into the database before the engagement.)
Logged

Brood

  • Bay Watcher
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #88 on: April 25, 2013, 12:50:57 pm »

(( Works for me :) I'm working to lighten mine now anyway. ))
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: All Of You Manufacture Space Ships: YEAR 2, SEMESTER 2.
« Reply #89 on: April 25, 2013, 12:59:15 pm »

Anyway, considering the fact that we're both in a bit of money trouble currently, it might be wise if we join in a marketing partnership in the near future.

Logged
Pages: 1 ... 4 5 [6] 7 8 ... 13