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Author Topic: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 4: First Blood!  (Read 16203 times)

scapheap

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #240 on: May 06, 2013, 03:19:32 am »

Head toward AB-56
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Parisbre56

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #241 on: May 06, 2013, 07:11:42 am »

Slow down a bit to stave of tiredness while continuing to move north.

[Smash]

GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #242 on: May 06, 2013, 05:04:38 pm »

Man, how do I have a -3 to seeing things?  :P
The things are pretty far away in an urban environment...

Quote
((Do we have headsets or something to communicate with our team? A scout who actually scouts may not be too useful otherwise.))
Yes. Forgot to mention it, in part because I figured you'd act like you had them anyways. Guess it's good to mention.

Quote
((Also, it looks like the move to the apartment would have been rolled as running. don't I get +1 to that?))
Ah, right. You're not tired.

When a new player can join, I will.
Hm... I could either have this guy replace an NPC, or have you wait until someone dies.
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Cheesecake

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #243 on: May 06, 2013, 05:10:56 pm »

Slow down running for a bit, but continue protecting Natch. Stop following him when I reach a warehouse to look for scraps to create nail bombs.
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Persus13

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #244 on: May 06, 2013, 06:54:51 pm »

Continue north, but accelerate above sluggish.

(i'm slow in case we come across any enemies.)
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Parisbre56

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #245 on: May 06, 2013, 07:05:54 pm »

When a new player can join, I will.
Hm... I could either have this guy replace an NPC, or have you wait until someone dies.
I say he replaces an NPC. I think it's still early enough for him to join. And it's not like the NPCs have done much yet, so it won't be unfair.

flabort

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #246 on: May 06, 2013, 07:10:21 pm »

When a new player can join, I will.
Hm... I could either have this guy replace an NPC, or have you wait until someone dies.

Replacing a dead banger at the end of whichever round they die in (the other troll or the dwarf) sounds good. Bit of backstory added, NAME added, equipment and stealth mostly explained. Forgot appearance and gender, will add those still.
Hmm, I was thinking the choices of guns are pretty slim. I was looking for a higher-damage, easier to resist gun to give to Twitch (Last name ungiven), but the roomclearer was the only one that appealed to me.
For that matter, I was almost expecting modifications to weapons you could add/make. Meh.
Not terribly familiar with shadowrun, but expect that following (and eventually playing) this will be entertaining.

Edit: Ninja. Well, for the record, I was expecting to wait till the end of at least a play, if not a quarter, when signing up. I don't WANT to replace an NPC, I want to see one die first. :P
« Last Edit: May 06, 2013, 07:19:05 pm by flabort »
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #247 on: May 06, 2013, 07:15:32 pm »

No worries friend, with my luck I'll be dead before the play is through.
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Parisbre56

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #248 on: May 06, 2013, 07:22:09 pm »

No worries friend, with my luck I'll be dead before the play is through.
You know it's going to be a fun game when death expectations are high from the first quarter.

Devling

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #249 on: May 06, 2013, 08:08:24 pm »

Just another exciting game of Shadowrun Brawl!
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #250 on: May 06, 2013, 08:14:01 pm »

No worries friend, with my luck I'll be dead before the play is through.
You know it's going to be a fun game when death expectations are high from the first quarter.

I mostly meant I always die when I'm playing a character I don't want killed. My Dungeons and Dragons group was... interesting. My third character in the campaign (the one that finally stuck) was a horrible sorceress bitch who spent half of the adventure complaining or threatening to explode the party.
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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #251 on: May 06, 2013, 08:18:35 pm »

No worries friend, with my luck I'll be dead before the play is through.
You know it's going to be a fun game when death expectations are high from the first quarter.

I mostly meant I always die when I'm playing a character I don't want killed. My Dungeons and Dragons group was... interesting. My third character in the campaign (the one that finally stuck) was a horrible sorceress bitch who spent half of the adventure complaining or threatening to explode the party.
Ouch. When you can perma-die, you perma-die all the time.
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #252 on: May 07, 2013, 04:03:24 pm »

Take a moment to catch my breath, take a look at the view from the roof, see what I can of the nearby blocks.
You do so. [1] You think you see an elephant!

Run North, try to be quiet so I am not noticed by any possible nearby enemies.
[3+3-2] You're feeling your energy start to go, but you can keep running. You head norther.

H.W. Guy continues riding on the back seat, once again, shooting any enemies he sees.
(Whoever the outrider is, speed up, please. You don't even need to roll for turning until average speed, so you can safely go up slow without any worry.
Moby accelerates. No enemies appear.
Continue north, but accelerate above sluggish.
You accelerate to Slow.

Natch catches his breath, and also looks for any obvious cobbling materials.
[2+0+2-1] You find a few plastic jugs containing some kinds of chemicals.
Slow down running for a bit, but continue protecting Natch. Stop following him when I reach a warehouse to look for scraps to create nail bombs.
Natch has stopped, so after an instant's hesitation you walk into the warehouse. [5+2] You find a big pile of forgotten crates of nails, by bumping into them. They're unstable...[DRR] and you get severely wounded through your light armor. (Wound Penalty: -2)

Continue with John, engaging any enemies met along the way and constantly be looking for cover in case enemies are met.
Head toward AB-56
The two of you meet up with Natch, who shows off his chemicals. No enemies in sight.

Run up a block, see if I can see the ball carrier. If I can, follow him keeping about a block to his left
[4] You run up a block. You see Natch about half a block to the west.

Slow down a bit to stave of tiredness while continuing to move north.
You head north.
No enemies seen.

Quote from: NPCs
Stay on guard
How nice. You watch the PCs scramble about, but no enemies are seen.

-----

Spoiler: Map (click to show/hide)
Spoiler: Statuses (click to show/hide)

-----

As always, let me know if I screwed something up.
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Persus13

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 4: First Blood!
« Reply #253 on: May 07, 2013, 04:21:05 pm »

Continue to A3
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Playergamer

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 4: First Blood!
« Reply #254 on: May 07, 2013, 05:04:49 pm »

I keep riding, and once again, I shoot if I see anyone (Please don't roll to see if the "anyone" I see is on my team. Also, when I saw "First Blood," I expected me shooting someone.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
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