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Author Topic: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 4: First Blood!  (Read 16927 times)

GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #225 on: May 04, 2013, 10:29:38 pm »

4+, generally.
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Jembot

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #226 on: May 04, 2013, 11:04:47 pm »

Do I get a +2 bonus because of my 6 in parkour?
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #227 on: May 04, 2013, 11:15:06 pm »

No. It's a roll to be able to run long distances, not to do cool stuff whilst running.
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #228 on: May 05, 2013, 06:43:12 pm »

Would doing cool stuff to run long distances be parkour? Or would it be running with an added parkour check?

Also, who needs to post for next turn to happen?
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #229 on: May 05, 2013, 06:54:20 pm »

Would doing cool stuff to run long distances be parkour? Or would it be running with an added parkour check?
Probably more the latter.

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Also, who needs to post for next turn to happen?
...Actually, I think we actually have everyone. I'll get the turn up.
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Playergamer

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #230 on: May 05, 2013, 07:51:29 pm »

Cool, a tur- wait, that was an hour ago. Where's da turn?
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #231 on: May 05, 2013, 08:08:53 pm »

Two issues came up: Time taken to write the turn, and the fact that I couldn't find Jembot's action. Could you guys bold them in the future? And not put them inside quotes?
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GreatWyrmGold

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 2
« Reply #232 on: May 05, 2013, 08:24:57 pm »

H.W Guy stays on the bike, and shoots from the backseat if he sees anyone on the other team.
Drive on the left edge of A5. Keep the bike in sluggish.
No one on the opposing team is spotted at the Outrider crawls northward.

Run North.
You run north. [5+3-1] You're good to go much further.
Give the ball to Natch [Devling]. Continue running north.
[1+3-1] You feel a bit tired after tossing the ball to Natch.
Turn East at the corner, try and keep running.
You need to rest before you keep running! But you do get the ball.

At the end of the street, turn right toward the AB-56 corner.
Continue with John, engaging any enemies met.
The two of you reach the opposite side of the block. No enemies are sighted.

Make my way to the northwest apartment in B6, then climb the fire escape or most convenient route to the roof. See what I can with the view, but stay cautious in case someone on the Ronin is on high ground too.
[1-1] You run to the apartment, completely exhausted. [3+3-1] You climb up the fire escape with ease, reaching the roof. [2-3] You see nothing.

Follow the ball carrier and protect him. If I can, find something to turn into a bomb to impress the crowd.
You turn and run to Natch. [3] You feel winded.

Continue to move right
You walk to the bottom of B6.

Quote from: NPCs
Head to the buildings and guard them.
Chris heads to the west apartment building, Cathryn to the east, and Handy to the alley between them. The former two are still climbing stairs.

-----

Spoiler: Map (click to show/hide)
Spoiler: Statuses (click to show/hide)
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Brawler Mouse

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #233 on: May 05, 2013, 09:07:11 pm »

Man, how do I have a -3 to seeing things?  :P

Seriously though, Take a moment to catch my breath, take a look at the view from the roof, see what I can of the nearby blocks.

((Do we have headsets or something to communicate with our team? A scout who actually scouts may not be too useful otherwise.))

((Also, it looks like the move to the apartment would have been rolled as running. don't I get +1 to that?))
« Last Edit: May 05, 2013, 09:13:10 pm by Brawler Mouse »
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Chink

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #234 on: May 05, 2013, 09:08:52 pm »

Run North, try to be quiet so I am not noticed by any possible nearby enemies.
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Playergamer

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #235 on: May 05, 2013, 09:32:51 pm »

H.W. Guy continues riding on the back seat, once again, shooting any enemies he sees.
(Whoever the outrider is, speed up, please. You don't even need to roll for turning until average speed, so you can safely go up slow without any worry.
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Devling

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #236 on: May 05, 2013, 10:25:29 pm »

Natch catches his breath, and also looks for any obvious cobbling materials.

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Urist_McDrowner

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #237 on: May 05, 2013, 10:26:21 pm »

Continue with John, engaging any enemies met along the way and constantly be looking for cover in case enemies are met.
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flabort

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #238 on: May 06, 2013, 12:12:29 am »

When a new player can join, I will. Let's assume my character was watching from a rooftop, as he 'happened to be in the neighboorhood'. Wanted to join the team, too.
Spoiler (click to show/hide)
details sparse due to midnite and using 3DS to post. will add more in morning. More like afternoon. But more details added.

Don't bangers just get a sidearm? Why do the current NPC bangers have sidearms.
« Last Edit: May 06, 2013, 07:18:02 pm by flabort »
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Jembot

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Re: Roll to Brawl: Game 1, Quarter 1, Play 1, Turn 3
« Reply #239 on: May 06, 2013, 02:08:25 am »

Run up a block, see if I can see the ball carrier. If I can, follow him keeping about a block to his left
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